Ursa being the wild target for the map would be an excellent choice, and a great way to reuse assets
4 months ago | 95
Looking like Ursa and inferno, could also be all special weather as well.
4 months ago | 6
Downpouring rain when? Was teased long ago, but haven't gotten the storm back and it saddens me with the new audio
4 months ago | 73
Bring back the old UI! Just started playing hunt again after 2 years and navigating around the new UI makes me want to have a brain aneurysm!
4 months ago | 0
Looks like the bear is back, although I think it would have been better just being in the open world as an AI like the meathead. Instead of being inside compounds they should just spawn loose in the forest/caves/mines, along with the brambles
4 months ago | 29
I absolutely love it. Ursa as a wild target! Yusss. Next should be the Mothman as a main bos.
4 months ago (edited) | 9
Could it possibly be a walking back of the mindless "every gun, every variant, every custom ammo" mentality? Or maybe it's some continuity in gameplay mechanics (revive, solo, burn, weather). MAYBE it's even a return to pre COD-wannabe days. Probably not.
4 months ago | 1
Thanks for the content, I'm sure Hungeer is making you a little nervous, but I love Hunt and I really wish you would add more types of zombies, more wild targets and unique Hunt mechanics.
4 months ago | 1
Long time player here and wanted to drop little things that have needing improvement for a while now that I’d LOVE to finally see implemented: -Updated jumping/vaulting/climbing. I’m not just talking about the animations; these have always felt clunky and finicky. I remember when vaulting was first introduced and was told it’s still a work in progress and then never heard of any other touch-ups made -Clipping through walls. The biggest solution to this is finally implement it to where your hunter raises his gun against walls/objects. This will also somewhat incentivize players to bring smaller variants of guns -A simple weight system. Going along with incentivizing players to carry smaller weapons, you could make it to where a player carrying only a Nagant Deadeye and a katana is faster than a guy with Quarter Master, Mosin, and Crown and King shorty. Not only would this make sense in terms of realism but also help with balancing. -Update the bosses, make them more unique, and fun to fight. As of rn it’s always mostly just have a melee weapon and beat the boss to death. Their weaknesses really don’t come into play that often, so you could make it to where like Assassin is weak against lights like headlamps, fuses, flares. He won’t burst into roaches if one is used. -Increase the amount of hunters in a match from 12 to 15-16 so the matches don’t die off as fast -Lastly, I’d love to see environmentally affected voip. VoIP has played such a huge role in Hunt’s community and fun-factor so this would only aid to it. Think like Lethal Company.
4 months ago | 3
Please fix the visuals on ps5 pro!!! Pssr has ruined the image quality and killed the immersion for me making it unplayable
4 months ago | 2
Hunt: Showdown
Something’s out there.
It feels familiar at first glance, but there's something off. The shape. The silence. The way it moves.
Whatever it is, keep your distance.
4 months ago | [YT] | 1,113