When I was working on Vision Quest, I did a lot of research into vanilla FE and hacks. I played games and watched LPs to understand what worked well, what players liked, and to take ideas and make them my own. This process was helpful for me in making the hack better.
I recommend considering some of these things if you are designing your own hack/fangame. Having a good foundation of knowledge, a process for executing, and a clear design vision is key to making something strong.
nadnap
When I was working on Vision Quest, I did a lot of research into vanilla FE and hacks. I played games and watched LPs to understand what worked well, what players liked, and to take ideas and make them my own. This process was helpful for me in making the hack better.
I made a guide that outlines my process: feuniverse.us/t/design-guide-doing-better-research…
I recommend considering some of these things if you are designing your own hack/fangame. Having a good foundation of knowledge, a process for executing, and a clear design vision is key to making something strong.
Enjoy!
3 years ago | [YT] | 35