Global Illumination (GI) is a system that models how light is bounced off of surfaces onto other surfaces (indirect light) rather than being limited to just the light that hits a surface directly from a light source (direct light). Modelling indirect lighting allows for effects that make the virtual world seem more realistic and connected, since objects affect each otherโs appearance. One classic example is โcolor bleedingโ where, for example, sunlight hitting a red sofa will cause red light to be bounced onto the wall behind it. Another is when sunlight hits the floor at the opening of a cave and bounces around inside so the inner parts of the cave are illuminated too. ๐
Wise Hoax
๐ ๐๐ก๐ฒ ๐๐ฅ๐จ๐๐๐ฅ ๐๐ฅ๐ฅ๐ฎ๐ฆ๐ข๐ง๐๐ญ๐ข๐จ๐ง ๐จ๐ ๐๐ข๐ฑ๐๐ซ ๐๐๐ง๐๐๐ซ๐ฆ๐๐ง ๐ข๐ฌ ๐ฌ๐๐ข๐๐ง๐ญ๐ข๐๐ข๐๐๐ฅ๐ฅ๐ฒ ๐๐๐๐ฎ๐ซ๐๐ญ๐?
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Global Illumination (GI) is a system that models how light is bounced off of surfaces onto other surfaces (indirect light) rather than being limited to just the light that hits a surface directly from a light source (direct light). Modelling indirect lighting allows for effects that make the virtual world seem more realistic and connected, since objects affect each otherโs appearance. One classic example is โcolor bleedingโ where, for example, sunlight hitting a red sofa will cause red light to be bounced onto the wall behind it. Another is when sunlight hits the floor at the opening of a cave and bounces around inside so the inner parts of the cave are illuminated too. ๐
3 years ago | [YT] | 0