All Club Edits featured on the second disc of OverClocked Remix's Super Cartography Bros.
Official uploads used when available.
cartography.ocremix.org
EDM is a genre near and dear to my heart. Video game music is also near and dear to my heart. I've been wanting to direct a high-production-value album for OCR that combines these two things for quite a long time, so when Shariq posted his ideas in the forums, I knew this was going to be the project for me.
I'm in the somewhat unique position of being invested in several different communities that all appreciate great video game music, so, for this invite-only project, I reached out to a lot of incredibly talented people. Many of these faces are well-known around OCR, but a few of them make their OCR debuts on this album. Thanks to friends from not only OCR, but also GameChops, RadioSEGA, the Nerdcore VPC group, and more, this is a well-stocked roster of ReMixers! Please make sure you check each one of them out individually, as they're all well worth following.
Some notes on the direction process: To ensure continuity, yet make sure each artist's unique sound shone, I made sure songs were submitted as unmastered files, and then I mastered everything myself. I decided to have each artist submit a club-length version of their song as well as a condensed, "radio-length" version. This way, all the OCR listeners who would rather not listen to a minute or so of stripped-down song (as is traditional to have in a club-friendly track) before the meat of the track hits aren't left out in the cold. Of course, the DJ-friendly version had to be included on an album like this as well.
There's also a third set of songs included in this download, and that is the DJ-mixed version -- I had my good friend and fellow DJ Global-Trance, real name Aaron Wu, turn in a continuous mix set of all the songs together. That mix is available as a single continuous file, but also cut up to be easily playable as skippable MP3s or FLAC files. By doing this, I wanted to ensure that this free release through a video game music website mirrored the quality of many high profile releases from EDM record labels around the world, which often include both full-length and DJ-mixed versions of the album. Heck, by including the radio edits, I've managed to cover a base that those labels usually miss! Never let it be said that OCR doesn't cater to a wide range of listeners.
Overall, this was a real labor of love, but what sort of fan-made arrangement album ISN'T? I've been playing these songs in my car and in my DJ sets for nearly a year, and I can't believe how well it turned out. I hope that you find this release as enjoyable to consume as it was to produce!
- Michael Birch (Flexstyle)
SuCaBro, as Shariq and I affectionately call it, is my favorite OCR album to date. It's been a long time coming, and I'm so excited that everyone can finally listen to the album I had on endless repeat for a month straight -- possibly two. After you've heard it for yourself, hopefully you will be much less inclined to judge me. The cover art's pretty nice too.
- Maya Petersen (rnn)
When Michael first asked me to assist with his maiden voyage of album directorship, I was ecstatic. The idea of getting to work with him and other fantastic producers, even to a minor degree, excited me - I knew that not only would I be involved in helping form a great album of great music (and get to hear it before anyone else :-D), that I would learn a lot from the experience. And I did!
Michael mainly needed me to play librarian, in a sense, by gathering the data he needed to help stay organized with source tunes and help him recruit the remixers he wanted. (I actually rather enjoy wrangling data and information, to a large degree; weird, I know.) So my initial role was to make a list of all the map themes from Mario games and pick out the ones I thought would best work for the album's concept. This was honestly rather easy for me, since I love games that have maps (as a kid, I used to make hand-drawn maps of the Super Mario World overworld showing all the secret routes and whatnot), and we wanted to focus more on the older or "classic" Mario games (and I'm a fan of old-school games, for sure). As the project progressed, I was able to provide some feedback to Michael on the various artists' WIPs, as well as some of the mastering process, which was nice, and, like I mentioned before, gave me a great chance to learn new production and arrangement techniques.
TL;DR I'm really proud to have partnered with Michael on this bangin' album. 10/10 would project assist again.
- Corey Oltman (KingTiger)