17:55
SOLAR 2D NEW PROJECT: How to create a new app project, use the Composer Scene Template.
Point & Click Puzzle Games
24:49
COMPOSER SCENE & PLAYER CHARACTERS: The first step in creating our Game Play file.
28:14
DISPLAY OBJECTS & FUNCTIONS: Creating display.objects and learning to use local functions
20:09
SOLAR 2D - FOR LOOPS: How to write a for loop, when to use, demo of program flow logic execution.
24:22
LUA GROUPS: Learn how to use groups to act as layers to display you app content and organise objects
24:45
LUA DISPLAY OBJECTS & LUA FONT FORMATING: How to style objects, fonts in Lua
15:50
LUA EVENT HANDLING & EVENT LISTENERS: How to program objects to respond to tap/touch events in Lua
24:38
LUA TABLES & LUA ARRAYS: Understanding what they are, how they work in LUA and why you might use one
14:53
Using LUA's MATH RANDOM function to decide which Player Goes First!
14:16
LUA IF Statements.
18:41
LUA IF Statements - Testing status of a square. Is the square already occupied? Or not?
30:43
WIN LOSE OR DRAW: How to manage a winning line, the loser, and a draw/stalemate situation.
20:53
LUA SCENE OVERLAY: How to create and display an OVERLAY SCENE.
29:41
CUTSCENES: How and when to use CUTSCENES | COMPOSER SCENE MANAGEMENT
23:06
LUA TOUCH BUTTONS: How to create a simple review and play again button on your game summary scene
15:17
How to add AUDIO SOUND EFFECTS in your LUA MOBILE APP GAME
27:11
LUA EXTERNAL MODULES: Learn how to create, access and use them as your own library of tools!