54:14
Konsoll 2018: Raph Koster - Ten Lessons Learned
Konsoll
58:48
Konsoll 2018: Oliver Franzke - The revolutionary technology behind Monkey Island and Grim Fandango
58:11
Konsoll 2018: Molly Maloney & Eric Stirpe - Writing & Narrative Design: A Relationship
52:51
Konsoll 2018: Gary Napper - Game design for VR: Breaking Rules
55:41
Konsoll 2018: Oskar Stålberg - Developing The Bad North Look
58:07
Konsoll 2018: Mario Valle, Teodor Bjerrang, Dan Thronström, Ella Romanos & Dave Sharp - Money Talks
46:51
Konsoll 2018: Brie Code - Friends Forever
57:40
Konsoll 2018: Jake Clark - Cuphead - Creating Djimmi the Great
1:02:44
Konsoll 2018: Gwen Frey - 3 Steps for Founding a Successful Indie Studio
55:57
Konsoll 2018: Charlene Putney - Delightful Dilemmas: Writing For Choice-Based Narratives
56:00
Konsoll 2018: Johnnemann Nordhagen - The Process of Creating an Experimental Commercial Indie Game
50:18
Konsoll 2018: Felicia Prehn & Barrie Ellis - Accessibility Panel