33:37
Part 1: Intro to using Blender to create glTF files
Ansys Government Initiatives (AGI)
28:28
Part 2: glTF: Modeling pieces that can move
25:41
Part 3: Creating a glTF-compatible Blender material from a set of PBR textures
10:39
Part 4: Improving the UV atlas for an existing set of PBR textures
11:19
Part 5: Creating a new UV atlas for use with baking procedural textures to glTF PBR textures
33:00
Part 6: An investigation of fBM procedural noise, and baking to glTF
33:50
Part 7: Baking Ambient Occlusion maps in Blender for glTF
13:51
Part 8: Adding articulations for STK and Cesium
27:27
Exporting Blender animations to glTF and STK