1:37
A MAZE. / Johannesburg 2017 - Festival Video
A MAZE.
20:54
Crystal Farmer: Studying Game Dev Culture as an Insider-Outsider
18:29
Aran Koning: Why and How to Start an Indie Collective
17:03
Limpho Moeti: : Missing The Middle in Game Dev
16:20
Adone Kitching: Considering the lives of others
17:19
Sagan Yee: Vaporwave Star Fox: The Making of Welcome to New Lux Plaza
7:57
[Hyper Talks] Ahmed Elgoni: How Not Making Games Made Me A Better Game Developer
8:15
[Hyper Talks] Jon Keevy - Level Up Conflict
LIVE
[Private video]
26:06
Jonas Bohatsch: Can vinylOS be classified as Device Art? (What is Device Art anyways??)
27:17
Ruan Rothmann: The FREE LIVES formula for making hit games
22:03
Arnaud Chulu Amina: Expressing Africa Through Games
42:13
Josh Naylor: Unity: Letting Artists Take Control
13:18
Lulamile Mohapi: Identity and National consciousness in Video Games
27:44
Richard Pieterse: Making Problematic Games
18:54
Tim Flusk: Lesbians and Apartheid: The stories that gameplay doesn't tell
32:43
Yoan & Anna Laure Fanise: From Assassin's Creed to Valiant Hearts: what "purpose" can change
Marie Claire Flanagan: All the worst things: experiences from fringe games' process[es]
20:52
Pieter Smal - How to Win a [Academy Name] Award For Your Video Game Soundtrack
24:32
Ben Rausch: Videomancers: imagining and manifesting better realities through games
22:30
Riad Djemlli: Generative storytelling: systems & tall tales
6:45
[Hyper Talks] Yann Seznec: The 1994 Caribbean Cup Qualification Group A Match Grenada vs Barbados
53:50
[Panel] Entrepreneur mindset in a Digital Space
55:54
[Panel] Fireside Chat with Free-Lives & Punches Bears: Animating Characters with Physics