37:26
Learn Z80 Assembly - With ChibiAkumas! - Lesson 1
ChibiAkumas
23:00
Learn Z80 Assembly with ChibiAkumas! Lesson Aku2 - Movements
39:21
Learn Z80 With Chibiakumas! Lesson Aku3 - Sprite Basics with my AkuSprite Editor!
38:08
Lesson Aku3 Part II - The Return!
21:18
Learn Z80 Assembly with ChibiAkuams... Lesson Aku4 - The Star Array!
18:19
Learn Z80 Assembly with ChibiAkumas! Lesson 5 - The Object Array
24:34
Learn Z80 Assembly with ChibiAkumas... Lesson Aku6 - Settings Data
27:48
Learn Z80 Assembly with ChibiAkumas! - Lesson Aku7 - The Event Stream Basics!
16:47
Lesson Aku8 - The Event Stream Code - Part 1
18:38
Lesson Aku9 - The Event Stream Code - Part 2
12:33
Learn Z80 Assembly with ChibiAkumas: Lesson Aku10 - The Event Stream Code - Part 3
19:48
Learn Z80 assembly with ChibiAkumas - Lesson Aku11 - Player Driver
12:37
Learn Z80 Assembly With ChibiAkumas: Lesson Aku12 - Player Driver Part 2
12:43
Learn Z80 with ChibiAkumas: Lesson Aku13 - Player UI
12:02
Lesson Aku14 - Background Drawing on the CPC/Speccy - Part 1
15:01
Learn Z80 With Chibiakumas Lesson Aku17 - Tile Draw MSX
7:07
Lesson Aku15 - Background Drawing on the CPC/Speccy - Part 2: QuadSprite and SolidFill
11:30
Solid fill & Gradient on the MSX - Learn Z80 with ChibiAkumas Lesson Aku18
11:10
Learn Assembly with ChibiAkumas Lesson Aku16 - Gradient Draw
19:12
Learn Z80 Assembly With ChibiAkumas - Lesson Aku20 Level Init and Loop
9:27
Learn Z80 ASM with Chibiakuams Lesson Aku19 - Gradient fill on the MSX2 + V9990 (V9K)
18:17
Z80 RLE Bitmaps with Akusprite for CPC,Spectrum,MSX and Sam Coupe - Learn Z80 with ChibiAkumas Aku21
10:56
ChibiAkumas RLE decodeer (CPC,MSX,SAM,ZX,ENT) - Learn Z80 With ChibiAkumas Lesson Aku22
Lesson Aku24 - A Compiled Sprite Source code for the Amstrad CPC and ZX Spectrum
23:08
Z80 SpeedTile software Tilemap Engine (Basic Tilemap) - Lesson M14
18:11
SpeedTile software Tilemap Engine - (Z80 SuperTile map) Lesson M15
20:31
SpeedTile software Tilemap Engine (3/3) - (Software Sprites & Sprite Clipping) - Z80 ASM Lesson M16