48:20
Integrate Python and C++ with pybind11 - Robert Smallshire
NDC Conferences
55:05
Build 2013 Native Code Performance and Memory The Elephant in the CPU
25msr
5:59
Quaternions and 3d rotation, explained interactively
3Blue1Brown
48:29
Bringing Ray Tracing to Vulkan
The Khronos Group
24:24
Interactive 3D Visualization in Jupyter | SciPy 2018 | Maarten Breddels
Enthought
56:32
Adventures in SIMD-Thinking (part 1 of 2) - Bob Steagall - CppCon 2020
CppCon
1:27:46
CppCon 2014: Mike Acton "Data-Oriented Design and C++"
1:08:04
"Papers I Have Loved" by Casey Muratori
PapersWeLove
42:15
"Performance Matters" by Emery Berger
Strange Loop Conference
28:30
Rust vs Go: Which is best? THE Definitive Answer
Michael Mullin
1:03:57
Branchless Programming in C++ - Fedor Pikus - CppCon 2021
7:21
I created my own Ray Tracing Engine from scratch
NamePointer
5:25
Coding Adventure: Compute Shaders
Sebastian Lague
9:57
C++ in Python the Easy Way! #pybind11
Jack of Some
15:59
SCA2020: Detailed Rigid Body Simulation with Extended Position Based Dynamics
Matthias Müller-Fischer
11:05
05 - The simplest possible physics simulation method
Ten Minute Physics
9:54
06 - The simplest way to simulate a triple pendulum
11:04
11 - Finding collisions among thousands of objects blazing fast
15:38
Getting ready to simulate the world with XPBD
12:52
16 - Simulation on the GPU
17:38
I made a better Ray-Tracing engine
16:43
Windows and Linux: Together at Last?
Dave's Garage
19:08
Spatial Hash Grids & Tales from Game Development
SimonDev
7:32
CMake Tutorial EP 7 | Installing With CPack! (part 2/2 of install)
Code, Tech, and Tutorials
10:40
How The 'awk' Command Made Me A 10x Engineer
RobertElderSoftware
9:30
setting up C++ LSP (clangd) in neovim - native lsp
Pritom
6:54
Lagrange Interpolation
Dr. Will Wood
1:01:02
Getting Allocators out of Our Way - Alisdair Meredith & Pablo Halpern - CppCon 2019
21:32
25 Mac Settings You Have to Change
Snazzy Labs
8:06
Animal Crossing, wobbly leaves, pivot caching.
Martin Donald
31:15
But what is the Central Limit Theorem?
37:58
Coding Adventure: Ray Tracing
8:12
Moebius-style 3D Rendering | Useless Game Dev
Useless Game Dev
22:40
An introduction to Shader Art Coding
kishimisu
4:23
Teardown - New Kailh Cherry ML-type keyboard switches!
Chyrosran22
1:30:07
SIMD Libraries in C++ - Jeff Garland - CppNow 2023
CppNow
17:45
The perfect Neovim setup for C++
Dreams of Code
13:30
C++ IDE experience in (Neo)vim
kandodev
14:47
Parallel C++: SIMD Intrinsics
Nick
55:39
Intrinsic Functions - Vector Processing Extensions
javidx9
34:50
Introduction to shaders: Learn the basics!
Barney Codes
51:16
Why can't you multiply vectors?
Freya Holmér
52:06
The Art of SIMD Programming by Sergey Slotin
Performance Summit
4:50
I Created a Game Engine Just to Optimise This
Vercidium
18:56
WebGL2 : 136 : Quaternion Swing and Twist
SketchpunkLabs
13:47
How to: Plot a Function in Python
HagesLab
9:04
I tried making my own VST plugin, so you don't have to.
GLUEUE
1:04:30
The Most Important Optimizations to Apply in Your C++ Programs - Jan Bielak - CppCon 2022
52:13
Coding Adventure: More Ray Tracing!
1:56:27
Realtime physics engines with Dennis Gustafsson!
Wookash Podcast
59:53
CppCon 2019: Chandler Carruth “There Are No Zero-cost Abstractions”
37:10
DIY Programming Language #1: The Shunting Yard Algorithm
46:40
Andrew Kelley Practical Data Oriented Design (DoD)
ChimiChanga
4:17
Should you start with OpenGL or Vulkan?
Low Level Game Dev