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Hitchhiker's Guide to Rapid Prototypes!
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WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun
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'Magic: the Gathering': 20 Years, 20 Lessons Learned
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Ludology #26 "Epic Games"
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Board Game Business Podcast - Balancing Your Game
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Top 10 Things Designers Need to STOP Doing
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Board Game Business Podcast - Top 10 New Designer Mistakes
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Game Patents - A Waste of Your Money
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13 "laws" of game design
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Designing Game Rules - PAX South 2016
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PAX South 2018 -- Balance in Game Design
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Board Game Design Day: Board Game Design and the Psychology of Loss Aversion
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Board Game Design Day: Balancing Mechanics for Your Card Game's Unique Power Curve
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Board Game Business Podcast - Running Your Kickstarter (Panel)
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Board Game Business Podcast - Ten Ways to Build Your Network
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Board Game Business Podcast - What Should I Name My Game?
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Episode #1: Pricing Your Game
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RUDY RANT : Long term Magic investors GET RICH
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PAX West 2016 - The Grind - Full Panel
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Ian Bogost on Serious Games (full)
rubbermuck
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The Freedom Fallacy: Understanding "Player Autonomy" in Game Design
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Rules of the Game: Five Techniques from Quite Inventive Designers
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Board Game Business Podcast - Print and Play?
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Board Game Business Podcast - The Perfect Box Back
10:01
Magic The Gathering Prices Continue to Sky Rocket
56:34
An Apology for Roger Ebert
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No Time, No Budget, No Problem: Finishing The First Tree
10:19
Fundamentals of interaction in games and puzzles