4:00
Frame Rates [Planning & Game Design]
Masahiro Sakurai on Creating Games
2:45
Just Let Them Play! [Planning & Game Design]
2:18
Keeping Rewards in Sight [Planning & Game Design]
3:54
Making a Living Making Games [Planning & Game Design]
3:10
A Small Window Into the World [Planning & Game Design]
2:24
The Potential of One Button [Planning & Game Design]
3:29
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
3:34
Good Errands and Bad Errands [Planning & Game Design]
3:49
Learn to Count Frames! [Planning & Game Design]
2:58
Making Tutorials Feel Natural [Planning & Game Design]
2:35
Praise the Player! [Planning & Game Design]
2:37
Don't Be Unresponsive [Planning & Game Design]
3:40
Game Writing is Unique [Planning & Game Design]
2:31
The Fun in Picking Sides [Planning & Game Design]
3:27
Motion Sickness in 3D Games [Planning & Game Design]
2:25
Staying Organized with Hierarchical Outlines [Planning & Game Design]
5:10
Planning Your Game’s Rewards [Planning & Game Design]
3:05
Avoiding Comparison [Planning & Game Design]
4:01
Making Sequels [Planning & Game Design]
3:12
It’s Easier If They Already Know [Planning & Game Design]
3:31
Customization Lets Your Imagination Play [Planning & Game Design]
2:09
Crafting “Similar” Games [Planning & Game Design]
4:03
Presenting Scores [Planning & Design]
3:37
Using Parameters to Establish Characters [Planning & Game Design]
2:55
A World with Less Color [Planning & Game Design]
5:06
Computer-Controlled Players [Planning & Game Design]
3:01
In-Game Cutscenes [Planning & Game Design]
2:49
Start with the Climax [Planning & Game Design]
2:59
Being Kind to Beginners [Planning & Game Design]
Be Mindful of the Time Players are Giving You [Planning & Game Design]