4:19
Stop for Big Moments! [Design Specifics]
Masahiro Sakurai on Creating Games
2:24
Giving "Weight" to Buttons [Design Specifics]
4:53
Jump Physics [Design Specifics]
5:32
Eight Hit Stop Techniques [Design Specifics]
2:51
Don't Anchor Your Center Point [Design Specifics]
3:07
Say No to Slow! [Design Specifics]
3:04
Units of Speed [Design Specifics]
2:30
Behavior at Ledges [Design Specifics]
2:27
Maps Are Game Screens, Too [Design Specifics]
4:04
Unexpected Results [Design Specifics]
2:28
Flick Input [Design Specifics]
2:19
Teaching Players How to Play [Design Specifics]
3:54
Randomness Spices Games Up [Design Specifics]
3:39
Handicap Systems [Design Specifics]
3:36
Average and Mediocre Are the Same Thing [Design Specifics]
3:58
Online Updates [Design Specifics]
2:41
Speedy Screen Transitions [Design Specifics]
2:42
What Happens When You Shift the Center of Gravity? [Design Specifics]