4:39
Assigning Animations [Animation]
Masahiro Sakurai on Creating Games
2:57
Too Much is Just Right [Animation]
3:35
Breaking Down Attack Animations [Animation]
2:27
Making Lead-ins Instant and Impactful [Animation]
3:01
Attack Poses [Animation]
4:18
Follow-Throughs Make the Impact [Animation]
2:29
Exaggerate to Make Up for Information Loss [Animation]
3:09
Posing Suggestions [Animation]
2:50
Squashing and Scaling [Animation]
4:11
Damage Animations [Animation]
4:20
The Perils of Interpolation [Animation]
2:22
Facial Animations [Animation]
Flipped Animation [Animation]
3:04
Animation Blending [Animation]
2:10
Portraying Fingers [Animation]
2:42
Always Keep Attack Collision in Mind [Animation]
3:12
The Limitations of Skeletons [Animation]
3:27
Rotation on Two Axes [Animation]