27:02
SuperMonday March 2025 | Designing an Impactful FTUE
Supersonic from Unity
43:21
SuperMonday December 2024 | End of Year Wrap-Up
26:09
SuperLive in Japan | SuperHybrid Kickoff - November 2024
18:27
SuperMonday November 2024 | SuperHybrid Kickoff
32:57
SuperMonday July 2024 | Cracking the puzzle genre
48:41
SuperMonday April 2024 | SuperSpring kick-off
24:03
SuperMonday February 2024 | Turn your runner into a stunner
42:09
SuperMonday December 2023 | Mobile game market predictions for 2024
27:53
SuperMonday November 2023 | SuperWinter kickoff 2023
30:52
SuperMonday July 2023 | Hyper-casual in 2023
LIVE
[Private video]
31:10
SuperMonday June 2023 | Follow the Formula contest kickoff
47:25
SuperMonday May 2023 | Hybrid casual: The what, why, and how
33:51
SuperMonday March - Game design tips
28:24
SuperMonday February 2023 | SuperWinter kickoff
47:16
SuperMonday #13: Build Better Prototypes with Supersonic's New Tools
45:35
SuperMonday #12: Hyper-Casual Gaming Trends and Predictions 2023
29:42
SuperMonday #11 - Trends, Tips, and Templates for Building Runner Games
59:25
SuperMonday #10: Ask Me Anything about Superstars with SVP Nadav Ashkenazy
36:40
SuperMonday #9: How Superstars Winner Tall Man Run Became the #1 App Overall
35:23
SuperMonday #8: How to build creatives that convert
39:06
SuperMonday #7: Ideating and Prototyping Idle Arcade Games
14:30
SuperMonday #6: How to Find the Sweet Spot of Retention and Revenue with Interstitials
45:36
SuperMonday #5: Kicking Off Supersonic Superstars 2022
51:30
SuperMonday #4: Hyper-casual Trends and Ideation Tips
33:09
SuperMonday #3: Hyper-Casual Tips and Trends 2021 and 2022
44:48
SuperMonday #2: How Bridge Race Became the Most Downloaded Game in the World in Q2
37:56
SuperMonday #1: How Stacky Dash Reached Top 5 in 100 Countries