20:42
SuperSessions 2021: How to Get Your Hyper-Casual Game Published | Zvi Mehlman
Supersonic from Unity
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SuperSessions 2021: How to Make Killer Creatives for Hyper-Casual Games | Lolita Snapkova
17:29
SuperSessions 2021: How to Be a Leaner, Faster Game Developer | Vinicius Pachá
6:40
SuperSessions 2021: Breaking Down 2021 Hyper-Casual Trends | Tomer Geller
26:49
SuperSessions 2021: How to Use the Supersonic Product | Adi Shaulian and Maayan Aharonovtich
21:58
SuperSessions 2021: Fireside Chat on the State of Hyper-Casual | Oleg Nesterenko, Nadav Ashkenazy
24:43
SuperSessions 2021: Fireside Chat with Stacky Dash's Born2Play | Stan Mettra, David Wang
34:24
SuperSessions 2021: Лучшие практики по созданиюгипер-казуальных креативов | Lolita Snapkova
21:15
SuperSessions 2021: ゲームをパブリッシングされるために必要な準備 | Kosei Saegusa
28:14
SuperSessions 2021: 把握节奏,如何发行一款超休闲游戏 | David Wang
30:16
SuperSessions 2021: Процесс издания игры | Mark Ratchin
1:42:31
Hyper-Casual Ideation, UA, and More | Mobidictum, Supersonic, Garawell, TikTok