1:05:31
Level Up Your Game: The Untapped Potential of Roguelikes
Game Developers Conference
1:00:47
Ten Principles for Good Level Design
34:24
A Course About Game Balance
57:45
Helping Players Hate (or Love) Their Nemesis
1:00:26
Rewards in Video Games
28:08
10 Secrets to Avoid Complete Commercial Failure in Game Development
58:24
'Pillars of Eternity' and Proper Attribute Tuning
1:05:23
A Geographer's Guide to Building Game Worlds
59:01
The 2017 Failure Workshop
1:04:25
Practical Creativity
29:27
Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
1:05:59
Rules of the Game: Five Techniques from Quite Inventive Designers
5:28
How to Choose a Theme for Your Game
1:17:21
Sid Meier's Psychology of Game Design
49:38
An Approach to Holistic Level Design
44:06
The 2018 Failure Workshop
1:01:30
Creating Atmosphere in Games
LIVE
[Private video]
30:04
Marketing Fundamentals for New Developers
30:23
Building a Paper Prototype For Your Narrative Design
27:26
Three Statistical Tests Every Game Developer Should Know
1:01:55
Making Games That Stand Out and Survive
58:03
Creating Strong Video Game Characters
44:26
Level Design in a Day: A Series of First Steps - Overcoming the Digital Blank Page
26:57
Luck and Skill in Games
29:32
Building Non-Linear Narratives in Horizon: Zero Dawn
28:22
Level Design Workshop: A Narrative Approach to Level Design
30:56
Breaking Marginalized Character Narrative Molds to Write Better, Richer Characters
33:01
Design Epiphanies from Qwirkle and Other Games
1:05:34
Will Wright's Design Plunder
30:16
Adding Life to your Level
22:07
Level Design Workshop: Architecture in Level Design
1:01:11
Skill, Matchmaking, and Ranking Systems Design
42:57
Evoking Emotions and Achieving Success by Breaking All the Rules
1:02:52
Board Game Design Day: Board Game Design and the Psychology of Loss Aversion
30:35
Precision of Emotion: A New Kind of "Fun" Approach in Educational Games
28:48
Dynamic Stories for Dynamic Games: Six Ways to Give Each Player a Unique Narrative
1:00:23
Strange Love: Game Theory vs. Game Design
46:16
Drives: Helping More Players Get from First-Taste to Satisfaction
54:13
Visual Novels: Narrative Design in Virtue's Last Reward
31:09
Writing Modular Characters for System-Driven Games
52:43
Game Design Case Studies - One Designer | One Game | One System
1:00:18
The 2016 Failure Workshop
33:22
Understanding the Social Values of Your Players
26:25
Design Tests and What to Expect from Them
1:02:45
Game Design Patterns for Building Friendships
1:00:44
Sid Meier's Interesting Decisions
41:44
Breaking the Rules of Game Design
58:58
Designing Games for Game Designers
59:38
Mind Games: Brain Training for Game Developers
25:45
This is a Talk About Tutorials, Press A to Skip
31:00
Inviting Player Creativity Through Game Mechanics
1:02:09
The Freedom Fallacy: Understanding Player Autonomy in Game Design
30:10
The Design of Time: Understanding Human Attention and Economies of Engagement
59:16
Designing Path of Exile to Be Played Forever
32:16
Theme Oriented Design: The Case of Phantom Doctrine
1:10:06
Rules of the Game: Five Further Techniques from Rather Clever Designers
1:00:04
Board Game Design Day: The Making of Pandemic Legacy
29:58
How to Make and Self-Publish a Game in 12 Months
30:17
Math for Game Programmers: Dark Secrets of the RNG
1:01:40
Up Sh*t Creek: Pro Tips for Managing the Unmanageable Project
23:06
Unpopular Opinion: All Narrative is Linear
56:47
Visual Effects Bootcamp: The Rise of Realtime
18:43
No Man's Sky: Grit
1:04:19
Game Discoverability Day: Building a Community for Your Game from Scratch
1:01:04
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
59:53
Board Game Design Day: KeyForge: Creating the World's First Unique Deck Game
1:01:57
The Missing: An Attempt at Complete Cohesion of Gameplay and Narrative
1:00:30
Why Make Games? Lessons from Frostpunk and This War Of Mine
32:06
Unravel: Using Empathy as a Game Mechanic
58:29
Creating a Tools Pipeline for Horizon: Zero Dawn
Why Fashion in (Most) Games Sucks, and Why You Should Care
1:07:59
9 Takeaways from Duelyst: From Tabletop to Digital Game
33:51
Build Your Own Fan Club: How to Use Your Email List
1:00:16
Ethics in the Game Industry
29:31
Freelancing: How to Live the Dream and Avoid the Nightmare
21:03
On Writing: Magic Systems and Handling Power Escalation [ Mistborn l Last Airbender l Naruto ]
Hello Future Me
29:36
Interviewing For Game Design
58:21
So You're Ready to Pitch to a Publisher? You're Not
33:21
A Survival Guide for Game Developers
59:54
Conquering the Creative Challenges in Marvel's Spider-Man
1:03:06
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
30:19
Math for Game Programmers: Harmonic Functions and Mean-Value
1:16:34
Creating Compelling Characters: Insights from a Panel of Character Concept Artists
1:01:01
Technical Direction: Communication, ROI and Triage
6:44
Week in Review - November 18
The Dice Tower
4:04
Pentatonix - Shallow (Official Video)
Pentatonix
30:15
All Choice No Consequence: Efficiently Branching Narrative