9:06
Basic Principles of Game Design
Brackeys
15:42
What Makes Good AI?
Game Maker's Toolkit
16:33
How to get GOOD GRAPHICS - Upgrading to HDRP
52:12
How to Survive in Gamedev for Eleven Years Without a Hit
Game Developers Conference
34:47
Animation Isn't the Answer
26:58
Building the Stage for an Immersive Theater VR Experience
1:17:43
'Diablo': A Classic Game Postmortem
1:12:57
Killer Portfolio or Portfolio Killer 2019: Advice from Industry Artists
34:59
You Can Take an Arrow to the Knee and Still Be an Adventurer
1:00:06
Deterministic vs. Replicated AI: Building the Battlefield of For Honor
35:11
How to Get a Job Writing for Games
1:03:06
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
31:29
Level Design Workshop: Level Flow for a Video Game Mixtape
37:44
Ranking Systems: Elo, TrueSkill and Your Own
1:01:55
09 to '19: A Decade of Approachability in Fighting Games
1:01:27
Slay the Spire: Success through Marketability
30:44
2019 Animation Tricks of the Trade
29:31
Freelancing: How to Live the Dream and Avoid the Nightmare
27:40
Level Design Workshop: Improving Tool Design Through Editor Triage
53:00
Platforms Are People Too: The Importance of Finding Your Champion
30:41
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
58:48
The 2019 Animation Microtalks
54:24
Art Directing VFX for Stylized Games
1:00:30
Why Make Games? Lessons from Frostpunk and This War Of Mine
1:02:36
The Making of Divinity: Original Sin 2
1:07:26
Procedurally Crafting Manhattan for Marvel's Spider-Man
1:04:19
Game Discoverability Day: Building a Community for Your Game from Scratch
1:01:09
It's Still Emulation: Saving Video Game History Before It's Too Late
48:22
Technical Artist Bootcamp: Introduction to Proceduralism
57:38
How to Write Games for the Internet without Embarrassing Yourself
1:00:34
Visual Effects Bootcamp: Artistic Principles of VFX
59:38
Mind Games: Brain Training for Game Developers
30:01
Board Game Design Day: Race for the Galaxy: Digital Design Gems
57:09
Classic Game Postmortem - Bejeweled
1:00:05
The Living World of The Witcher 3: The Wild Hunt
1:00:04
Classic Game Postmortem: Gauntlet
56:35
Level Design Workshop: Blockmesh and Lighting Tips
58:21
Alternative Paths in Indie Dev
41:44
Breaking the Rules of Game Design
1:00:44
Sid Meier's Interesting Decisions
29:48
What Wikipedia Doesn't Know Can Hurt You: Writer Research Skills
1:00:21
The Cell Structure: How Supercell Turned the Traditional Org-Chart Upside Down
27:03
Know Your Market: Making Indie Games That Sell
58:38
How to Rig a Human: Joint Health and Mobility for Developers
46:22
Animating Quill: Creating an Emotional Experience
54:23
Evolving Plague Inc: Taking a Top Mobile Game to Steam
1:03:37
Michael Pavlovich talks ZBrush, workflows, and learning game design software | GAME ARTIST PODCAST
Vertex School
1:00:47
Ten Principles for Good Level Design
1:01:02
Interior Design and Environment Art: Mastering Space, Mastering Place
1:05:14
Concept Art is Dead
30:03
Art Direction Bootcamp: How Being Different Makes All The Difference
15:16
Why Use Pixel Art? | Traven Talks
TravenTalks
2:27:33
3D Environment Art for Video Games: Artist Panel
Gnomon
1:01:44
Killer Portfolio or Portfolio Killer 2018: Advice from Industry Artists
1:13:14
"Most people don't realize how much work it takes" Pro character artist on getting hired
Blender Guru
LIVE
[Private video]
24:27
This game called art is not always fair
Adam Duff LUCIDPIXUL
14:39
Make a game in your free time! - A Step by Step guide.
Trent Kaniuga
13:57
This got me hired at Blizzard!? Reacting to my old portfolio.
12:51
What is your art career plan? It's never too late!
19:01
XP PEN Deco 3 review $100 Pro Artist tablet! + Timelapse Samurai kid with mech
22:07
Freelance vs Game Studio job - Which is the right career path for you?
13:24
Drawing characters is easy!
14:00
Increase your value as an artist EVERY DAY!
13:00
"Character Designer" vs "Concept Artist" Whats the difference anyway?
14:52
Artist Burnout - How to refuel the fire!
13:48
Can't afford art school? - Tips for self taught Concept Artists.
19:16
Do you need art school to be a pro artist?
7:59
What canvas size/resolution should you paint at? -Beginner artist tips
13:08
How I create a pause screen - game artist UI workflow
14:58
Do pro concept artists use geometry? - Concept artist tips.
14:01
How to be a more EMPLOYABLE artist in Video Games - Concept Artist tips.
18:54
My rules for being a "professional" + freelance tips. Trent's Comment Corner #22 (Sept 7, 2018)
17:50
Mossy Stone Material Study - Digital Art Workouts #3 (Photoshop)
11:38
Animating in photoshop (for indie games) - Ikeda 8 frame run animation challenge.
16:08
How much MONEY do concept artists make? + Freelance artist tips. TCC#16 July 27 2018
10:23
When to give up on your concept art dream - TCC #15 July 20, 2018 #TrentKaniuga
19:31
Are there too many Concept Artists? - Trent's Comment Corner #14 (July 13, 2018)
22:52
Illustration VS Concept - Why do some companies want Sketches and others want paintings?
17:56
Is concept art REALLY dead? + Is my line art bad? Trent's Comment Corner #11 June 22,2018
22:25
Paint out your line art! Plus other Sketchbook Pro painting tips (real time)
28:47
Making a 2D game - Cannonballers workflow in photoshop
17:42
How to apply for art jobs! Why don't art schools teach ANY of this?
28:51
Total BEGINNERS guide to drawing in Procreate 2025
16:51
Photoshop vs Sketchbook vs Procreate (How I use them all together)
8:29
Drawing Faces is EASY!
12:38
Where should BEGINNER artists post online? + the JOY of being a beginner!
37:41
Artist Work/Life balance? with Eric Canete (Artist interview 2019)