3:33
Event-based Near-eye Gaze Tracking at 10,000 Hz | IEEE VR 2021
Stanford Computational Imaging Lab
3:01
Eccentricity-dependent Spatio-temporal Flicker Fusion for Foveated Graphics | SIGGRAPH 2021
5:10
ScanGAN360: A Generative Model of Realistic Scanpaths for 360° Images
14:53
Gaze Contingent Stereo Rendering | SIGGRAPH Asia 2020
3:00
Gaze-contingent Stereo Rendering for VR/AR | SIGGRAPH Asia 2020
2:55
Neural Holography | SIGGRAPH 2020 ETech - 3 min overview
15:39
Neural Holography | SIGGRAPH 2020 ETech - 15 min tech talk
14:34
Factored Occlusion AR | IEEE VR 2020
3:02
Factored Occlusion AR
2:43
Holographic Near-Eye Displays Based on Overlap-Add Stereograms
1:20
Autofocals: Evaluating Gaze-Contingent Eyeglasses for Presbyopes
4:50
Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
6:14
Saliency in VR: How do people explore virtual environments?
4:52
SpinVR: Towards Live-streaming 3D VR Video | SIGGRAPH Asia 2017
5:23
Accommodation-invariant Computational Near-eye Displays | SIGGRAPH 2017
0:31
Focus-tunable and Monovision Near-eye Displays | SIGCHI 2016
5:24
The Light Field Stereoscope - SIGGGRAPH 2015
5:33
Neural Holography 3D | SIGGRAPH Asia 2021
1:19
Partially-coherent Neural Holography | Science Advances 2021
6:26
Time-multiplexed Neural Holography | SIGGRAPH 2022
34:33
Eye Tracking Revisited
26:44
Beyond the Metaverse - Towards Human-centric XR
3:17
Towards Attention-aware Foveated Rendering | ACM SIGGRAPH 2023
5:00
PixelRNN | CVPR 2024
3:52
Large Étendue 3D Holographic Display | SIGGRAPH Asia 2024
3:28
Gaussian Wave Splatting for Computer-Generated Holography | SIGGRAPH 2025