0:56
Collision Traces are Overpowered
InfernoPlus
1:13
Why Float when you can Double?
2:14
Don't hate the Player Physics hate the Game Engine
5:29
8 hours of coding later...
7:24
Sightseeing Tour!
2:40
Sockets are for gaylords, I'd rather smoke weed
6:12
ITV: I forget my own server commands
2:54
L2P Scrubzzz
8:24
I'm being professional for once
11:16
12D Engine - September 20th Development Update
2:13
12D Engine Development - Febuary 24, 2013 - Quaternion based animations!
1:00
12 Engine - GPU Skinning and Animation Slerping
3:59
12D Engine - Shadow Mapping Problems - Moire Pattern @ Extreme Angles
1:25
12D Engine - Animation test
2:09
12D Engine - Animated Shader Test
1:30
12D Engine - More Shader Changes
12D Engine - CSM Implementation & Corrected Specular & Proper Normalization
3:06
12D Engine - What does DeathIsland look like in 12D?
2:28
12D Engine - 12Ui Implementation - Exact replica of Halos Ui 100% Accurate
1:35
12D Engine - Depth Buffer Transparency Issue & FUCKING BUBBLES
0:57
12D Engine - Corrected Transparency - Limited is wrong the movie
1:14
12D Engine - GOTY 2013 - New age of gaming begins
2:58
12D Engine - Gimbal lock issue? Or something else...
2:56
12D Engine - Rigid Body Physics - Stress Test - Happy Feels!
1:03
12D Engine - Shader Rotation Animation - More features :P
1:56
12D Engine - Cube Map Test - Is that right or am I high?
4:07
12D Engine - Imported Halo Cubemap Test & Distance Fog
3:11
12D Engine - Nov 18 2013 - Physics Sync Progress
4:34
12D Engine - Dec 3 2013 - Mod management + File Transfer
2:00
12D Engine - Dec 5 2013 - Mods work now
0:46
12D Engine Dev - Ragdoll Physics "Working as Intended"