7:26
Desk Modeling Tutorial - Part 2
PzThree
1:29:37
Desk Modeling Tutorial - Part 1
39:01
Split Mesh and Voxel Remesh
16:31
Boolean Tricks in Vanilla Blender 4.5
16:21
Face Set Extraction and Quad Remeshing
7:24
Edge Smoothing
55:04
Baking it in Substance Painter
43:08
Modeling Details on Forms
13:17
Mesh UV Tool - TexTools Addon Feature in Blender
40:43
Crease Modeling with TurboSmooth Modifier Demo
10:06
Geonodes TurboSmooth Modifier in Blender
47:11
Sketch and Study
26:59
Combining PBR Textures - Atlasing in Blender (paid addons tutorial)
4:47
Fixing The Fridge
29:12
Structural Frame - Blender Tutorial
14:10
Using 2 Edges
19:03
Circle Topology
23:32
View and Select Tips for Blender
55:50
Midpoly Modeling and Layers
40:15
Sculpting Rocks
51:16
Grip Modeling
1:10:48
Starting a Helo
57:57
UV Mapping
41:15
Speed Painting
52:44
Substance Modeler Tutorial (Desktop Mode - 2025 )
27:38
Sampling a Color Palette
12:51
Scalloping Baking Issue
26:27
Sketching a Kit
16:12
Floaters
1:20:25
Tiling Materials and Models
46:00
Blending Explained
10:32
Bevel Order
6:47
Non-Squared UV Mapping and Packing
34:26
Cylinder Baking
7:15
Shrink Wrap Deform
9:55
Grouping and Instancing
35:24
3D Studio at a Glance
16:36
Boolean Misconceptions
46:02
Low Poly Modeling & Shading Tricks
6:46
Edit Mesh Modifier In Blender - Modifier List Addon
31:08
SubD - Hard Surface Creasing
41:35
Lawn Mower Panel Shape Practice
22:22
Standard Modeling in Blender
4:33
Blender - Cast Modifier
1:11
Blender - Local View Trick
19:44
Krita's Soft Round Issue
17:17
SDF in Substance 3D Modeler
18:58
Perfection
32:25
Blender - Modeling and More
26:17
PBR Material Setup - Blender
14:25
Answering a question about Sub-Division Topology
52:48
Textures and UV Mapping
33:32
Substance Basics
12:49
Power of Lines
48:30
Creating Pixel Art in Krita
12:14
Re-topo Topo - Follow up
1:05:21
Re-topo Topo
14:21
Sculpt Face Sets to Panels (Quad Remesher)
11:57
Splitting a Sculpt into Quad Meshes (Quad Remesher)
4:38
Knurling
20:19
USP Slide Example
1:24:15
GameBoy Corner
21:13
Topo Example Breakdown
19:01
When SubDiv Goes Wrong
28:37
Perspective Drawing
1:26:42
Shape/Form Design
44:24
Modeling Breakdown
39:19
Material Creation in Krita at a Glance.
23:52
How I Make Labels
26:22
Work Faster in Vanilla Blender
5:30
Blender - Relaxing Mesh
8:00
Correcting Skews With Geo
1:57
Terminator Artifact Part 2
8:42
Terminator Artifacts
13:53
Shading in Blender
50:19
Processing a Boolean Ngon Model.
58:45
Krita - PhotoBash
45:53
Hard Surface Retopology Explained
2:41:31
Blender Crash Course
2:42
Blender - Correcting Origin Rotation
44:19
Sketching Designs
13:43
Mid-poly Game Art
40:00
Low Poly Game Mesh Optimization
24:18
Using Weighted Bevels In Blender
1:46:30
The TV Experiment
39:38
Creative Design Tricks
1:13:36
Blender - Joining Cylinders SubD (DJI 30T Example)
11:50
Blender - Dirty Modeling Explained
46:31
Blender - Working Ngons to Quads - Subdivision Topology
29:02
Blender - Edge Sculpting
35:00
Blender - Use Grids for Modeling and Design (+Box Cutter)
9:22
Blender - Texture Channel Packing
18:31
Blender - Scene Optimization Talk
21:42
Blender - Working A Pattern
29:55
Blender - Working with Pipes
19:26
Blender - Hard Surface Sculpting 2
2:34
Easy Shape Breakup
2:16
Blender - UV Overlap and Offsetting
36:16
Blender - Remesh and Baking
14:46
Blender - Geometry Node Primitives
38:16
Blender - Hard Surface Manual Retopology
7:38
Blender - Tricky Bevels
44:18
Blender - Sketch and Model
19:10
Blender - Hard Surface Remesh Workflow
16:47
Blender - Face Sets & Extracting
38:25
Blender - Subdivision Modeling Exercise
33:27
Blender - Quadriflow Remesh & Sculpt
48:13
Blender - Hard Surface Sculpting & Retopo
11:13
Blender - Boxcutting Complex Looking Shapes
6:51
Blender - Breaking Symmetry
40:01
Blender - Modeling Forms
46:30
Blender - Creating Complex Hard Surface
21:57
Blender - Detailing Hard Surfaces
5:55
Blender - QBlocker Addon (Free)
11:06
Blender - Splitting SubD Mesh
1:59
Blender - When Creases Fail
3:40
Blender - Quad Remesh Workflow Update (Kushiro Addon)
24:34
Blender - Hard Surface Quad Remeshing The Best Way Possible
38:08
Firearm Creation at a Glance
34:40
Value Painting a Pistol
1:00:29
Sketching a Pistol
26:19
Firearm Knowledge
8:05
Blender - Quad Remesher Workflow
18:08
Thumbnail to Warm up
1:08:46
Car Sketch and Modeling
21:27
Blender - Standard Modeling
13:55
Distribution
1:01:41
Sci-Fi Concepting In Krita
10:35
Blender - 3D Cursor
19:27
Blender - Shape and Form
29:31
Blender - Form and Design
25:30
Blender - Knife Tool
10:11
Blender - Bevel Weights with SubD
29:43
Blender - Working with Cylinders
46:32
Blender - Topology Fundamentals 2
48:44
Blender - Topology Fundamentals
27:46
Blender - Creating Cubes
18:59
Krita - Soft Round Brush
10:15
Affinity Photo - Stitching Photos
15:30
Blender - Why SubD?
16:27
Blender - Commodore
19:55
SubD - Topo Practice
42:01
SubD - Plane Practice
36:05
Roof Tiles
6:45
Blender - Creating a VDM Brush
1:05:45
Sci-fi Design
12:37
Blender 3.6 - UV Packer Update
38:43
Blender - Texel Density
9:23
Blender - Curve Machine Addon
1:14:01
Blender - Environment Concept Modeling
1:00:35
Blender - Hard Surface Modeling Practice
46:52
Art Fundamentals
26:54
Blender - Shrinkwrap
43:03
Terrain Sculpting with Alphas
58:29
Images, Textures. Materials
14:23
Blender - Tissue Addon
1:38:24
Blender - Modeling a Coffee Maker
5:20
Blender - Changing the Default Tool Settings
8:16
Color Palette - Blender/Krita
40:38
HP Modeling - Non-Manifold
14:47
Krita - 2D Rendering
1:12:48
Weapon Modeling
26:36
Krita - Grid and Guides
41:02
MidPoly - Workflow
20:17
LOD - Level of Detail
12:23
Skew Correction - Substance Designer
17:14
Skew Correction - Substance Painter / Krita
52:14
Vanilla Blender
1:10:12
EVERYTHING You Need To Get Started Texturing Large Game Assets
Tiedie
31:07
Blender - Boolean Cleanup
39:51
Blender - Sketch to 3D
1:27
Blender - Flip Quad Tessellation
5:09
Blender - Non-Destructive Cylinders
23:13
Sketching - Vehicles From the Side
7:16
SubD - Easy Threads
1:08:52
Modular Series - Basic Kit Modeling
33:24
SubD - Spheres
41:53
SubD - Hydraulic Oil Container
10:22
SubD - Tri/Ngon Topo
21:18
Krita - Brushes N Stuff
5:53
Substance in Blender
35:58
2D Kitbash - Make the Most Out of Your Drawings.
1:14:09
Blender - Hotkeys That I Use The Most
Quad Remesher
1:34:00
Low Poly - Modeling with Textures
1:12:18
Topo Study - Subdivision Modeling
20:30
Trim Sheet Template
4:26
Bevel Width
2:18
Beveling Bends
8:31
Geo Nodes - On Points
Instances
18:37
Use Bool Workflow
44:59
Smokers Pipe
32:23
Modeling Workflow Tips
0:44
No Blend Thumbnail?
8:48
Creating Matcaps
19:14
Blockout Instancing
4:18
Quick Retopo
10:16
Cage Baking
10:47
Unavoidable Seam