1:54
Rocks101- Part 0 - Intro
Jonas Mølgaard
4:39
Rocks101 - Part 1 - Few issues and smoothing groups
14:43
Rocks101 - Part 2 - ZBrush Trimsmoothborder
8:37
Rocks101 - Part 3 - Zbrush Move and the transpose tools
13:27
Rocks101 - Part 4 - Zbrush Morphtarget and alphas
38:33
Rocks101 - Part 5 - ZBrush Alpha and brush creation
19:57
Rocks101 - Part 6 - ZBrush with a wacom tablet
8:41
Rocks101 - Part 7 - ZBrush Custom UI and hotkeys
27:21
Rocks101 - Part 8 - ZBrush making of a simple boulder rock
19:03
Rocks101 - Part 9 - Zbrush finishing details and decimation to LoPoly
17:44
Rocks101 - Part 10 - ZBrush UV Unwrapping
22:13
Rocks101 - Part 11 - 3dsMax UV Unwrapping
8:36
Rocks101 - Part 12 - ZBrush Normal and AO generation
16:33
Rocks101 - Part 13 - xNormal Normal and AO generation
14:10
Rocks101 - Part 14 - First impression in UE4 and bit of adjustments to material
20:01
Rocks101 - Part 15 - UE4 Object scale and Distance blend texture experimenting
25:01
Rocks101 - Part 16 - MudBox Seam painting and more texture blending
15:47
Rocks101 - Part 17 - UE4 Vertex painting and WorldAlignedBlend of textures
28:47
Rocks101 - Part 18 - UE4 Material Functions and Material Instances
2:03
Rocks101 - Part 19 - 3 rocks to my channel donators
1:39
Latest rock from yesterdays livestream
26:41
Playing with dynamic light and distance field ambient occlusion
22:33
Trying to get a similar lighting setup with stationary lighting