13:16
Why OVERWATCH'S Character Design is so Important
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14:55
How to Draw in the Pokemon Style
12:03
ART in VIDEO GAMES: Subnautica, Creature Design, and Immersion
17:09
*RANT* Why Detective Pikachu and the Sonic Movies look SO WEIRD
15:34
Breaking Down BORDERLANDS 3's Character Design
14:08
Yu-Gi-Oh's Character Design Actually Makes Perfect Sense
10:26
DESIGNING A CHARACTER (My Process and things to keep in mind)
11:59
How to Create Strong Creature Designs
12:52
TOP 10 WEIRDEST YU-GI-OH MONSTERS
9:03
When Character Design Isn't Enough: The Tragic Legacy of Spectrobes
9:41
The Timeless Art Style of Team Fortress 2
13:59
How Monster Hunter uses Imaginative Realism in their Games
8:35
Help me Design a Character Part 2 - Celeste and the Sidekick!
9:15
Help me Design a Character Part 3 - The Sidekick and Grandma!
13:03
How To Develop Your Own Art Style
5:31
Help me Design a Character Part 4 - Grandma and APOCTOBER!
22:00
10 LOL Champions that PROVE Riot Cares About Character Design
12:49
Temtem: The Next Evolution in Collectible Monster Games
14:40
How Corporate Greed Sabotaged Spore's Success
13:34
The Unlikely Story Of Pokemon's Success
10:22
How To Find Your Art Style
12:05
How To Make A Monster: Monster Hunter Edition (Demo + Commentary)
12:08
The Beauties of Over-Designing a Character (And how to do it RIGHT!)
21:54
HUMAN Vs NON-HUMAN Character Design: Which Works Best?
14:12
Why Does The Online Art Community Do This?
14:17
We Have To Talk About AI Art...