4:22
Upgrade Your Steam Page - NOBODY DOES THIS!
Valadria
21:40
Darius Kazemi, Tiny Subversions - XOXO Festival (2014)
XOXO Festival
30:20
Marketing Your Game Under the New Steam Rules
GDC Festival of Gaming
11:14
Inventory UI: Grid vs. List
Timothy Cain
10:43
Steam Game Marketing GOLD
55:59
How To Get A Publisher into the DEAL ZONE
How To Market A Game
7:50
You Can Make Other Things
Indie Game Clinic
11:20
Oops No Soul: The Biggest Paradox in Writing
HARTWELL THE WATCHER
6:33
Unf*ck Your Screenplay in Like 5 Minutes | Actual Writing Advice
7:10
The Illusion of “Bad Pacing” | Why Your Writing Feels Off
1:14:33
For-Profit (Creative) Software
EndVertex
25:43
Math for Game Programmers: Building a Better Jump
Script initialisation in Unity doesn't work how you think
Game Dev Beginner
1:02:22
how does an indie game get made?
Noodle
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Which Game Has the Best Dodge Animation?
New Frame Plus
32:57
The Marketing Money Talk: How to Budget Your Indie Game's Promotion Campaign
24:25
How To Fail Your Studio In 5 Easy Steps - devcom 2024
Xsolla
13:35
The Decline Of Generalists
22:19
When Optimisations Work, But for the Wrong Reasons
SimonDev
1:05:08
The Video Game Industry is NOT Collapsing. A Lawyer Explains.
Moon Channel
23:32
Why the world is obsessed with Israel and Palestine
J.J. McCullough
18:56
How to Program in Unity: State Machines Explained
iHeartGameDev
59:47
Failing to Fail: The Spiderweb Software Way
32:05
Flopping Successfully: Running a Studio Without a Huge Hit
3:27
Motion Sickness in 3D Games [Planning & Game Design]
Masahiro Sakurai on Creating Games
2:51
Don't Anchor Your Center Point [Design Specifics]
3:40
Don't Wait to Speak Your Mind [Team Management]
1:01:39
Everything I Said Was Wrong: Why Indie Is Different Now
20:42
Are great games being ignored? An investigation
Nick Caston
33:10
Physiological Effects of Crunch: A Look at the Science
30:13
30 Minute Steam Page Makeovers
1:05:23
A Geographer's Guide to Building Game Worlds
58:00
Empathizing with Steam: How People Shop for Your Game
1:45:05
The Animation of Sonic Games
Clark Tank DEEP DIVE | How to Make Video Game Hooks: Part 2
Brace Yourself Games
9:47
Clark Tank DEEP DIVE | How to Make Video Game Hooks: Part 1
39:36
The First Levels of Sonic Games
Super Bunnyhop
52:00
Cursed Problems in Game Design
29:08
Why Forums Can Be Great for Indie Community and Discoverability
32:14
Games as a Service is Dead
40:00
The World Design of Hollow Knight | Boss Keys
Game Maker's Toolkit
1:00:47
'Magic: the Gathering': 20 Years, 20 Lessons Learned
58:31
How We Used Iterative Level Design to Ship Skyrim and Fallout 3
33:51
Build Your Own Fan Club: How to Use Your Email List
30:37
How to Run a Studio Without a Surprise Hit
33:21
A Survival Guide for Game Developers
1:11:51
Sonic X-Treme's Death in Development | The Art of Failure
Stuff We Play
31:42
No Time, No Budget, No Problem: Finishing The First Tree
26:13
Animation Bootcamp: An Indie Approach to Procedural Animation
16:32
One Lesson i Learn from Sony Animation
Alessandro Camporota
31:07
Crafting A Tiny Open World: A Short Hike Postmortem
22:30
The Art of The Witness
31:34
Game Discoverability Day: Crowdfunding Your Video Game in 2019
1:01:38
Beta64 Interview - Jonas Kaerlev (Creator of A Hat in Time)
Beta64
30:29
Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success
19:32
How Accessible Were 2019’s Biggest Games?
36:01
Tips from the Trenches: An Indie Guide to Contracting
Designing Journey
22:38
Game Feel: Why Your Death Animation Sucks
9:49
"Invisible" Sound Design in Breath of the Wild
Scruffy
11:10
Behind Splatoon's Final Minute of Music
58:03
Creating Strong Video Game Characters
Clockwork Games and Time Loops
1:00:01
SONIC ADVENTURE 2: The Icon Reborn | GEEK CRITIQUE
The Geek Critique
8:20
The Hidden Value of Old-School Design (Sonic the Hedgehog) | GEEK CRITIQUE
15:44
Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc
Design Doc
34:39
Why Dark Souls Is The 'Ikea' Of Games
16:21
Shading Tips
LeslieLu Marie
17:07
What Makes Mario Music So Catchy?
26:35
What Modern Interior Design Teaches Us About Environment Art
1:04:25
Practical Creativity
48:43
Concrete Practices to Be a Better Leader: Framing & Intention
12:59
5 Indie Game Marketing Hacks With NO MONEY
Thomas Brush
32:00
2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse
36:05
Practical IP Law for Indie Developers 301: Plain Scary Edition
10:46
What I Learned After 1000 Hours of Game Development (Unity in 2019)
Roman Papush
5:44
Why safe playgrounds aren't great for kids
Vox
9:21
Improving Games for Those with Cognitive Disabilities | Designing for Disability
11:37
Roguelikes, Persistency, and Progression
30:57
Animating Quadruped Characters in The Flame in The Flood
14:30
SECRETS to Using Colors to Create Game Environments Like "Mirror's Edge"
WorldofLevelDesign
10:42
(Retired) Should Roguelikes Have Persistent Upgrades? | Game Maker's Toolkit
39:46
How Supergiant Secretly Launched Hades - Developing Hell #01
/noclip
27:26
Three Statistical Tests Every Game Developer Should Know
28:46
Indie After College: Surviving the Transition
10:11
Playing Past Your Mistakes
1:04:24
Ori and the Blind Forest: Sonic Polish Through Distributed Development
52:12
How to Survive in Gamedev for Eleven Years Without a Hit
29:34
The Animation Process Of Ori & The Blind Forest
27:03
Know Your Market: Making Indie Games That Sell
8:30
Good Game Design - Getting Over It With Bennett Foddy
Snoman Gaming
30:38
The Future of Storytelling: How Medium Shapes Story
Good Game Design - A Hat In Time: Spiritual Successor to Original IP
1:02:51
Intensely Practical Tips for Growing an Indie Studio
LIVE
[Private video]
16:40
Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc
Creating the Art of ABZU
31:09
Power of the Pack: Success via Community-Based Development
59:39
Slime Rancher: A Preemptive Postmortem
12:55
Making Games Better for the Deaf and Hard of Hearing | Designing for Disability
9:00
Depth, Mastery, and Vanquish
3:21
TUNIC Update #4
Andrew Shouldice
10:10
Deus Ex: Mankind Divided's Amazing Open World
8:16
Why Nathan Drake Doesn't Need a Compass
19:21
Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam
12:26
Forging God of War's Leviathan Axe
11:11
Star Fox 64 VS Star Fox Zero - An Endless Time Loop ~ Design Doc
12:34
Audio for Unity 5: Viking Village (2/5) - Basic Sounds
FMODTV
1:00:20
Build That Wall: Creating the Audio for Bastion
43:30
"Square Trees?!" - A Critique of Sonic Art Styles Throughout the Series
Triple-Q
10:53
Are Score Systems Still Relevant?
59:09
Your Indie Game on Console: A Practical Guide to Porting
17:25
What Makes a Good Combat System?
12:57
Breath of the Wild's Exploration Cycle ~ Design Doc
8:55
Why Old Games Still Look Great!
Video Game Animation Study
21:21
The World Design of Dark Souls | Boss Keys
59:13
Horizon Zero Dawn: A Game Design Postmortem
30:02
Marketing on Zero Budget
How to Keep Players Engaged (Without Being Evil)
28:20
You Suck at Showcasing Your Game
12:40
Playing the Scripted Set Piece
Turbo Button
6:38
Exploration in Games - Four Ways Players Discover Joy - Extra Credits
Extra Credits
17:42
What Makes a Good Puzzle?
37:37
30 Things I Hate About Your Game Pitch
44:26
Level Design in a Day: A Series of First Steps - Overcoming the Digital Blank Page
22:03
Rogue Legacy Design Postmortem: Budget Development
20:44
How Cover Systems Ruined Shooters
22:07
Level Design Workshop: Architecture in Level Design
4:24
Fail Faster - A Mantra for Creative Thinkers - Extra Credits
14:05
What Makes Celeste's Assist Mode Special
12:50
The Rise of the Systemic Game
13:30
In Defence of Zelda: Breath of the Wild's Soundtrack
Game Score Fanfare
11:30
Legend of Zelda: Breath of the Wild - An Open World Adventure
10:00
Why Breath of the Wild's Empty Space is So Important
Writing on Games
10:23
Why your Weapons break in The Legend of Zelda: Breath of the Wild || Deconstructing Game Design
Ceave Gaming
1:03:55
Clash of Clones: The Importance of Standing Out
33:47
Indie Polish: Making the Most of the Last 10%
8:47
De-Gamification - Flexibility to Play Your Way - Extra Credits
8:26
Intro to UX Design - User Experience and You - Extra Credits
8:35
How Jonathan Blow Designs a Puzzle
5:19
Secrets of Game Feel and Juice
6:51
Ico, and Design by Subtraction
7:37
How Games Do Health
12:02
Nintendo - Putting Play First
8:50
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1:00:53
50 Game Camera Mistakes
10:06
Good Game Design - Breath of the Wild: Open World Done Right
11:52
How Game Designers Protect Players From Themselves
17:58
Banjo-Kazooie vs. Yooka-Laylee
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Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc
11:49
Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc
1:00:37
Adventure VS Boost Gameplay - A Sonic Diatribe
EmBani
13:56
Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc