1:35
Oot Debug. Added in text id 6037 and 6038 in Spirit Medallion cutscene.
Silverhero Gold Smith
0:45
Oot. Unused sages dialogue id 706E in cutscene
2:22
Ocarina of time Debug. More rotation value hacking with gameshark codes
2:34
Oot Debug. Animation 3268 replacement testing.
5:37
Oot Debug. 3268 animation ID replacement testing
2:32
Oot Debug. Testing rotation Link face cheat?
0:48
Oot Debug. "Backwards Rotation Function?" (Thats what I call it.)
1:07
Oot. "Stop Animation" 3280 or 3288 is combined with Link's backwards Rotation.
3:00
Oot 1.0 U corrupted rotation code.
0:22
Oot, area with the different camera angle can do the unused camera version of opening chests.
3:20
Oot vanilla. The 2 unused wallmasters in Ganon's Castle
0:41
Oot Switch Dungeons beta chest zoom in camera in prerendered areas
0:15
Zelda Ocarina of Time Promo VHS 720p HD. Beta chest zoom in camera
3:45
Oot MQ Debug. Boss Stalfos room with 2 actors concept.
2:07
Oot MQ Debug. Old Test/Sutaru room or beta dark link room with 5 actors.
5:07
Oot MQ Debug Old Test room or Sutaru room with 5 actors part 2
2:24
Oot 4 actors from in Hyrule Field from spaceworld 1997 Hyrule Field map
3:38
Oot Lake Hylia cutscene 00 with some regular scene actors
0:37
Oot replicating the beta tektite position in Lake Hylia near the warp pad
2:59
Oot Hyrule Field intro and meeting Ganondorf cutscene with scenery actors
2:43
Oot mod. Expanding wasteland territory
4:38
Oot mod expanding wasteland territory part 2
4:28
Oot MQ Debug. Epona outside Ganon's Castle area.
Oot 1.0 U mod. Cucco in Back alley added in
0:47
Oot Master Quest Debug with some unused intro dialogue I added in from a beta prerelease video.
3:33
Oot 1.0 U mod. maybe final version for the metal gate in the FC room in the Spirit Temple
0:53
Oot 1.0 U. Heart Piece on top of Kokiri Shop but in normal scene
8:19
Oot 1.0 U Cutscene idle animations swap with regular idle animations
2:41
Oot. fixed scenes hack. Keese and Skulltulas loaded in Graveyard as Adult Link
2:25
Oot mod Kakariko Village with beta actors replica. (Has crawling bugs.)
0:54
Oot enabling nightime sfx in back alley
3:02
Oot mod. Gerudo Fortress as child link but with some Adult Link actors
1:33
Oot loaded signpost in Gerudo Valley Archery Minigame
1:50
Oot mod. Bombable wall from beta cutscene area into the normal scene Plus 3 added keeses
0:38
Oot Unused Bean spot path in Graveyard cutscene 00. I added the actor in
1:25
Oot mod Gerudo Valley with Grave Flowers
3:23
Oot mod making use of the Goron City hole in the ceiling
Oot mod. Adding a cuttable sign post here gets chopped off after Shiek throws a deku nut Odd
2:57
Oot Kakariko Village with bugs and butterflys
Oot. Beta bomb placement in Death Mountain allows Link to get the 50 rupees early
2:46
Oot Ported actors from unused death mountain setup to regular scene
2:28
Oot Unused hookshot targets in Spirit Temple ported from a unused setup
2:21
Oot 1.0 U. Twins House red bubble testing
3:05
Oot 1.0 U mod. Dark Link in Forest Temple, I added him in
0:52
Oot 1.0 U mod. Added Keese actor in Shadow Temple.
0:27
Oot 1.0 U mod. Added Sign in front of Goron Shop
1:22
Oot 1.0 U Mod House of Twins showcase video
3:39
Oot Kakariko Village more zoomed in part 2 different collision camera with normal camera.
3:03
Oot Pal Debug/Gamecube Debug. Navi actors in the 3rd room but loaded in the 1st room
0:56
Oot 3 days before release version Boomarang throwing difference
3:18
Oot MQ Debug Some enemy deaths without white flash
0:59
Oot Switch Dungeons. Bombacu Bowling Alley modification to look like the beta Unfinished.
2:17
Oot MQ Debug Fixed Scenes. Cucco in Back Alley. I used ZAO Add to add the actor in
Oot Switch Dungeons New Twins House with 81 actors
1:55
Oot Switch Dungeons Cucco in Link's house. And attacking it.
14:56
Oot 1.0 U Cutscene idle animations swap with regular idle animations Part 2
1:24
Oot MQ Debug. Link's cutscene animation ids before encountering King Dodongo.
11:24
Oot 1.0 U Fixed Scenes. Showcasing some of the cutscenes I fixed
0:50
Oot 1.0 U. Unused Keeses in the Graveyard.
Oot MQ Debug. Flag sound
0:31
Oot MQ Debug Unused dying soldier text.
1:26
Oot sword hitbox mod
0:57
Oot MQ. Link looking back animation. Plus backwards rotation code testing
Ocarina of Time Spooky Scary Skeletons Emote as Fierce Deity child link in modloader
3:04
Oot Beta Jabu cutscene area fixed with Halloween event
3:22
Oot, Showcasing more of Link's backwards rotation. His instant rotation is a different value.
1:15
Oot Fixed scene hack Beta Kokiri Forest with modloader
1:49
Oot 1.0 U decompressed rom. Menu Crash or freeze.
1:58
Oot 1.0 U decompressed rom Menu crash fix in hex
1:02
Oot 1.0 U. Fixed Navi Information actor in FT. Lowered her y coord.
8:57
Oot. Kokiri Forest Setup differences or oddities.
Oot Debug Rom. No Water in beta Hyrulean Game 2
7:08
Oot Debug Rom. Water fix/crash fix in Hyrulean Game 2, and showing other unused actor stuff.
7:53
Oot. Spirit Temple beta or unused setups part 1.
1:41
Oot. Spirit Temple beta or unused setups part 2
23:12
Oot. Spirit Temple beta or unused setups part 3.
4:01
Oot Cucco in Market Entrance
2:33
Oot. Talon in Kakariko House as Child. I added him in.
4:02
Oot 1.0 U mod. Glitched Tektite death variable testing in Water Temple.
4:08
Oot MQ Debug. Epona actor in Market redead areas
3:12
Oot MQ Debug added in Epona hiding spots.
Oot Octorock in Lost Woods loaded
0:36
Oot Fixed lost woods Octorock through transitions
0:29
Oot Ending Credits Cutscene 07 but the extra flame actor is below the ground or y coord, -600
0:24
Oot Ending credits Lon Lon Ranch Cutscene 07 but with the extra flame actor y coords are 0
1:39
Oot 1.0 U. Loaded fences in unused Hyrule Field Cutscene. Added a 4th object
Oot Fixed Scenes. Lake Hylia's 3 actors fixed for child link. 2 Objects are loaded.
1:16
Oot Spirit Temple beta or unused setups part 4 (Couldn't open out of bounds door.)
1:59
Oot. Some Gigaleak or boss rush maps showcase part 1
17:21
Oot. Some Gigaleak or boss rush maps showcase part 2
34:00
Oot. Some Gigaleak or boss rush maps showcase part 3
2:05
Oot. 0.9 Desert loading void zone sound difference
3:13
Zelda Oot. Beta footage of when Link uses the hookshot in Gerudo Valley from I think 1998.
0:44
Oot. Unused Phantom Ganon Text with Fandub or me saying it.
Oot ZeldaDDE hack or gigaleak dungeons by Zeth. Fixed grass clump actors in dungeons.
27:57
Oot. Exploring some of the alternate setups or CS in my fixed scene hack part 1
7:34
Oot. Gerudo Fortress. Crate Oddity or crate changes perhaps
52:20
Oot. My Added Actor Areas or Unused Content mod that replicates some beta builds of Oot Showcase.
44:25
Oot. Exploring some of the alternate setups or CS in my fixed scene hack part 2.
2:06
Oot. Getting a item on the Adult Trade slot makes the Skull kids not appear as a Adult.
19:23
Oot. Talking about some beta pics from 1998.
15:10
Oot. Testing this odd cheat code that freezes link to a shooting stance animation
4:42
Oot. Test in Zora's Domain where I Changed the water collision raw code so Link doesn't dive
4:05
Oot. Removing the kill actor function for Horse Back Archery Target so it loads for other setups P1
6:24
Oot. Removing the kill actor function for Horse Back Archery Target so it loads for other setups P2
7:57
Oot. Fixed Demo Kankyo actor so the notes appear part 1. (Like in Shooting Gallery CS 01.)
10:15
Oot. Fixed Demo Kankyo actor so the notes appear part 2. (3 other CS areas have the 8C actor.)
10:09
Oot. A theory about a code shift from beta to final for actor 8C of the Demo_Kankyo variables.
2:40
Oot testing my Fixed Scene hack in Deku Tree on PC port.
15:40
Oot. Fixed Demo Kankyo actor so the notes appear part 3. (Fixed the colors/variables of the notes.)
Oot. My old added actor hack I was working on for The House of Skulltula
4:26
Oot. Messing with Big Octo Miniboss's camera. And Seeing what Bari Jellyfish does
13:16
Oot. Deku Tree more zoomed in collision camera test in all rooms. (Did this on MQ Debug.)
8:34
Oot. Kakariko Village. Talking about Collision Camera 9 and that it doesn't change to its camera.
22:46
Oot. Kakariko Village more zoomed in collision camera 9 test. Tested this a while back on Vanilla.
5:21
Oot. Test in Hyrule Field for changing Vertices 331 & 332 from polygon type 17 to 49 part 1.
Oot. Test in Hyrule Field for changing Vertices 331 & 332 from polygon type 17 to 49 part 2.
4:41
Oot. Kakariko Village. Camera 9 can trigger in the final game for the owl spawnpoint.
4:34
Oot. Test in Lake Hylia for changing Vertices 215 & 216 from polygon type 14 to 15 part 1
5:22
Oot. Test in Lake Hylia for changing Vertices 215 & 216 from polygon type 14 to 15 part 2.
10:51
Oot Pal Gamecube Debug. Ending Credits with 15 fps test.
7:02
Oot. Water Temple. Invisible collision for using the hookshot.
7:07
Oot. Haunted Wasteland. This mountain has collision. Plus, out of bounds exploration
6:10
Oot. Kokiri Forest Cutscene 04 or Stage 7 commentary video. Saria's cutscene causes issues.
8:21
Oot. Fixing some Time Settings in some test rooms through decomp.
2:53
Oot. Test where I change Actor Flag 4 to 0 for the Yabusame Points or targets
47:48
Oot. Hyrule Field Actor Bug comparison between 1.0 U & MQ Debug. (May include GC Debug too.)
4:12
Oot. Showing some oddities for the Scenes in Scene Navi part 1
14:04
Oot. Showing some oddities for the Scenes in Scene Navi part 2
5:32
Oot SW97 Version 2 or r2. Sound Effects bug when selecting Newer Hyrule Field from Menu Screen.
5:20
Oot. Talking about the removed Hookshot Release/Let go animation for the final game
6:25
Zelda 64 1996 & MM function comparison. Short distance backpedal function while Z targeting.
Oot. Rupee Trap or actor 131 test in Castle Courtyard. (Doesn't trigger the guard.)
Oot. Talking about Link's Beta Sword Movesets in 1998 and maybe 97. (Theory)
13:20
Oot. Slowing down Link's animations. (Can see curved white slashes for some reason.)
0:03
Spanish Nintendo Promotionals-Ocarina of Time. Beta 1998 Smooth or slower zoom in with c up. (Clip)
0:02
Oot Beta Shield Crouch. Beginning was slower or showed animation better. (Short Version)
GITCY Oot. Beta footage of when you let go of R when sword is out with one handed weapon (Short V)
0:16
Ocarina of Time E3 1998 - Rare gameplay. Pulling Master Sword is different in this version
3:27
Oot. Changing Sword EffectBlureInit2 with decomp part 1
2:51
Oot. Changing Sword EffectBlureInit2 with decomp part 2
2:20
Oot. Changing Sword EffectBlureInit2 with decomp part 3
0:05
Zelda OoT VHS Beta Footage. Beta Poe Sister death sound when killed? Plus Walking Sword Slash (Clip)
2:55
Oot. Changed Sword EffectBlureInit2 to 1 for Link's slashes in decomp part 1
Oot. Changed Sword EffectBlureInit2 to 1 for Link's slashes in decomp part 2
1:40
Oot. Final Child Zelda CS or Zl4 actor with Child Link Gasp ported from unused CS Zl1 actor code.
2:23
Oot. Blue Warp Timer Target Value changed for Child Link dungeon ones so its a bit longer like beta.
Oot. Beta Distortion effect "sort of" added to Blue Warps for Adult Link dungeon cutscenes
5:12
Oot. Beta or unused Child Zelda CS or Zl1 actor CS with gameshark code test in 1.0 U
26:28
Oot. Hyrule Field Cutscenes. Showing exit lists to areas except cutscene 05
4:53
Oot. SW97 decomp editing. Tested some Final HF actors in the cutscene areas but in Newer HF map
1:32
Oot. Beta SW97 Hyrule Field Nightmare cutscene but with some tests part 3
Oot. Surprised Gasp added for stone stairs. (Didn't end up well cause of a glitch.)
1:47
Oot. Edited C up sound to beta I guess
2:01
Oot. Kakariko Village. Got collision camera 9 to work part 2 (accurate)
Oot. Gerudo Fortress. Got zoom in camera to work on stairs and the stone area.
Oot. Showing the 2 unused Hookshot Targets in Dodongo's Cavern
4:56
Oot. Riding Epona into Zora's River test in decomp
1:52
z_en_lightbox (restored)
Aegiker