1:00:12
The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022
devcom - Developer Community
1:06:22
Designing Death's Door Bunker for "Horizon Forbidden West" - Blake Rebouche (Guerrilla) at #ddc2022
52:44
Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022
2:55
Introduction to the devcom developer conference & gamescom B2B networking platform
2:45
Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform
5:48
Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform
56:04
Deathloop's User Research UX Death Loop (a war story) - Dana Nightingale (Arkane Lyon) at #ddc2022
53:12
The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc2022
50:36
Challenge Accepted: Building Everything At Once - Gibeault & Lambottin (Phoenix Labs) at #ddc2022
50:42
How To Do Everything Wrong, Right - Luke Rideout (Beamdog) at #ddc2022
22:41
Why You Shouldnt Translate Your Game - Kayla Madsen (Transperfect Gaming Solutions) at #ddc2022
53:43
Designing Immersive And Replayable Maps - Meghan Hannier (Arkane Lyon) at #ddc2022