4:21
(Another) Pokémon Red link battle experiment with glitch Pokémon (VS. RNG controlled player)
Evie (ChickasaurusGL) 🌺
0:44
The highest combination of weather effects for gBattleWeather (Acid Rain glitch in Emerald)
Making Kirby a Pokémon with arbitrary code execution (back sprite and menu sprite) (Pokémon Yellow)
1:28
Unused Mobile Profile menu variation (?) (shown after regular Mobile Profile) (Pokémon Crystal JP)
2:38
Small hack to replace all sprites with one sprite, fixing freeze sprite glitch Pokémon (Red/Blue)
34:53
Generation I glitch Pokémon to Generation II equivalent trade Pokémon guide (and for Shiny hunters)
0:47
HM03 encounter corruption (Silver DE kiosk demo, other versions unknown)
4:37
Perpetually diagonally moving Pokémon sprites x)
0:54
Automatic walking caused by glitch subroutine at 0E:6BF8; sound bank 0x0E (Pokémon Yellow EN VC)
6:17
Glitch subroutine (sound bank) 0E:6BF8 continuation; two applications (Pokémon Yellow EN VC)
2:15
Sound bank arbitrary code execution (0A:58EA's stack corruption) - Save file modification (Red/Blue)
(WiP Demo): Flying Pikachu minigame created w arbitrary code execution. ^-^ (Pokémon Yellow)
0:33
Small hybrid Pokémon display detail which was not in Generation I/four-types visible (Generation II)
11:58
Raising an Egg akin Pomeg glitch after the Randy mail over 0 HP on an Egg workaround (Generation II)
8:47
Turning Splash into a One-hit-KO move (exclamation point arbitrary code execution, Pokémon Red/Blue)
1:48
How to make unstable Yellow MissingNo. not freeze every time with arbitrary code execution ^-^
1:42
Pokémon Yellow 'fusion Pokémon names' save file
3:07
Randomly select your moves in battle save file (Pokémon Yellow)
0:37
Game Boy Printer bad serial/opcode arbitrary/remote code proof of concept (Pokémon Yellow)
Replacing X's (エックス) "Nintendo presents" screen w/Pokémon Yellow cart swap arbitrary code execution
3:56
The Pokédex rating for having 152 Pokémon actually runs arbitrary code execution ◕ᴗ◕✿ (Red/Green)
5:38
Map 255 (FF)'s encounter table (map accessed with arbitrary code execution) (Pokémon Red and Blue)
1:32
Flying directly outside of the Safari Zone prize house (Fly anywhere concept) (Generation I)
4:01
Party Pokémon 82 and 81 swap for text command 0x7A arbitrary code execution (Red/Green JP)
14:52
Hatch any Shiny Pokémon with glitch Pokémon 0x0611 arbitrary code execution (Pokémon Emerald)
0:27
Pokémon Yellow infrared support proof of concept: Mew with remote control (arbitrary code execution)
0:11
Calling the Game Boy DMG boot ROM code (Pokémon Yellow arbitrary code execution experiment)
4:28
rst 38 arbitrary code execution (Pokémon Red/Green/Blue/Yellow 1.0 JP) via Map 250/FA (Red/Green JP)
3:53
C109 (facing direction) arbitrary code execution expanded party method (Pokémon Yellow)
1:25
Port of the lost Test Fight debug menu to a Pokémon Yellow save file with ws m (0x63)
0:38
Change Fossil/Ghost MissingNo. base stats/header to all 255 arbitrary code execution (Generation I)
0:41
PikaPicAnimGFX arbitrary code execution (Pokémon Yellow only)
3:45
Arbitrary code execution with a slower defrosted Pokémon (Generation I)
Adding prototype 'beta' Blaine back into the game with a glitched save file (Pokémon Yellow)
1:26
The Poké Seer only reports caught origin levels modulo 64 (Pokémon Crystal)
5:30
How to get Shiny Treecko (+theoretically others) w/Game Boy mark guide (Generation II+)
1:19
ThunderBadge (0x62) arbitrary code execution (かみなりバッヂの任意のコード実行) (Red/Green/Blue JP) (赤/緑/青)
5:28
Arbitrary code execution with Trainer 0xFF (0x37) (Generation I /JP Blue) (ポケモン青のトレーナーFF任意のコード実行 )
17:03
Additional steps to Event Mew from beginning of the game glitch to make it Shiny (Yellow) (request)
4:55
Unlock Mobile System GB +get (unredeemable) Egg Ticket, Battle Tower w/ACE (Crystal JP) (request)
3:05
Another Shiny wild Pokémon glitch, w original species (Pokémon Gold/Silver TM/HM pocket) (request)
3:18
DecompressRequestPikaPicAnimGFX w/bad (glitch) sprites from DE (arbitrary code execution experiment)
Turning NPCs into animated glitch characters (Pokémon Yellow Video RAM corruption experiment)
1:21
Glitch Super Game Boy palette command 0x5E (Pokémon Yellow)
5:37
Arbitrary sprites sequence concept but my code is glitchy (Pokémon Yellow)
2:57
Cinnabar man shows rotating Porygon/optional 'Virtual Boy' mode (Yellow) (save file in description)
4:22
Oak Through Walls concept (Pallet Town Professor Oak guide abuse) (Generation I)
3:30
Character misalignment glitches (Generation I)
2:40
Glitch blackboard text arbitrary code execution (Generation I)
1:04
Special text box IDs during Trainer-Fly that work independent of maps (Generation I)
4:02
NamingScreenType (D07D/C) arbitrary code execution (Generation I)
Agatha's badge describer glitch and arbitrary code execution from Antidote badge (Pokémon Red/Blue)
5:56
Exploiting Game Boy Camera's SRAM storage to run minigames via cart swap (w/shoddy "Snek Fly" game)
0:35
Clearing the mailbox (Japanese Crystal) (request)
Cloning over/deleting a corrupted box contents w/arbitrary code execution (Gold/Silver EN request)
0:43
Clearing the mailbox (EN Gold/Silver)
2:10
Frame block copier arbitrary RAM modification (Generation I)
1:05
Type 0xFF mail arbitrary code execution access point (Pokémon Crystal JP)
4:17
Memory editing exploit (D8BF-E1BE) by naming boxes beyond Box 14 (Generation II ACE)
1:50
Starter Pokédex entries owned Ivysaur oversight and a few relevant ACE exploits (Generation I)
4:41
Item 0x6B arbitrary code execution h POKé (0xC3) Hall of Fame entry bootstrap (Pokémon Red/Blue)
8:35
Trading (8F) arbitrary code execution programs w/friends with up to 6 party Pokémon (Generation I)
52:05
Another means of bootstrapping 4F arbitrary code execution w/Level 112 MissingNo. (Pokémon Yellow)
4:16
Warp to the unused Safari Zone with Coin Case glitch (Pokémon Gold/Silver EN) (Request)
12:38
Pokémon Yellow but I get my encounters from the Game Boy Barcode Reader from Barcode Taisen Bardigun
12:26
Import a graphic you made w/Game Boy Camera on to Pokémon Yellow (cart swap ACE) (face reveal lol)
6:03
GBZ80 JN-100 serial sewing machine AC100V 50/60 HZ 18VA DC10V 850mA (Sewing Machine Gives Pokémon)
10:50
(Warning) Fun! I microwaved my Game Boy Color+received a 'permanent' dark mode (Glitch Dimension)
9:16
Bringing back all three starters with arbitrary code using reusable RAM writer (Pokémon Red/Blue)
3:40
Obtain the Pikachu starter again with arbitrary code execution (Pokémon Yellow)
2:07
Bring Hitmonlee and Hitmonchan back (Generation I)
3:38
Pokémon Yellow but every warp just goes to the Pokémon Center (arbitrary code execution, request)