9:21
Platform Masters development (Apr 28, 2009) - clouds and test platforms
Ulillillia Archive
8:45
Platform Masters development (May 1, 2009) - first world, objects and sample level
9:43
Platform Masters development (May 5, 2009) - clouds 2, character, & other graphics
6:50
Platform Masters development (May 6, 2009) - the on-going malloc problem
6:22
Platform Masters development (May 15, 2009) - simulating onscreen data
8:54
Platform Masters development (Jun 21, 2009) - overworld hill troubles
6:32
Platform Masters development (Sep 12, 2009) - overworld simulation
9:56
Platform Masters development (Nov 26, 2009) - Carnivalesta and special effects
9:16
Platform Masters development (Jan 29, 2010) - How I design worlds (pt 1/3)
9:07
Platform Masters development (Jan 29, 2010) - How I design worlds (pt 2/3)
9:01
Platform Masters development (Jan 29, 2010) - How I design worlds (pt 3/3)
5:24
Platform Masters development (Feb 26, 2010) - Scenery updates and DirectX migration
8:31
Platform Masters development (Mar 25, 2010) - How houses and buildings are done
6:59
Platform Masters development (Apr 9, 2010) - Latest progress (mostly scenery)
9:03
Platform Masters development (Jun 21, 2010) - How I process the ground
9:38
Platform Masters development (Jun 22, 2010) - Latest scenery updates
5:39
Platform Masters development (Jun 29, 2010) - Playable at last... partially
6:56
Platform Masters development (Jul 2, 2010) - collision detection problems
9:24
Platform Masters development (Jul 14, 2010) - general updates and HSV
7:23
Platform Masters development (Aug 19, 2010) - Keveran Desert and Reef
13:05
Platform Masters development (Sep 8, 2010) - Menus and scenery updates
14:16
Platform Masters development (Sep 13, 2010) - Jeremy's House and Ronnis
11:27
Platform Masters development (Sep 17, 2010) - Worlds 3, 5, and 10
10:37
Platform Masters development (Dec 8, 2010) - Making the clouds (part 1/8)
10:08
Platform Masters development (Dec 8, 2010) - Making the clouds (part 2/8)
8:04
Platform Masters development (Dec 8, 2010) - Making the clouds (part 3/8)
12:55
Platform Masters development (Dec 8, 2010) - Making the clouds (part 4/8)
14:42
Platform Masters development (Dec 8, 2010) - Making the clouds (part 5/8)
8:27
Platform Masters development (Dec 8, 2010) - Making the clouds (part 6/8)
8:28
Platform Masters development (Dec 8, 2010) - Making the clouds (part 7/8)
8:24
Platform Masters development (Dec 8, 2010) - Making the clouds (part 8/8)
6:00
Platform Masters development (Dec 14, 2010) - Rainy Ronnisa Plains
10:51
Platform Masters development (Dec 20, 2010) - Early terrain generator designs
14:24
Platform Masters development (Jan 18, 2011) - Water color problems
17:01
Platform Masters development (Jan 22, 2011) - Numeric input and terrain
16:43
Platform Masters development (Jan 29, 2011) - Numerous general enhancements
9:11
Platform Masters development (Feb 4, 2011) - Object functionality and water
9:42
Platform Masters development (Mar 9, 2011) - Initial music creation
22:25
Platform Masters development (Mar 14, 2011) - Automating 30-channel ground
9:06
Platform Masters development (Mar 16, 2011) - Making hills (part 1 of 7)
8:11
Platform Masters development (Mar 16, 2011) - Making hills (part 2 of 7)
Platform Masters development (Mar 16, 2011) - Making hills (part 3 of 7)
12:17
Platform Masters development (Mar 16, 2011) - Making hills (part 4 of 7)
Platform Masters development (Mar 16, 2011) - Making hills (part 5 of 7)
8:59
Platform Masters development (Mar 16, 2011) - Making hills (part 6 of 7)
4:01
Platform Masters development (Mar 16, 2011) - Making hills (part 7 of 7)
17:07
Platform Masters development (Mar 21, 2011) - Automating 24-channel ground (pt 1/3)
20:06
Platform Masters development (Mar 21, 2011) - Automating 24-channel ground (pt 2/3)
Platform Masters development (Mar 21, 2011) - Automating 24-channel ground (pt 3/3)
38:50
Platform Masters development (Apr 7, 2011) - Carnivalestas final remake
9:48
Platform Masters development (May 19, 2011) - Ronnisa Plains nearly finished
5:04
Platform Masters development (May 21, 2011) - New variable causes bug in Visual C++
20:16
Platform Masters development (May 23, 2011) - Making mountains
9:57
Platform Masters development (May 23, 2011) - Mountain gliding and signs
6:17
Platform Masters development (July 20, 2011) - Sentus Mountains overview
8:41
Platform Masters development (July 24, 2011) - Jeremy's House fully finished
17:34
Platform Masters development (August 17, 2011) - World 7, Air Taxi
8:36
Platform Masters development (September 29, 2011) - Sentus Mountains finished
8:06
Platform Masters development (October 16, 2011) - Nodera Highlands done
21:48
Platform Masters development (October 30, 2011) - Making Ronnis's buildings
9:04
Platform Masters development (November 11, 2011) - Ronnis finished
22:14
How I capture my Platform Masters development videos
14:03
Platform Masters development (November 16, 2011) - Making Jeremy's House's houses
8:20
Platform Masters development (November 24, 2011) - Jeremy's House finished
7:12
Platform Masters development (December 28, 2011) - Earth Space Base
13:32
Platform Masters development (January 11, 2012) - Processing music contributions
7:22
Platform Masters development (January 23, 2012) - Making ground decals (part 1/6)
19:39
Platform Masters development (January 23, 2012) - Making ground decals (part 2/6)
18:27
Platform Masters development (January 23, 2012) - Making ground decals (part 3/6)
19:04
Platform Masters development (January 23, 2012) - Making ground decals (part 4/6)
23:55
Platform Masters development (January 23, 2012) - Making ground decals (part 5/6)
13:35
Platform Masters development (January 23, 2012) - Making ground decals (part 6/6)
21:02
Platform Masters development (January 24, 2012) - Overview of progress
6:11
Platform Masters development (January 26, 2012) - Lake Keveran 100% complete
1:49
Platform Masters development (January 28, 2012) - Fixing Ronniss frame rate
2:16
Platform Masters development (February 5, 2012) - Frame rate problems fixed
7:53
Platform Masters development (February 13, 2012) - Nodera Ice Shelf 100% done
2:31
Platform Masters development (March 10, 2012) - Barugan Reef 100% done
5:45
Platform Masters development (March 15, 2012) - the strange sprintf glitch
20:05
Platform Masters development (March 16, 2012) - making the sky
17:50
Platform Masters development (March 19, 2012) - the sky darkening effect
6:54
Platform Masters development (March 23, 2012) - the clouds go vertical
5:00
Platform Masters development (April 19, 2012) - updated vertical clouds
9:35
Platform Masters development (May 4, 2012) - Keveran Deserts final design
5:47
Platform Masters development (May 16, 2012) - the Sentus Caverns (aka Musan Mines)
4:49
Platform Masters development (May 21, 2012) - the SDLAlphaBlend buffer problem
1:10:01
Platform Masters development (May 31, 2012) - music overview version 1
1:28:51
Platform Masters development (June 8, 2012) - current progress and future plans
1:07
Platform Masters development (July 23, 2012) - Barugan Islands sneak peek
10:19
Platform Masters development (July 26, 2012) - Lake Keveran updates
Platform Masters development (August 8, 2012) - Keveran Desert updates
23:10
Platform Masters development (September 6, 2012) - How I import worlds
8:55
Platform Masters development (September 8, 2012) - Mount Sentusia completed
14:25
Platform Masters development (September 20, 2012) - Sentus Mountains updated
1:13:31
Platform Masters development (November 18, 2012) - Carnivalestas big update
2:51
Platform Masters development (January 7, 2013) - updated hills in world 1
6:36
Platform Masters development (August 11, 2013) - jagged hills and mountains
54:22
Platform Masters development (August 18, 2013) - how I apply jaggedness (part 1/2)
56:55
Platform Masters development (August 18, 2013) - how I apply jaggedness (part 2/2)
29:08
Platform Masters development (November 27, 2013) - the 10 big updates
7:49
Platform Masters development (January 11, 2014) - Mount Sentusia update and Windows 7 issues
24:46
Platform Masters development (January 30, 2014) - the early days of SDL
14:21
Platform Masters development (March 2, 2014) - all main hillsmountains done
26:31
Platform Masters development (April 15, 2014) - new traffic and trains
1:48:58
Platform Masters - the 5-year anniversary progress overview
15:26
Platform Masters development (June 24, 2014) - needing automated tree generation
16:50
Platform Masters development (August 20, 2014) - major progress and trees
12:29
Platform Masters development (October 26, 2014) - the Earth curvature effect
10:23
Platform Masters development (November 5, 2014) - rain, snow and other updates
4:18
Platform Masters development (December 24, 2014) - worlds 1, 2 and 4 enhanced
7:05
Platform Masters development (June 11, 2015) - trees in worlds 5, 7, 8, and 9
6:33
Platform Masters development - the new forested mountains
30:33
Platform Masters development - how I plot individualized mountains