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27:46

How Has Pokémon's Battle Animation Evolved?

New Frame Plus

16:23

How Has Mario's Run Changed?

Video Game Animation Study

17:36

Why Button Mashing Doesn't Work [Family Man Edition]

Core-A Gaming

1:05:05

Sonic Forces - RadicalSoda

RadicalSoda

14:00

Analysis: The Consequences of Reducing the Skill Gap

Core-A Gaming

15:52

Engineering The Perfect Enemy

Adam Millard - The Architect of Games

31:47

The Underrated LEGACY of Sonic Advance 3 | GEEK CRITIQUE

The Geek Critique

22:05

Yomawari - Nitro Rad

Nitro Rad

17:21

The Animation of Guilty Gear Xrd & Dragon Ball FighterZ

New Frame Plus

1:40

Player Select - Let's Get it On (Arranged)

Rickenslacker

19:09

Sonic Boom - What Happened?

Matt McMuscles

10:35

10 CREATIVE WAYS to use TWISTERS in Super Mario Maker 2

Nicobbq

52:17

RATE THE COSTUMES: Killer Instinct Edition #BringBackKI

Maximilian Dood

19:47

SONIC ADVANCE 2: Spectacle Over Substance | GEEK CRITIQUE

The Geek Critique

3:18

[Royalty-Free Music] Raindrops [Genre: Jazz, Ambient, Lounge]

sschafi1

2:13

LATER ALLIGATOR Launch Trailer

SmallButera

22:49

SONIC ADVANCE: A Modern-Styled Classic | GEEK CRITIQUE

The Geek Critique

21:09

How to Design a Good Super Mario Maker Level!

Ceave Gaming

7:13

How (and Why) Spelunky Makes its Own Levels

Game Maker's Toolkit

8:02

The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys

Game Maker's Toolkit

16:31

Donkey Kong Country - Nintendo Strikes Back! | GEEK CRITIQUE

The Geek Critique

14:10

The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys

Game Maker's Toolkit

19:19

Why We're Wrong About Violence In Games

Adam Millard - The Architect of Games

18:40

RATE THE SUPER - DESTROYED! Edition: Guilty Gear Xrd Rev 2

Maximilian Dood

11:17

A Bug's Life's Lead the Revolt -- Designing For Farce (Patron Episode)

Designing For

14:06

Crash Team Racing: Nitro-Fueled's Twilight Tour -- Designing For Fluidity Revisted

Designing For

30:10

Haunting Ground - Nitro Rad

Nitro Rad

39:36

The First Levels of Sonic Games

Super Bunnyhop

15:55

The Anatomy of a Bossfight

Adam Millard - The Architect of Games

8:55

Defining Great Boss Battles

FUNKe

7:47

Analysis: What Makes a Move Overpowered?

Core-A Gaming

9:03

Analysis: Shaq-Fu

Core-A Gaming

8:07

Can Old Games Have Great Animation?

New Frame Plus

8:38

The Bizarre Animation of MR. GAME & WATCH

New Frame Plus

21:06

Making Fluid and Powerful Animations For 'Skullgirls'

Game Developers Conference

13:26

Graphing games- The Power of the Narrative Arc

Adam Millard - The Architect of Games

14:40

Puzzles Vs Problems: A Two-Sided Genre

Adam Millard - The Architect of Games

9:00

Depth, Mastery, and Vanquish

Game Maker's Toolkit

9:03

Analysis: Tekken - The Difference Between 2D and 3D

Core-A Gaming

8:20

The Hidden Value of Old-School Design (Sonic the Hedgehog) | GEEK CRITIQUE

The Geek Critique

15:56

Fixing Genre Fusions

Adam Millard - The Architect of Games

12:11

The Animation in Metal Slug Games

Video Game Animation Study

9:25

Adaptive Soundtracks in Games

Game Maker's Toolkit

9:20

Controllers Control Everything

Game Maker's Toolkit

1:46

Steam Single Wishlist

Chris Zukowski

12:02

Nintendo - Putting Play First

Game Maker's Toolkit

10:19

How Cuphead's Bosses (Try to) Kill You

Game Maker's Toolkit

17:42

What Makes a Good Puzzle?

Game Maker's Toolkit

15:35

How Games Get Balanced

Game Maker's Toolkit

9:24

4 Ways Sonic Mania Improved Classic Sonic's Animation

Video Game Animation Study

9:40

Point and Click Puzzle Design

Game Maker's Toolkit

17:34

Why Does Celeste Feel So Good to Play?

Game Maker's Toolkit

9:23

Top 10 WORST Smash Bros. Stages

TheJWittz

14:05

What Makes Celeste's Assist Mode Special

Game Maker's Toolkit

6:51

Ico, and Design by Subtraction

Game Maker's Toolkit

11:45

How Mega Man 11's Levels Do More With Less

Game Maker's Toolkit

11:19

I Absolutely HATE This In Fighting Games - Max's Rant on MATCHMAKING

Maximilian Dood

11:45

What's a Chordioid?

8-bit Music Theory

6:13

On Depression, Anxiety, and Clyde T. Dog

SNES drunk

9:17

The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys

Game Maker's Toolkit

6:03

Debate Scrum - Instrumental Epic Mix Cover (Danganronpa)

Vetrom

0:42

Fire Emblem: Three Houses - I don't have Uno

Zivko

16:56

20 Out of Bounds Mysteries in Kid Icarus Uprising Answered | Boundary Break

Shesez

44:18

Wind Waker HD: Finale - PART 73 - Game Grumps

GameGrumps

12:07

The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys

Game Maker's Toolkit

7:13

How 2D Fighter Games are Animated

Video Game Animation Study

4:49

WipEout® 2097 OST [PSX]: Photek - The Third Sequence

ImGrahamB

31:10

RATE THE SUPER: Marvel Vs. Capcom Infinite

Maximilian Dood

11:36

The Animation of Hollow Knight

Video Game Animation Study

10:35

6 Lessons from Hollow Knight's immersive tutorial

Adam Millard - The Architect of Games

7:11

5 Marketing Mistakes Indie Devs Make with their Games

32dash33

13:55

Super Mario Land 2's Wario's Castle -- Designing For Highlight

Designing For

14:01

How scrolling textures gave Super Mario Galaxy 2 its charm

Jasper

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[Deleted video]

24:58

Which Super Mario Odyssey Kingdom is the Absolute Worst One?

Ceave Gaming

26:15

Fatal Frame IV: Mask of the Lunar Eclipse - Nitro Rad

Nitro Rad

11:11

100% Accurate Fox

Alpharad

 LIVE

[Deleted video]

12:18

Netcode Just Got Even Easier...

Maximilian Dood

2:22

Mega Man Star Force 3 OST - T28: Noise Hole

Frygoon

2:44

Mega Man Star Force 3 OST - T41: Noise Wave

Frygoon

 LIVE

[Deleted video]

14:13

How Great Games Beat The Grind

Adam Millard - The Architect of Games

23:59

Analyzing the Messenger's Simple Twist

KingK

4:14

Virtue's Last Reward OST: 1-03 Lounge

Bolt2nd

4:14

BlazBlue Cross Tag Battle OST: Susanoo's Theme(Must Die)

MARIO GAMES AND ANIME

2:39

Dizzy Wright - Higher Learning Intro (Prod by King Vay)

Independent Living

30:34

The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss

The Game Overanalyser

24:36

How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games

The Game Overanalyser

25:42

Fatal Frame V: Maiden of Black Water - Nitro Rad

Nitro Rad

48:52

Mario Party 3 Retrospective | Chance Time

KingK

2:36

Persona 3 OST - Master of Shadow

Jose Miguel García Cedrés

24:10

HYPE CHECK: Mortal Kombat 11

Maximilian Dood

18:28

The Great Staging of Luigi's Mansion | Beyond Pictures

B- Mask

14:57

The Problem With Fighting Game Tutorials

Stumblebee

 LIVE

[Private video]

1:45

"VISITATION" - Art By Trevor Henderson

2 Mello

2:26

DAY 4 - Atmospheric Horror Month (October 2019)

2 Mello

2:55

DAY 29 - Atmospheric Horror Month (October 2019)

2 Mello

7:32

Professor's Ship | Contact OST

VGManiac456

9:04

Aegis: Alien Tech (Boss Fight) | Contact OST

VGManiac456

16:04

Remember when Midway tried to copy Mortal Kombat? - The Flophouse Files

Matt McMuscles

19:32

How Accessible Were 2019’s Biggest Games?

Game Maker's Toolkit

3:17

Punch Deck - You Can't Turn Back Time

Punch Deck

2:26

DAY 4 - Atmospheric Horror Month (October 2019)

2 Mello

2:55

DAY 29 - Atmospheric Horror Month (October 2019)

2 Mello

7:32

Professor's Ship | Contact OST

VGManiac456

9:04

Aegis: Alien Tech (Boss Fight) | Contact OST

VGManiac456

16:04

Remember when Midway tried to copy Mortal Kombat? - The Flophouse Files

Matt McMuscles

19:32

How Accessible Were 2019’s Biggest Games?

Game Maker's Toolkit

3:17

Punch Deck - You Can't Turn Back Time

Punch Deck

4:04

a̵c̖͠c͏i̡̲͚d̩͘e͚n̪̰̱t̶a̙̥͜l ̱̗a̰̲ͅn̠̞̕n̘̣͎o͔̜u̳̭͖n̴͖̳c͙͚ͅę̝̼m͓͕͚e̦̕ͅn̛t͎̰̠

SiIvaGunner

3:53

HYPER ULTRA -CLIMAX- TRIAL - SiIvaGunner: King for Another Day

SiIvaGunner

5:20

The Outfoxies review [Arcade] - SNESdrunk

SNES drunk

18:59

Fighting Games Are...Food? -REAL TALK-

Maximilian Dood

11:07

[COMPLETE] Every Step to develop a game from scratch and release it on Steam

Dan Zaidan

5:29

Take a Space Walk - SiIvaGunner: King for Another Day

SiIvaGunner

11:05

Phantasy Star IV's Air Castle -- Designing For Payoff

Designing For

8:09

How Trico Was Animated / Video Game Animation Study

Video Game Animation Study

27:48

Pieces (SNES) Playthrough - NintendoComplete

NintendoComplete

19:18

The Two Types of Random in Game Design

Game Maker's Toolkit

4:20

Monster Maulers review [Arcade] - SNESdrunk

SNES drunk

29:05

RATE THE SUPER: Ultra Street Fighter 4 Edition

Maximilian Dood

8:22

Why Art Games are Important | How Avant-Garde Games have Changed Game Design

The Game Overanalyser

15:26

The Secrets Behind Smash Bros. Renders

RelaxAlax

10:53

Game Animation Fundamentals 🎮 Fluidity

Video Game Animation Study

29:35

The Do's and Don'ts of Super Monkey Ball - A Retrospective

Liam Triforce

15:22

The Animation of Phoenix Wright

New Frame Plus

15:27

What Makes a Great Secret?

Adam Millard - The Architect of Games

5:15

Is Ultimate Fighter Worth Playing Today? - SNESdrunk

SNES drunk

4:45

Is Rolling Thunder 2 [Genesis] Worth Playing Today? - Segadrunk

SNES drunk

17:11

Street Fighter's Dan Hibiki -- Designing For Parody

Designing For

6:06

Resident Evil's Herb Mixing -- Designing For Choice

Designing For

12:17

Devs Explain Out of Bounds Secrets | Cuphead - Boundary Break

Shesez

8:53

What Makes a Good MarioKart Track?

Space Channel Delta

15:49

The Underrated Art of Character Select Screens

Stumblebee

13:25

Out of Bounds Secrets | Animal Crossing: New Horizons - Boundary Break [ Ft. Vinny Vinesauce ]

Shesez

10:31

How Dreams (PS4) Can Inspire Empathy

Writing on Games

11:44

The Five Types of Stealth Game Gadget - School of Stealth Part 2

Game Maker's Toolkit

13:08

Out of Bounds Secrets | DOOM Eternal - Boundary Break (Ft. Did You Know Gaming )

Shesez

20:51

The Art of Worldbuilding - Ascendance of a Bookworm

Mother's Basement

10:33

Mortal Kombat X's Sub-Zero Chapter: Designing For Appeal

Designing For

24:22

DRAGON BALL FUSIONS Part 12 - TFS Plays

TFS Gaming

13:13

Asura's Wrath Is Deeper Than You Might Think

Writing on Games

10:36

Doom & Doom II's Weapons -- Designing For Balance

Designing For

12:23

HYPE CHECK...Retro: Marvel VS Capcom 2 - New Age of Heroes

Maximilian Dood

6:10

Violent Storm review [Arcade] - SNESdrunk

SNES drunk

15:45

How to Fix Borderlands 3's Villains

Adam Millard - The Architect of Games

16:08

Analysis: Why Button Mashing Doesn't Work

Core-A Gaming

14:47

Why You (Probably) Hate Fighting Game Bosses

Stumblebee

15:58

A.B.I.torial 14: Injustice 2's Animation ALSO SUCKS

SugarPunch

14:20

5 Forgotten Ideas That Inspired Shovel Knight | Audio Logs

GameSpot

24:43

Super Mario Odyssey Maker

Alpharad

1:20:23

[Vinesauce] Vinny - SAGE 2020: 20th Anniversary (PART 2)

Vinesauce: The Full Sauce

5:22

Thoughts on Kero Blaster

Matthewmatosis

19:38

How To Make RPG Combat More Interesting

Adam Millard - The Architect of Games

12:49

i lost my s-plus rank...

Desbug

8:45

Are Lives Outdated Game Design?

Game Maker's Toolkit

18:18

Frog Fractions Is A Game About Fractions (And Nothing Else)

Adam Millard - The Architect of Games

6:57

How Mario's Cap Throw Animation Works

Video Game Animation Study

23:10

The Tragedy of Persona 4 Arena's Labrys - Designing For Perspective

Designing For

14:26

Super Smash Bros. Ultimate's King K. Rool -- Designing For Rivalry

Designing For

11:51

Paper Mario: Color Splash's Crimson Tower -- Designing For Preservation

Designing For

19:03

The BEST Mario Party Board -- Peak Design

Designing For

16:00

How Outer Wilds Makes Running Out of Stuff Fun

Adam Millard - The Architect of Games

12:29

Crude God of War Secrets Out of Bounds - Boundary Break

Shesez

49:52

Designing For's Top Ten Games of All Time -- Goombachi Version

Designing For

54:55

Designing For's Top Ten Games of All Time: Pyrrhickong Version

Designing For

17:18

How To Create A Legendary Sword Fighting Game

Adam Millard - The Architect of Games

33:23

Learning to Love Super Mario 3D World

KingK

15:10

REAL TALK: What Makes A Fighting Game Great?

Maximilian Dood

22:01

Napalm Man: Mega Man's Best AND Worst Robot Master Stage - Peak Design

Designing For

16:56

MicroLeague Wrestling (C64) Playthrough - NintendoComplete

NintendoComplete

7:13

Common mistakes in Megaman Maker levels

xboxerhummer

1:25

Lucky Ali "Are You Indie Or Are You A Legend?": DPW Victory Lap 2022

DEADLOCK Pro-Wrestling

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