0:45
0101 Blender_TRL (Unit Intro).mp4
cannedmushrooms
12:08
0102 Blender_TRL (The Power of Two).mp4
13:24
0103 Blender_TRL (Projections and UVW).mp4
8:20
0104 Blender_TRL (Uniformed and Procedrual).mp4
5:16
0105 Blender_TRL (Uv window Navigation).mp4
3:05
0106 Blender_TRL (sync UVs).mp4
3:54
0107 Blender_TRL (Multi Mesh objects).mp4
3:12
0108 Blender_TRL (Assignment).mp4
2:06
0201 Blender_TRL (Unit Intro).mp4
5:13
0202 Blender_TRL (Scale and Direction Map).mp4
7:33
0203 Blender_TRL (Unfolding).mp4
10:35
0204 Blender_TRL (Texture Direction).mp4
14:33
0205 Blender_TRL (Brick Texture 1).mp4
9:57
0206 Blender_TRL (Brick Texture 2).mp4
4:11
0207 Blender_TRL (Material).mp4
4:42
0208 Blender_TRL (Occ multiply).mp4
0209 Blender_TRL (Assignment).mp4
6:39
0210 Blender_TRL (Blender to maya extra vid).mp4
1:07
0301 Blender_TRL Unit Intro).mp4
13:59
0302 Blender_TRL (Stacked UVs).mp4
5:27
0303 Blender_TRL (Unique UVs).mp4
7:10
0304 Blender TRL Stacked vs Unique Battle 1
9:17
0305 Blender_TRL (Stacked Color).mp4
10:23
0306 Blender_TRL (Unique Color).mp4
6:20
0307 Blender_TRL (Stacked vs Unique Battle 2).mp4
3:45
0308 Blender_TRL (Assignment).mp4
2:59
0401 Blender_TRL Unit Intro).mp4
7:32
0402 Blender_TRL (seams like a smart idea).mp4
7:54
0403 Blender_TRL (Paint).mp4
8:04
0404 Blender_TRL (Texture making machine).mp4
6:25
0405 Blender_TRL (Painting High Res texture).mp4
5:46
0406 Blender_TRL (Details).mp4
15:59
0407 Blender_TRL (Piepline to UDK bonus Vid).mp4
2:46
0408 Blender_TRL (Assignment).mp4
1:32
0501 Blender_TRL (Unit Intro).mp4
5:12
0502 Blender_TRL (Resolution).mp4
6:03
0503 Blender_TRL (Mirrored Uvs).mp4
4:23
0504 Blender_TRL (Assignment Setup).mp4
10:21
0505 Blender_TRL (Assignment).mp4
1:49
0601 Blender_TRL (Unit Intro).mp4
0602 Blender_TRL (Outside 0 to 1).mp4
7:48
0604 Blender_TRL (Tiled and non tiled workflow_1).mp4
4:16
0605 Blender_TRL (Tiled and non tiled workflow_2).mp4
12:56
0606 Blender_TRL (Tiled and non tiled workflow_3).mp4
4:21
0607 Blender_TRL (Assignment).mp4
1:57
0701 Blender_TRL (Unit Intro).mp4
7:21
0702 Blender_TRL (Window unwrap).mp4
14:53
0703 Blender_TRL (Window Paint).mp4
7:39
0704 Blender_TRL (Window Alpha Paint).mp4
4:34
0705 Blender_TRL (blender upgrade).mp4
4:35
0706 Blender_TRL (cleaning mesh data).mp4
0707 Blender_TRL (getting alphas to work).mp4
6:24
0708 Blender_TRL (editing objs and mtls).mp4
13:14
0709 Blender_TRL (Assignmentl).mp4
2:35
0801 Blender_TRL (Unit Intro).mp4
10:54
0802 Blender_TRL (Organize yourself).mp4
14:45
0803 Blender_TRL (Workflow).mp4
9:58
0804 Blender_TRL (Workflow practice).mp4
3:25
0805 Blender_TRL (Assignment).mp4
1:47
0901 Blender_TRL (Unit intro).mp4
17:12
0902 Blender_TRL (WIP at its best).mp4
10:16
0903 Blender_TRL (Unity 101).mp4
11:59
0904 Blender_TRL (Building interior and normals).mp4
13:26
0905 Blender_TRL (reusable_assets).mp4
12:46
0906 Blender_TRL (seperate objects same textures).mp4
5:37
0907 Blender_TRL (Grouping objects).mp4
3:37
0908 Blender_TRL (Assignment).mp4
2:33
1001 Blender_TRL (Unit Intro).mp4
13:43
1002 Blender_TRL (Multi-Material Upscale).mp4
14:02
1003 Blender_TRL (High_res Switch).mp4
8:09
1004 Blender_TRL (Max texture Size switch).mp4
6:26
1005 Blender_TRL (Problem Breakdown).mp4
10:13
1006 Blender_TRL (Thinking reusable).mp4
13:42
1007 Blender_TRL (Texture space walkthrough).camjproj.mp4
11:31
1008 Blender_TRL (palletand Brush).mp4
15:16
1009 Blender_TRL (Painting trim).mp4
11:04
1010 Blender_TRL (Making paint Textures).mp4
13:01
1011 Blender_TRL (Multi Material reusable example).mp4
1012 Blender_TRL (Gimping By).mp4
14:06
1013 Blender_TRL (reusable to unique).mp4
10:40
1014 Blender_TRL (material to texture).mp4
10:37
1015 Blender_TRL (Contrast and grundge).mp4
4:47
1016 Blender_TRL (Assignment).mp4
3:57
1101 Blender_TRL (unit intro).mp4
4:37
1102 Blender_TRL (elementary surface terms).mp4
12:12
1103 Blender_TRL (Spectral Map Gimp).mp4
10:01
1104 Blender_TRL (Spectral Map Photoshop).mp4
7:18
1105 Blender_TRL (Normal Map Gimp).mp4
8:10
1106 Blender_TRL (Normal Map Photoshop low fidelity).mp4
8:56
1107 Blender_TRL (Normal Map Photoshop high fidelity).mp4
11:20
1108 Blender_TRL (Generated Normal Map).mp4
8:49
1109 Blender_TRL (Parallex mapping Gimp).mp4
7:26
1110 Blender_TRL (Parallex mapping Photoshop).mp4
10:36
1111 Blender_TRL (Practical application).mp4
8:11
1112 Blender_TRL (Self Illuminated).mp4
14:19
1113 Blender_TRL (Shiny Axe).mp4
5:51
1114 Blender_TRL (Assignment).mp4
1201 Blender_TRL (Unit Intro).mp4
11:38
1202 Blender_TRL (baking shadows blender 101).mp4
12:32
1203 Blender_TRL (Lightmapping Unity Pro).mp4
8:16
1204 Blender_TRL (recomposition).mp4
5:15
1205 Blender_TRL (absolute vs relative paths).mp4
4:58
1206 Blender_TRL (Transparencys and GLSL render).mp4
1208 Blender_TRL (baking shadows for non pro users).mp4
6:49
1207 Blender_TRL (Assignment).mp4
5:30
Installing the Normal Map generator in gimp 2.8