4:19
Valve Source Code Tutorial GitHub Page Is Now Live!
TheMaster974
9:01
Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code [2023 Edition!]
15:52
Valve Source Code 2013 Tutorial (Episode 0 Alt): Downloading and Compiling the Code [Linux Edition!]
10:41
Valve Source Code 2013 Tutorial (Episode 0 Alt): Downloading and Compiling the New TF2/HL2MP Code
12:01
Valve Source Code 2013 Tutorial (Episode 0.25): Windows, Linux & VPC Followups
13:49
Valve Source Code 2013 Tutorial (Episode 0.5/1): Debugging the Code and Coding Console Messages
9:28
Valve Source Code 2013 Tutorial (Episode 2): Fixing the Physgun
26:45
Valve Source Code 2013 Tutorial (Episode 2.5): Fixing Physgun Bugs
8:47
Valve Source Code 2013 Tutorial (Episode 3): Sniper Scope-In Bug After Level Transition Fix
7:42
Valve Source Code 2013 Tutorial (Episode 3.5): Scope-In Colour Overlay & Beta Binoculars Similar Fix
8:19
Valve Source Code 2013 Tutorial (Episode 4): Changing FOV Bounds
15:41
Valve Source Code 2013 Tutorial (Episode 4.5): Why Skybox Clipping Happens [When FOV>90°]
8:57
Valve Source Code 2013 Tutorial (Episode 5): Modifying The Concussive Blast Entity To Alter Damage
8:51
Valve Source Code 2013 Tutorial (Episode 6): Shader Authoring Part 1 [Setting Up Perl & DirectX SDK]
10:49
Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version]
Valve Source Code 2013 Tutorial (Episode 7): Shader Authoring Part 2 [Parallax Corrected Cubemap]
16:38
Valve Source Code 2013 Tutorial (Episode 8): Implementing The Source Shader Editor
42:31
Valve Source Code 2013 Tutorial (Episode 9): Mathematical Function Visualizer Idea
34:04
Valve Source Code 2013 Tutorial (Episode 10): Creating a Laser Weapon
35:23
Valve Source Code 2013 Tutorial (Episode 11): Sphere of Sprites P1 [Creating a Sphere of Sprites]
11:16
Valve Source Code 2013 Tutorial (Episode 11.5): Sphere of Sprites P2 [Beam Drawing Between Points]
20:09
Valve Source Code 2013 Tutorial (Episode 12): Fixing VGUI Screens [Fixing Functionality]
9:06
Valve Source Code 2013 Tutorial (Episode 13): Basics of ConCommands
12:55
Valve Source Code 2013 Tutorial (Episode 13.5): Coded Factorial Method & Variable Limitations
15:10
Valve Source Code 2013 Tutorial (Episode 13.75): Variable Overflows & Examples
14:19
Valve Source Code 2013 Tutorial (Episode 14): Fixing Burst Fire Weapons
19:57
Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]
11:54
Valve Source Code 2013 Tutorial (Episode 16): Adding The SLAM & Floating Tripmine Fix
24:07
Valve Source Code 2013 Tutorial (Episode 16.5): Fixing SLAM Satchel Charges & Floating Tripmines
23:03
Valve Source Code 2013 Tutorial (Episode 17): Adding The Stunstick & Fixing Glow Effects
5:10
Valve Source Code 2013 Tutorial (Episode 17.5): Fixing Metrocop Functionality [That I Broke!]
16:41
Valve Source Code 2013 Tutorial (Episode 18): Restoring The Molotov Weapon
16:00
Valve Source Code 2013 Tutorial (Episode 19): Adding Dynamic Lights For Weapons & Items
11:14
Valve Source Code 2013 Tutorial (Episode 20): Adding The Hopwire [Black Hole] Grenade & Issues!
14:54
Valve Source Code 2013 Tutorial (Episode 21): Adding The Flaregun & Fixing a Game-Breaking Bug
9:38
Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows
7:00
Valve Source Code 2013 Tutorial (Episode 23): Fixing Viewmodel Bobbing Issues
12:21
Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect]
29:45
Valve Source Code 2013 Tutorial (Episode 25): Adding 3 Half-Life 2 Beta Weapons!
12:12
Valve Source Code 2013 Tutorial (Episode 26): Adding a Full Holster Sequence Feature
12:09
Valve Source Code 2013 Tutorial (Episode 27): Miscellaneous Flashlight Features
24:43
Valve Source Code 2013 Tutorial (Episode 28): Adding Glow Effects & Extending Functionality
13:40
Valve Source Code 2013 Tutorial (Episode 29): Adding Achievements
20:59
Valve Source Code 2013 Tutorial (Episode 29.5): Achievements in Steam & Notifications
18:20
Valve Source Code 2013 Tutorial (Episode 30): Adding Ironsights
22:03
Valve Source Code 2013 Tutorial (Episode 31): Implementing Gamepad UI
29:08
Valve Source Code 2013 Tutorial (Episode 32): Adding an Animated Background Menu
12:49
Valve Source Code 2013 Tutorial (Episode 33): Adding a Custom Loading Image Dependent On The Map
9:59
Valve Source Code 2013 Tutorial (Episode 34): Adding a Weapon Drop System
15:36
Valve Source Code 2013 Tutorial (Episode 35): Implementing Hitmarkers/Hitnumbers