12:59
Creating a Character Rig - Part 1: Common rigging pitfalls (Advanced)
Maya Learning Channel
13:26
Creating a Character Rig - Part 2: Basic spline torso (Advanced)
11:31
Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist (Advanced)
9:22
Creating a Character Rig - Part 4: Torso FK controls (Advanced)
11:54
Creating a Character Rig - Part 5: Torso squash and stretch (Advanced)
12:09
Creating a Character Rig - Part 6: Torso global transform and cleanup (Advanced)
12:12
Creating a Character Rig - Part 7: Basic spline neck (Advanced)
10:48
Creating a Character Rig - Part 8: Neck controls and squash/stretch (Advanced)
11:55
Creating a Character Rig - Part 9: Neck space switching and cleanup (Advanced)
13:01
Creating a Character Rig - Part 10: Basic IK, FK, and result leg joints (Advanced)
7:36
Creating a Character Rig - Part 11: Leg settings switch with IK / FK attribute (Advanced)
12:47
Creating a Character Rig - Part 12: Leg FK controls and joint stretching (Advanced)
11:28
Creating a Character Rig - Part 13: Leg IK controls and joint stretching (Advanced)
5:49
Creating a Character Rig - Part 14: No flip knee for IK leg (Advanced)
9:58
Creating a Character Rig - Part 15: Dual knee solution (Advanced)
8:09
Creating a Character Rig - Part 16: Snappable knee (Advanced)
9:44
Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle
13:23
Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup (Advanced)
6:46
Creating a Character Rig - Part 19: Reverse foot rig (Advanced)
17:23
Creating a Character Rig - Part 20: Smart foot roll (Advanced)
7:05
Creating a Character Rig - Part 21: Complementary foot controls and cleanup (Advanced)
13:08
Creating a Character Rig - Part 22: Basic Twist Arm (Advanced)
12:01
Creating a Character Rig - Part 23: Stretch IK/FK arms (Advanced)
8:18
Creating a Character Rig - Part 24: Snappable elbow (Advanced)
13:49
Creating a Character Rig - Part 25: IK/FK hybrid elbow (Advanced)
10:34
Creating a Character Rig - Part 26: Translation-based shoulder rig (Advanced)
17:10
Creating a Character Rig - Part 27: Arm global transform and cleanup (Advanced)
13:48
Creating a Character Rig - Part 28: Basic hand joints (Advanced)
12:58
Creating a Character Rig - Part 29: Compound finger controls (Advanced)
10:13
Creating a Character Rig - Part 30: Palm controls (Advanced)
10:25
Creating a Character Rig - Part 31: Hand global transform and cleanup (Advanced)
17:47
Creating a Character Rig - Part 32: Mirroring (Advanced)
10:10
Creating a Character Rig: Appendix A: Part 1 - Matching the FK arm to the IK arm (Advanced)
Creating a Character Rig: Appendix A: Part 2 - Matching the IK arm to the FK arm (Advanced)
12:29
Creating a Character Rig: Appendix A: Part 3 - Matching arm lengths (Advanced)
10:31
Creating a Character Rig: Appendix A: Part 4 - Matching leg joints (Advanced)
17:16
Creating a Character Rig: Appendix A: Part 5 - Matching the automatic IK knee (Advanced)
14:26
Creating a Character Rig: Appendix B - Toggling Squash and Stretch (Advanced)
12:53
Creating a Character Rig: Appendix C - Skinning
6:34
Creating a Character Rig: Appendix D - Freezing T-Pose as the zero position
13:39
Empowering rigs using Offset Parent Matrix [MAYA 2020]