19:02
How To Run Compute-Heavy Simulations in the Cloud With Flow Wedging
Autodesk Media & Entertainment
5:41
Build procedural pipes, tentacles, and towers using Bifrost
Maya Learning Channel
7:40
Create procedural bead patterns using Bifrost point spheres, fields, and Arnold
5:05
Instanced spheres using Bifrost
5:27
Sculpting Strands With Bifrost
25:16
Constructing Loops in Bifrost
37:24
Generating Fractal Crystals in Bifrost
16:11
Understanding Volumes Episode 1 - Volume Basics
18:12
Understanding Volumes Episode 2 - Particle Simulation with Aero Volume
13:35
Understanding Volumes Ep3 – Creating Clouds through Advection
10:42
Bifrost Quick Compounds - Episode 1: Shape Deformer
9:55
Bifrost Quick Compounds - Episode 2: Transfer closest CPV data
13:13
Bifrost Quick Compounds - Episode 3: Generate points on objects
12:38
Bifrost Quick Compounds - Episode 4: Generate fuzz using strands
15:37
Getting Started with MPM Cloth in Bifrost
5:00
Understanding Scale in the Bifrost Graph
5:35
Bifrost Quick Tip: Exporting / importing compounds with info tab documentation
7:20
Skip manual mesh cleanup with Bifrost! Prep for Remesh and Retopologize even quicker! [MAYA 2020]
36:16
Rocking out in Bifrost: Modular Crystal Growth System - Part 1 - Scattering points for instancing
39:10
Rocking out in Bifrost: Modular Crystal Growth System - Part 2 - Wind and Grass
1:37:06
Rocking out in Bifrost: Modular Crystal Growth System - Part 3 - Modularity and instances
8:31
Create abstract architectural patterns using Bifrost point cubes
11:14
Neural Nets for 3D CG: Machine Learning in Bifrost Part 1
41:46
Generating Training Data: Machine Learning in Bifrost Part 2
13:10
Bifrost Wedging 101-1: What is wedging?
15:56
Bifrost Wedging 101-2: Taking your FX to the cloud
16:13
Bifrost Wedging 101-3: Creating static variations (for clouds, trees, flowers, etc)
19:07
Bifrost Wedging 101-4: Submitting unsimulated variations