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Daniel Gilchrist | 30 videos | Updated 1 year ago
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6:33

Designing for a Touch Screen - What Games Play Best on Mobile - Extra Credits

Extra Credits

5:28

How to Choose a Theme for Your Game

GDC Festival of Gaming

57:25

Classic Postmortem: The Making Of Myst

GDC Festival of Gaming

57:26

Meaningful Choice in Game Level Design

GDC Festival of Gaming

29:06

How To Make Your Game Just Completely Hilarious: The Stanley Parable

GDC Festival of Gaming

8:10

Shovelware - The Causes and Consequences of Bad Licensed Games - Extra Credits

Extra Credits

25:59

Cave Story's Masterful Game Design - A Longform Analysis

Game Soup

58:31

How We Used Iterative Level Design to Ship Skyrim and Fallout 3

GDC Festival of Gaming

5:43

Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design

Extra History

8:19

Miyamoto on World 1-1: How Nintendo made Mario's most iconic level

Eurogamer

50:30

Hearthstone: 10 Bits Of Design Wisdom

GDC Festival of Gaming

1:01:35

Lessons Learned Making Gunpoint Quickly Without Going Mad

GDC Festival of Gaming

10:24

The Asset Flip (The Jimquisition)

Stephanie Sterling

30:36

Hearthstone: How to Create an Immersive User Interface

GDC Festival of Gaming

50:43

How To Make A Card Game In 30 Easy Steps

MIT Game Lab

59:26

Portal 2: Creating a Sequel to a Game That Doesn't Need One

GDC Festival of Gaming

26:20

The Art Of Hearthstone

GDC Festival of Gaming

8:38

The Incredible Machine Gameplay

Shortmandesigner

14:32

2048 Strategy

GamerVsGenius

2:22

Game About Squares - walkthrough 0-10

Paul J

28:02

What Does It Mean To Player Character?

Errant Signal

1:28

Sony "Cyber Society" (E3 2005)

Jay Shore

1:00:23

The Prototype that was Banned from Halfbrick

GDC Festival of Gaming

15:43

Adaptive Music (In Gaming) Is Amazing

Noodle

12:43

Can We Make Talking as Much Fun as Shooting?

Game Maker's Toolkit

12:50

Errant Signal - Violence In Games

Errant Signal

1:20:36

Jonathan Blow: How and Why

rubbermuck

48:02

Jonathan Blow - Truth In Game Design

Þórður Ágúst

8:35

How Jonathan Blow Designs a Puzzle

Game Maker's Toolkit

23:20

How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica

Ars Technica

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