12:33
3 Short Tips for New Game Developers
Chris DeLeon of Dev Pods (was HomeTeam GameDev)
12:16
Making games is for everyone. It doesn't have to be "wild west" risky
8:42
How to Get Out of a Rut
10:11
Stop trying to learn everything! Master fundamentals. Learn efficiently.
5:27
No One Cares You Worked Hard on Something
7:09
Coding "Snake" in 4 min 30 sec (plain browser JavaScript)
31:48
What do you really want out of making games?
12:30
Problem isn't motivation, willpower, or time. Stick to an approach!
8:49
Partial Remake for Study: N64 GoldenEye in Unity
58:28
Common Mistakes by New Game Developers - Chris DeLeon at IndieCade GameU 2015
8:20
2 years industry experience required? -- A few ways to get past that
16:57
How Game Programming Works (ELI5/explainlikeimfive edition)
4:55
Build off or adapt from code that already works. It's legit GameDev.
34:54
InteractionArtist 219 Daily Experimental Gameplay Projects
31:59
Payment Models and Game Design Tastes
1:41:26
Pinball History, Arcade Gameplay, and Rules
14:17
Japanese Videogame Development: What they do differently (HobbyGameDev)
54:11
How to Code Many Objects - Gamkedo Fundamentals (+Particles Demo)
6:21
Uneven Dusty Air Effect in Unity
7:58
Unity Fix (move and rotate) Origin Pivot Orientation And Position
22:19
Cycles Baking to Textured Surface in Blender, for Unity3D
8:13
How Arcade Games Test Quarters / How a Coin Mech Works
8:17
Apply to things! Don't scare yourself out of trying
5:04
Carry a notepad (not the reason people assume)
9:04
Not Enough Time to Make Games (Due to College, Job, Family...)
9:25
Books are for totally new or very advanced. In-between: practice!
4:44
The most important skill not taught in school
1:32:54
Special group episode: Why do people quit?
1:30:00
Arcade Design, Digital Rules, 200+ Prototypes (3 talks, all updated!)
7:00
Chris DeLeon's 100+ Games Released 1997-2017 (7 min. highlight reel)
14:47
Stop Waiting to Know Everything Before You Do Anything