21:36
The Art of Game Design | Jesse Schell, Christopher Alexander and the Architecture of Video Games
The Game Overanalyser
14:47
The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne
20:05
The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction
13:41
Ecological Game Design | Final Fantasy 7 , Flower and the Nature of Play
11:39
The Art of Player Freedom in Game Design
6:35
A Theory of Fun for Game Design | Raph Koster and The Art of Designing Fun Games
22:24
The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects
10:54
Game Design as Narrative Architecture | The 5 Types of Spaces in Games
14:20
How Game Design is Transformed by Technology
16:53
A Theory of Depth for Game Design
10:02
Balance in Game Design
15:06
Nonverbal Communication in Game Design
27:39
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design
12:21
A Systems View of Game Design and Life
15:11
What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design
20:13
Uncertainty in Games | Randomness, Information and Luck in Game Design
30:34
The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss
24:36
How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games
28:55
The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow
23:58
AI and Game Design | The History of Artificial Intelligence In Video Games