Hi everyone, sorry for the long absence, I will be properly back next month with more regular content!
But for now, the Stardew Valley study I am helping out with is going into the final phase! They are observing people playing a stardew valley style game and use that for psychology research at the University of Zurich.
But they need help expanding the game, in particular they are looking for people adding disaster scenarios like exploding volcanoes and plagues! If you participate you also get a collaboration certificate from the University of Zurich which is really nice for your CV if you are a coder. The whole project is done in Python & Pygame and you can join here: discord.gg/SuthU2qKaZ
🍻 Hi everyone! I need the help of my German-speaking compatriots! 🍻 (If you don’t speak German just don’t worry about it, just trust ze germans <3)
Ich brauche Freiwillige für eine Studie, dafür müsst ihr nur ein kurzes Formular ausfüllen und dann ein Spiel spielen. Prinzipiell geht es um ein Stardew Valley inspiriertes Spiel in dem ihr mit Probleme lösen müsst. Das Ganze wird dann in einer Studie der Uni Zürich ausgewertet und ihr würdet extrem helfen 🙂
Hi everyone, the researchers at the University of Zurich are still using my Stardew Valley tutorial for a research project and are in the final stretch and are still looking for people! If you join you'll get an official
collaboration certificate from the University of Zurich, experience working an actual project (awesome for your CV!), mentions in the research presentations, and my respect ❤️
Also, if you join the project within the next 4 days you can get free lifetime access for my Udemy classes on Pygame and Tkinter.
Any skill level is appreciated, just testing the game would be a big help so don't be afraid to join 🙂
Researchers at the university of Zurich are using my Stardew valley tutorial for research and are looking for programmers to expand the game; meaning you can participate! You will get an official collaboration certificate from the University of Zurich, mentions in the research presentations, work experience and my respect ❤️ (I will work on the project as well)
The project officially starts tomorrow with a presentation at 7pm CET (it is recorded so no worries if you miss it)
Here is the original announcement message from them: Here is the full message from the researcher: Here’s a word from @Sophie Kittelberger: Hello everyone, I’d like to announce a project from the Department of Psychology at the University of Zürich (UZH)! We, a team of four researchers and three developers based in Switzerland, are modifying Pydew Valley by ClearCode, in an experiment to study social influence, and how it affects adopting protective health behaviors. We’re currently looking for more people to help with coding and design. Both coding and design will be related to the look of the game world, adding more characters, and programming interactions between them. The goal of the experiment is to find out how the behavior of the programmed characters (which will be introduced as the study participants' family or friend group) influences the behavior of the study participant in a crisis scenario (a volcanic eruption). We’d love to see you join us. Those who do will receive: An official UZH collaboration reference Being listed on publications and in public talks Insights into psychological experiments Learnings from a diverse team Interesting, challenging tasks to level up your pygame skills Participation is possible for everyone from any location, as we work exclusively online on Github and Discord. For more information, feel free to sign up for the virtual kick-off event on June 27 at 19:00 (Central European Summer Time). For questions, DM me at @Sophie Kittelberger . We will record the event and send it to you upon request. Sign up here: forms.gle/1w97212CSvMn6PTf7 Best, Sophie Louise Kittelberger, MA
Heya, for the rest of the year I will focus on Godot! The first video will be out late next month and it is going to be a few smaller 2D games with lots of refinement to make them "juicy", so shaders, tweens, particles etc.
I am working on the slides and was just wondering what you guys think looks better. Also, any thoughts on the slides in general would be appreciated. For example, are the readable on phones or for people who struggle with their eyesight? Does anyone dare to ask for light mode? :D
Hey everyone, I am not sure what happened but the platformer game is doing is not doing well at all, it's honestly quite rough right now.
So question, are you guys still interested in pygame? I was planning to make 2 more games (Pokemon and Doom) with python/pygame before focussing on Godot for a bit but if there is little interest for it I can switch over earlier and make a Pokemon game in Godot
I AM BACK WITH A NEW TUTORIAL! Actually, tutorials: I have made a Super Mario World inspired game (in Python) and an introduction to shaders in Godot. Both are available on Patreon and will be out Next Saturday. The Godot shader series will be weekly on my second channel (youtube.com/@clearatlas) and I will try to make one larger game project per month.
Also, I now have a £1 Patreon tier that lets you see videos early and you also get updates on stuff I am working on. There is already some stuff on my next game project. I have gotten inspired by another Nintendo property... the really, really big one...
Hey everyone, my discord mods are organizing a group for the advent of code. If you want to challenge your coding skills you can join and see how good your skills are! You'll get a daily coding challenge that can be solved with any coding language, so no excuses.
In case anyone is interested in my opinion on the whole Unity situation (I guess I need to state that I am a biased source since I have an interest in unity not doing well because I make tutorials on using competing products).
Even with Unity reversing the fee disaster (www.theverge.com/2023/9/22/23882768/unity-new-pric…) and basically charging 2.5% of a game's revenue I think Unity is going to struggle quite substantially long term.
Since Unity went public in 2020 they pursued an aggressively expansionary strategy with revenue growth between 25% and 48% per year. At the moment Unity has a revenue of half a billion dollars. The issue is that profits did not keep up with that growth. Not even close: In their Q2 2023 shareholder report they list a loss of 193 million and that they would lay of 8% of the workforce. They also lost equal amounts in earlier periods.
My guess is that the original plan was for Unity to become the default game engine for anyone but the largest AAA studios (who'd have their own engines or work with Unreal) and eventually grow into becoming profitable by being ubiquitous. Adobe did that strategy really well: If you want to do any creative work for business you will use Photoshop/Premiere Pro/Illustrator etc not necessarily because these are the best tools but because literally everyone is using them.
This is the context that is crucial to understand why Unity did the fee change in the first place, their company is wildly unprofitable. What makes things even worse is that there doesn't seem to be an easy path to profitability. Since Unity adjusted their fees they can be certain that they won't see significant improvements from that. Since they merged with ironSource they could also offer more stuff for in-game purchases but I don't see that making the big bucks. On top of that, given how much trust and goodwill they lost - on top of competitors like Godot gaining a lot of extra funding and interest - I think that unity will have a really hard time to attract new developers or even keep existing ones.
Just place yourself in the position of the CEO: Your company has lost hundreds of millions, you laid off nearly a tenth of the workforce and the strategy to become profitable has failed unimaginably hard. What do you do? My guess is that they won't touch the fees for a while which means that they either try to get into other money making ventures (in-game purchases, asset stores etc) or cut down on Unity development (high end devs are really expensive). No idea how any of that could generate the amount of money they would need.
From a unity user perspective this is quite rough: There is a non-zero chance that unity goes bankrupt (although this is very unlikely) or that it is forced into unpopular strategies again. I would not be surprised if they try again to mess with the fees in a few years or that they slow down engine development considerably, i.e. fire people.
In comparison, unreal is known as being the premium option that is becoming really popular with AAA studios (CD Project red switched to it for their upcoming games) and their parent company has enough money from Fortnite to be very flexible. Godot, on the other hand, is completely free but gets money from sponsors and the community via donations. Their income from that has doubled in September from 25k to 50k and they also get grands and they have an army of volunteers that basically work for free. Basically every competitor to Unity won with Godot being the main beneficiary (double the income, lots more people working on the engine, grants etc).
That got a bit longer than expected, I am on a boring train ride :D Hope it wasn't too biased in favour of Godot, would be interesting to hear what you guys think about the future of Unity!
Clear Code
Hi everyone, sorry for the long absence, I will be properly back next month with more regular content!
But for now, the Stardew Valley study I am helping out with is going into the final phase! They are observing people playing a stardew valley style game and use that for psychology research at the University of Zurich.
But they need help expanding the game, in particular they are looking for people adding disaster scenarios like exploding volcanoes and plagues! If you participate you also get a collaboration certificate from the University of Zurich which is really nice for your CV if you are a coder. The whole project is done in Python & Pygame and you can join here: discord.gg/SuthU2qKaZ
Here is a video how the game currently looks: drive.google.com/file/d/1NCh8-_M0FKAJj2kWKPPpfqEDj…
1 month ago | [YT] | 222
View 13 replies
Clear Code
🍻 Hi everyone! I need the help of my German-speaking compatriots! 🍻
(If you don’t speak German just don’t worry about it, just trust ze germans <3)
Ich brauche Freiwillige für eine Studie, dafür müsst ihr nur ein kurzes Formular ausfüllen und dann ein Spiel spielen. Prinzipiell geht es um ein Stardew Valley inspiriertes Spiel in dem ihr mit Probleme lösen müsst. Das Ganze wird dann in einer Studie der Uni Zürich ausgewertet und ihr würdet extrem helfen 🙂
Mehr Details gibt es hier: https://www.youtube.com/watch?v=Zk6Qf...
Und die Anmeldung ist hier: www.psychologie.uzh.ch/de/bereiche/dev/lifespan/fo…
3 months ago | [YT] | 39
View 0 replies
Clear Code
Hi everyone, the researchers at the University of Zurich are still using my Stardew Valley tutorial for a research project and are in the final stretch and are still looking for people! If you join you'll get an official
collaboration certificate from the University of Zurich, experience working an actual project (awesome for your CV!), mentions in the research presentations, and my respect ❤️
Also, if you join the project within the next 4 days you can get free lifetime access for my Udemy classes on Pygame and Tkinter.
Any skill level is appreciated, just testing the game would be a big help so don't be afraid to join 🙂
You can join the discord at discord.gg/SuthU2qKaZ
11 months ago (edited) | [YT] | 362
View 41 replies
Clear Code
Researchers at the university of Zurich are using my Stardew valley tutorial for research and are looking for programmers to expand the game; meaning you can participate! You will get an official collaboration certificate from the University of Zurich, mentions in the research presentations, work experience and my respect ❤️ (I will work on the project as well)
If you want to join check out this form forms.gle/1w97212CSvMn6PTf7 and you can join the discord at discord.gg/BXamVQgCFb
The project officially starts tomorrow with a presentation at 7pm CET (it is recorded so no worries if you miss it)
Here is the original announcement message from them:
Here is the full message from the researcher:
Here’s a word from @Sophie Kittelberger: Hello everyone, I’d like to announce a project from the Department of Psychology at the University of Zürich (UZH)! We, a team of four researchers and three developers based in Switzerland, are modifying Pydew Valley by ClearCode, in an experiment to study social influence, and how it affects adopting protective health behaviors. We’re currently looking for more people to help with coding and design. Both coding and design will be related to the look of the game world, adding more characters, and programming interactions between them. The goal of the experiment is to find out how the behavior of the programmed characters (which will be introduced as the study participants' family or friend group) influences the behavior of the study participant in a crisis scenario (a volcanic eruption). We’d love to see you join us. Those who do will receive:
An official UZH collaboration reference
Being listed on publications and in public talks
Insights into psychological experiments
Learnings from a diverse team
Interesting, challenging tasks to level up your pygame skills
Participation is possible for everyone from any location, as we work exclusively online on Github and Discord. For more information, feel free to sign up for the virtual kick-off event on June 27 at 19:00 (Central European Summer Time). For questions, DM me at @Sophie Kittelberger . We will record the event and send it to you upon request. Sign up here: forms.gle/1w97212CSvMn6PTf7 Best, Sophie Louise Kittelberger, MA
1 year ago | [YT] | 275
View 21 replies
Clear Code
Heya, for the rest of the year I will focus on Godot! The first video will be out late next month and it is going to be a few smaller 2D games with lots of refinement to make them "juicy", so shaders, tweens, particles etc.
What games would you be more interested:
1 year ago | [YT] | 246
View 53 replies
Clear Code
I am working on the slides and was just wondering what you guys think looks better. Also, any thoughts on the slides in general would be appreciated. For example, are the readable on phones or for people who struggle with their eyesight? Does anyone dare to ask for light mode? :D
1 year ago | [YT] | 104
View 21 replies
Clear Code
Hey everyone, I am not sure what happened but the platformer game is doing is not doing well at all, it's honestly quite rough right now.
So question, are you guys still interested in pygame? I was planning to make 2 more games (Pokemon and Doom) with python/pygame before focussing on Godot for a bit but if there is little interest for it I can switch over earlier and make a Pokemon game in Godot
So here is a poll:
1 year ago | [YT] | 235
View 182 replies
Clear Code
I AM BACK WITH A NEW TUTORIAL! Actually, tutorials: I have made a Super Mario World inspired game (in Python) and an introduction to shaders in Godot. Both are available on Patreon and will be out Next Saturday. The Godot shader series will be weekly on my second channel (youtube.com/@clearatlas) and I will try to make one larger game project per month.
Patreon: www.patreon.com/clearcode
Also, I now have a £1 Patreon tier that lets you see videos early and you also get updates on stuff I am working on. There is already some stuff on my next game project. I have gotten inspired by another Nintendo property... the really, really big one...
1 year ago | [YT] | 407
View 28 replies
Clear Code
Hey everyone, my discord mods are organizing a group for the advent of code. If you want to challenge your coding skills you can join and see how good your skills are! You'll get a daily coding challenge that can be solved with any coding language, so no excuses.
You can join here:
discord.gg/F3UnsqXF?event=1178661598420803736
And you would make my discord mods happy <3
1 year ago | [YT] | 132
View 6 replies
Clear Code
In case anyone is interested in my opinion on the whole Unity situation (I guess I need to state that I am a biased source since I have an interest in unity not doing well because I make tutorials on using competing products).
Even with Unity reversing the fee disaster (www.theverge.com/2023/9/22/23882768/unity-new-pric…) and basically charging 2.5% of a game's revenue I think Unity is going to struggle quite substantially long term.
Since Unity went public in 2020 they pursued an aggressively expansionary strategy with revenue growth between 25% and 48% per year. At the moment Unity has a revenue of half a billion dollars. The issue is that profits did not keep up with that growth. Not even close: In their Q2 2023 shareholder report they list a loss of 193 million and that they would lay of 8% of the workforce. They also lost equal amounts in earlier periods.
My guess is that the original plan was for Unity to become the default game engine for anyone but the largest AAA studios (who'd have their own engines or work with Unreal) and eventually grow into becoming profitable by being ubiquitous. Adobe did that strategy really well: If you want to do any creative work for business you will use Photoshop/Premiere Pro/Illustrator etc not necessarily because these are the best tools but because literally everyone is using them.
This is the context that is crucial to understand why Unity did the fee change in the first place, their company is wildly unprofitable. What makes things even worse is that there doesn't seem to be an easy path to profitability. Since Unity adjusted their fees they can be certain that they won't see significant improvements from that. Since they merged with ironSource they could also offer more stuff for in-game purchases but I don't see that making the big bucks. On top of that, given how much trust and goodwill they lost - on top of competitors like Godot gaining a lot of extra funding and interest - I think that unity will have a really hard time to attract new developers or even keep existing ones.
Just place yourself in the position of the CEO: Your company has lost hundreds of millions, you laid off nearly a tenth of the workforce and the strategy to become profitable has failed unimaginably hard. What do you do? My guess is that they won't touch the fees for a while which means that they either try to get into other money making ventures (in-game purchases, asset stores etc) or cut down on Unity development (high end devs are really expensive). No idea how any of that could generate the amount of money they would need.
From a unity user perspective this is quite rough: There is a non-zero chance that unity goes bankrupt (although this is very unlikely) or that it is forced into unpopular strategies again. I would not be surprised if they try again to mess with the fees in a few years or that they slow down engine development considerably, i.e. fire people.
In comparison, unreal is known as being the premium option that is becoming really popular with AAA studios (CD Project red switched to it for their upcoming games) and their parent company has enough money from Fortnite to be very flexible. Godot, on the other hand, is completely free but gets money from sponsors and the community via donations. Their income from that has doubled in September from 25k to 50k and they also get grands and they have an army of volunteers that basically work for free. Basically every competitor to Unity won with Godot being the main beneficiary (double the income, lots more people working on the engine, grants etc).
That got a bit longer than expected, I am on a boring train ride :D
Hope it wasn't too biased in favour of Godot, would be interesting to hear what you guys think about the future of Unity!
sources:
unity revenue growth: www.macrotrends.net/stocks/charts/U/unity-software…
shareholder report: s26.q4cdn.com/977690160/files/doc_financials/2023/…
unity job cuts: www.cnbc.com/2023/05/03/unity-layoffs-company-to-c…
1 year ago | [YT] | 345
View 39 replies
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