FAT Earth Studios

Fat Earth Studios is a Godot game development channel where I share tutorials based on the projects I'm building.

I spent 10 years writing software in the aerospace industry, and now I'm using that experience to make games and help other developers avoid some of the headaches I ran into along the way.

If you are learning Godot, making your first real project, or trying to level up beyond beginner tutorials, this channel is for you.

Topics include:
• Godot development tips for larger projects
• Game architecture, scene organization, and scalable systems
• Animation, physics, Enemy behavior, tools, and workflow improvements
• Common problems that can quietly kill a project
• Practical lessons from building a full game

New videos include deep dives into specific systems and lessons learned from developing real projects.

Subscribe if you want to build better games in Godot.

Support the channel on Ko-fi using the link below.


FAT Earth Studios

I had a crazy vision: transform the top-down game world into a battle arena, then add a few pretty spells to experiment with.

Then the ice spell extinguished the bonfire, and changed the direction of the entire ability system. Perhaps the game with it!

In my new video, I walk through how building each piece around one focused responsibility gave me a stable foundation for experimentation, and how that experiment revealed a game design I never would have reached through planning alone.

Godot 4 Ability System: Spells That Effect the World is live now!

2 days ago | [YT] | 3

FAT Earth Studios

Going live in about an hour at 1:00pm ET today!

Instead of racing towards something new, I'm slowing down to walk through the project, explain why the pieces are separated the way they are, use the diagrams to trace how everything fits together, and answer questions.

This is meant to be a fun hangout while we go over Godot 4 development and general game design ideas. As usual, everyone is invited to ask questions, distract me into telling good stories or sharing unrelated design tips, and have a good time.

See you guys soon!

6 days ago | [YT] | 0

FAT Earth Studios

Going live today at 1:00PM ET! Coding the battle system for the Godot 4 RGP.
Demonstrating transition into battle, loading the battle arena and UI, and coding the connections and battle actions once battle starts. For the last half, continuing to build the areas surrounding the beach level.

1 week ago | [YT] | 0

FAT Earth Studios

Thursday, September 3 at 1:00 PM ET, it’s time for me to shut up and code.

The battle scene works when ran on its own. I'll be coding all the pieces together so that it work in the actual game: a real battle transition, UI, BattleSession, actor positioning, and a BattleAction that casts a spell and deals damage.

Come hang out and see how much of the plan survives contact with Godot. Hit “Notify me” on the stream page if you want a reminder!

3 weeks ago | [YT] | 0

FAT Earth Studios

Live today at 1 PM ET!

3 weeks ago | [YT] | 1

FAT Earth Studios

Here’s a little preview of what I’ve been working on.

I may have gotten a little carried away, in my attention to detail. Added a few unnecessary flourishes...
Weeell, there’s no point trying to hide it. Yes. It’s taken longer than expected.

I’ve been working on the top-down level transitioning into a battle arena, building a couple of spell effects, and experimenting with letting those spells affect the battlefield. And potentially leave their mark on the world after the battle is over.

Now that the pieces are coming together, the next video is finally taking shape. There’s still some work left, but I’m hoping to have it ready within the next couple of weeks.

I'll also be returning to streaming next week, where I'll be working on this and more.

Back to work, hero.

1 month ago | [YT] | 89

FAT Earth Studios

Going live in about 30 minutes!

Today I'll be building the first explorable area of my Godot game, working through the scene composition section by section, experimenting with TileMapLayers and Terrain, and prototyping the level transition into the current cliffside map.

Come hang out, ask questions, and watch the world take shape!

1 month ago | [YT] | 2