Fat Earth Studios is a Godot game development channel where I share tutorials based on the projects I'm building.
I spent 10 years writing software in the aerospace industry, and now I'm using that experience to make games and help other developers avoid some of the headaches I ran into along the way.
If you are learning Godot, making your first real project, or trying to level up beyond beginner tutorials, this channel is for you.
Topics include:
• Godot development tips for larger projects
• Game architecture, scene organization, and scalable systems
• Animation, physics, Enemy behavior, tools, and workflow improvements
• Common problems that can quietly kill a project
• Practical lessons from building a full game
New videos include deep dives into specific systems and lessons learned from developing real projects.
Subscribe if you want to build better games in Godot.
Support the channel on Ko-fi using the link below.
Fat Earth Studios
After all the discussion around the latest video, it's time to make the final decision!
What type of game should our vertical slice be?
If you're still undecided, the latest video lays out what each direction could look like.
Vote here, then make your case in the video comments.
1 month ago | [YT] | 36
View 38 replies
Fat Earth Studios
The new video is live!
This one covers the "little things" like project settings, defaults, and conventions that are easy to overlook. A few may surprise you!
1 month ago | [YT] | 21
View 0 replies
Fat Earth Studios
New video is now live!
In this video, I walk through the foundation for the next Godot project: Persistent MainGame scene script and node setup, folder structure, scene responsibilities, pause handling, and reusable level-loading setup.
The goal isn't to over-engineer everything upfront, but to build a clean foundation that is easy to expand later.
And in this series, I'd love to get feedback from the community on the type of game to make.
What direction would you like to see the project go in next?
1 month ago | [YT] | 13
View 0 replies
Fat Earth Studios
Channel memberships are now available!
Members get early access to new videos, along with member-only posts and polls where you can help shape future content.
The newest Godot video is available for members now, and it will release publicly Monday, June 8th at 11:00am ET.
1 month ago (edited) | [YT] | 14
View 0 replies
Fat Earth Studios
I've been hard at work on the next video. The foundation for building a working game from scratch in Godot, with the project structure, main game scenes, systems, and workflow set up from the beginning.
I wanted to create original art for the project instead of using placeholders or assets from existing games. Being more of a programmer than an artist, that took a bit more time than anticipated. But it's all coming together now, and should be coming soon!
2 months ago | [YT] | 77
View 11 replies
Load more