I've been using either my built-in laptop microphone or a cheap hand-me-down microphone my videos so far. I'm thinking of acquiring an upgrade. Any recommendations?
A function signature with an or'ed together set of prop signatures is a lot easier on the eyes than the established method of overloading a function in TypeScript.
MicroCraft needs a complete renderer rewrite. The current system is just too slow, and will always be too slow. We're going to start with the level generator. It takes 7 seconds to generate the overworld, and it just gets slower as you go down. Tomorrow we're going to see if we can make that faster.
The next step on the Electron Game Engine is rather massive. I'm going to be changing tracks just a bit for a while, though I will probably come back to this one at some point. Building games in Electron is a fun exercise.
So I'm researching Patreon. It's a popular choice for raising support for channels like mine. I think I know how I would structure it; I just don't know when I would launch it. My current thought is to launch a Patreon account at the end of the Electron Game Engine series. I have some ideas for launching off of the game engine series that might make it worthwhile at that point.
Have you ever really thought about how weird a circle is? Most any child could draw one without thinking. Just swoop that pencil in a line and you're done. Now write out the steps atomically so you can tell a computer how to do it.
We can't even describe circles mathematically. Sure we have constants like pi, but that only allows us to *approximate* a circle. And yet they're the most natural thing in all of creation.
I've slowed down production a bit in the last week. Day job and vacation prep have been getting in the way a bit.
I'm hoping to push one more video out this month, then I'll probably be taking a break for a couple of weeks for my first proper vacation in about 18 months.
I've been getting this weird idea for a project rumbling around my head. Here's the idea:
I want to build an ERP system for a fake business. My day job is with an electric supply wholesaler, so maybe create a Pho Electric Supply. Build up a bit of AWS cloud infrastructure to manage the data and backend business rules. Build a frontend based on the Mini Micro LCARS demo.
I'm still cooking up the idea, but this could get really interesting. Maybe I'll figure out a way to write some AWS Lambda functions in MiniScript. 😄
My goal for this channel is just to create some videos that I think are interesting. Maybe other people will find them interesting too. YouTube has a milestone of 500 subscribers to begin earning some type of income from a channel, so I'm planning to put in the work this year to at least deserve to earn that milestone, whether I manage to make it there or not.
Here's the question: When you have no 3D acceleration or graphics shaders, how do you create realistic water ripples and reflections without setting your CPU on fire?
Trey Tomes
I've been using either my built-in laptop microphone or a cheap hand-me-down microphone my videos so far. I'm thinking of acquiring an upgrade. Any recommendations?
1 year ago | [YT] | 1
View 0 replies
Trey Tomes
A function signature with an or'ed together set of prop signatures is a lot easier on the eyes than the established method of overloading a function in TypeScript.
1 year ago | [YT] | 0
View 0 replies
Trey Tomes
So here's the plan:
MicroCraft needs a complete renderer rewrite. The current system is just too slow, and will always be too slow. We're going to start with the level generator. It takes 7 seconds to generate the overworld, and it just gets slower as you go down. Tomorrow we're going to see if we can make that faster.
1 year ago | [YT] | 2
View 0 replies
Trey Tomes
The next step on the Electron Game Engine is rather massive. I'm going to be changing tracks just a bit for a while, though I will probably come back to this one at some point. Building games in Electron is a fun exercise.
1 year ago | [YT] | 0
View 0 replies
Trey Tomes
So I'm researching Patreon. It's a popular choice for raising support for channels like mine. I think I know how I would structure it; I just don't know when I would launch it. My current thought is to launch a Patreon account at the end of the Electron Game Engine series. I have some ideas for launching off of the game engine series that might make it worthwhile at that point.
1 year ago | [YT] | 1
View 0 replies
Trey Tomes
Have you ever really thought about how weird a circle is? Most any child could draw one without thinking. Just swoop that pencil in a line and you're done. Now write out the steps atomically so you can tell a computer how to do it.
We can't even describe circles mathematically. Sure we have constants like pi, but that only allows us to *approximate* a circle. And yet they're the most natural thing in all of creation.
You know what is truly unnatural? Straight lines.
1 year ago | [YT] | 0
View 0 replies
Trey Tomes
I've slowed down production a bit in the last week. Day job and vacation prep have been getting in the way a bit.
I'm hoping to push one more video out this month, then I'll probably be taking a break for a couple of weeks for my first proper vacation in about 18 months.
1 year ago | [YT] | 0
View 0 replies
Trey Tomes
I've been getting this weird idea for a project rumbling around my head. Here's the idea:
I want to build an ERP system for a fake business. My day job is with an electric supply wholesaler, so maybe create a Pho Electric Supply. Build up a bit of AWS cloud infrastructure to manage the data and backend business rules. Build a frontend based on the Mini Micro LCARS demo.
I'm still cooking up the idea, but this could get really interesting. Maybe I'll figure out a way to write some AWS Lambda functions in MiniScript. 😄
Drop me a line and let me know what you think!
1 year ago | [YT] | 1
View 0 replies
Trey Tomes
My channel just hit 21 subscribers! 🥳
My goal for this channel is just to create some videos that I think are interesting. Maybe other people will find them interesting too. YouTube has a milestone of 500 subscribers to begin earning some type of income from a channel, so I'm planning to put in the work this year to at least deserve to earn that milestone, whether I manage to make it there or not.
Thank you all for joining me on this adventure.
1 year ago | [YT] | 0
View 0 replies
Trey Tomes
A sneak peek of an upcoming project!
Here's the question: When you have no 3D acceleration or graphics shaders, how do you create realistic water ripples and reflections without setting your CPU on fire?
1 year ago | [YT] | 0
View 0 replies
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