Since the upcoming balance patch for DBFZ doesn't have a precise date yet ("hopefully Spring" implies anywhere between March 20th to June 21st, if not even later), should i keep on making BnB/Advanced combo videos or should i wait for the patch release ?
With the amount of comments i get of people being confused about all the numbers and letters, i'm guessing most people don't look at the chart at 0:01 of each vids or look at the description so i will attempt to explain it here The numbers are your directional inputs: ↖️⬆️↗️ 7 8 9
⬅️🚹➡️ 4 5 6
↙️⬇️↘️ 1 2 3 So, 5 is the neutral position (meaning not pressing any direction) with 2 being Down, 8 being Up, 9 being Up + Forward etc The letters are the first letter of each normal move in this game, being Light (L), Medium (M), Heavy (H) and Special (S), you can also see these letters by looking at your left in training mode when having the display option "Show/Hide command history" turned on So something like 5L, means pressing Light once Something like 5LLL means pressing Light 3 times in a row, Light > Light > Light Something like 2H means pressing Down + Heavy Something like 236M means pressing Down > Down + Forward > Forward > Medium (quarter circle forward motion) Something like 214L means pressing Down > Down + Back > Back > Light (Quarter circle backward motion) j is short for Jump, it just means that the move is used in the air dj is short for Double Jump sj is short for Super Jump dl is short for Delay, it means that instead of cancelling something with the next move immediately, you wait a moment before doing so, (delaying your inputs) DR is short for Dragon Rush SD is short for Superdash
The numbers in parentesis after moves refers to the number of hits of said move For example: Bardock,Frieza, Jiren, Kefla, Kid Buu, Krillin, Kefla and Piccolo all have a Jump Medium (aerial medium) that has two hits if you do their jump in a combo medium and don't immediately cancels it, the second hit comes out on it's own, so something like jM(2) just means Jump Medium using boths hits of the jM
When an inputs is in between brackets, like [DR], it means holding the inputs until you cancels it with the following commands (when holding Dragon Rush, you get up to 31 hits instead of the default 21 hits) The chart below describs which buttons are equivalent to each letters, with the default button setting of the PS4 and the Xbox One Why are these numbers and letters used instead of a Console's buttons like the PS4, such as Square, Triangle, Circle etc ?
That is because not everyone plays with the default button setting, and not everyone use a regular Dualshock 4, so by using this "language", players who plays on different controllers (Keyboard, Arcade Stick, Hitbox, Piano, Fight pad, Joycon) can all understand what is said, even if they don't understand English (because this is also used by non english speakers, the letters can also be ABCD instead of LMHS in other games) Learning these will only help you understand notations, if you are a visual person and can remember which inputs leads to which moves (with your controller) for every single characters you won't need any of this, unless the combo / setup requires a delay somewhere that you can't see without playing a clip in slow motion of said combo
We reached 10 000 subscribers, thank you for supporting me !
I will keep posting DBFZ stuff, if you have any suggestions let me know
On a side note, by reading comments it seems like a lot of guys don’t like the current « meta » of the game (Bardock/GT Goku/Teen Gohan/Kid Buu, fuzzy loop etc), what changes would you like to see in the next balance patch ?
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Since the upcoming balance patch for DBFZ doesn't have a precise date yet ("hopefully Spring" implies anywhere between March 20th to June 21st, if not even later), should i keep on making BnB/Advanced combo videos or should i wait for the patch release ?
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With the amount of comments i get of people being confused about all the numbers and letters, i'm guessing most people don't look at the chart at 0:01 of each vids or look at the description so i will attempt to explain it here
The numbers are your directional inputs:
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ 4 5 6
↙️⬇️↘️ 1 2 3
So, 5 is the neutral position (meaning not pressing any direction) with 2 being Down, 8 being Up, 9 being Up + Forward etc
The letters are the first letter of each normal move in this game, being Light (L), Medium (M), Heavy (H) and Special (S), you can also see these letters by looking at your left in training mode when having the display option "Show/Hide command history" turned on
So something like 5L, means pressing Light once
Something like 5LLL means pressing Light 3 times in a row, Light > Light > Light
Something like 2H means pressing Down + Heavy
Something like 236M means pressing Down > Down + Forward > Forward > Medium (quarter circle forward motion)
Something like 214L means pressing Down > Down + Back > Back > Light (Quarter circle backward motion)
j is short for Jump, it just means that the move is used in the air
dj is short for Double Jump
sj is short for Super Jump
dl is short for Delay, it means that instead of cancelling something with the next move immediately, you wait a moment before doing so, (delaying your inputs)
DR is short for Dragon Rush
SD is short for Superdash
The numbers in parentesis after moves refers to the number of hits of said move
For example: Bardock,Frieza, Jiren, Kefla, Kid Buu, Krillin, Kefla and Piccolo all have a Jump Medium (aerial medium) that has two hits
if you do their jump in a combo medium and don't immediately cancels it, the second hit comes out on it's own, so something like jM(2) just means Jump Medium using boths hits of the jM
When an inputs is in between brackets, like [DR], it means holding the inputs until you cancels it with the following commands (when holding Dragon Rush, you get up to 31 hits instead of the default 21 hits)
The chart below describs which buttons are equivalent to each letters, with the default button setting of the PS4 and the Xbox One
Why are these numbers and letters used instead of a Console's buttons like the PS4, such as Square, Triangle, Circle etc ?
That is because not everyone plays with the default button setting, and not everyone use a regular Dualshock 4, so by using this "language", players who plays on different controllers (Keyboard, Arcade Stick, Hitbox, Piano, Fight pad, Joycon) can all understand what is said, even if they don't understand English (because this is also used by non english speakers, the letters can also be ABCD instead of LMHS in other games)
Learning these will only help you understand notations, if you are a visual person and can remember which inputs leads to which moves (with your controller) for every single characters you won't need any of this, unless the combo / setup requires a delay somewhere that you can't see without playing a clip in slow motion of said combo
5 years ago | [YT] | 613
View 52 replies
Kuwanger KRT
We reached 10 000 subscribers, thank you for supporting me !
I will keep posting DBFZ stuff, if you have any suggestions let me know
On a side note, by reading comments it seems like a lot of guys don’t like the current « meta » of the game (Bardock/GT Goku/Teen Gohan/Kid Buu, fuzzy loop etc), what changes would you like to see in the next balance patch ?
6 years ago | [YT] | 108
View 35 replies
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