Retro Game Mechanics Explained

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Retro Game Mechanics Explained

Watch out, in the dark you might find a bug!
Subspace and the entirety of the Super Mario Bros. 2 level format explained in an upcoming video, available now for Patreon supporters and YouTube channel members!

patreon.rgmechex.com/

4 months ago | [YT] | 586

Retro Game Mechanics Explained

You can make it through all of world 1 of Super Mario Bros. 2 without beating a single boss, but you need some clever tricks to make it happen. New video soon, and available now for channel members and patrons!

patreon.rgmechex.com/

8 months ago | [YT] | 690

Retro Game Mechanics Explained

I did end up making that followup video about Ms. Pac-Man and why I think Inky and Sue were not made to move randomly at the start of each level. There's a bunch of stuff to learn and explain about arcade hardware!

Available to watch right now on Patreon! patreon.rgmechex.com/

10 months ago | [YT] | 393

Retro Game Mechanics Explained

Ms. Pac-Man uses random number generation in a few extra ways. Let's take a look!

Available to watch right now on Patreon! patreon.rgmechex.com/

1 year ago | [YT] | 431

Retro Game Mechanics Explained

SMW has a bunch of old deprecated code left over, and in this video I take a look at some of it, which explains a few glitches you can trigger in the final release.

Available to watch right now on Patreon! patreon.rgmechex.com/

1 year ago (edited) | [YT] | 858