Here at WAYN Games, We Answer Your Need about Games.
We share knowledge about game making through well-structured tutorial series.
Provide updates on new and upcoming features.
We share our progress on tools we make to ease the game making process for everyone.
Achievements :
1st video : Sept. 9th 2022
100 subs : Oct. 16th 2022
200 subs : Nov. 3rd 2022
10th video : Nov 12th 2022
300 subs : Nov. 15th 2022
400 subs : Nov. 30th 2022
500 subs : Dec. 23rd 2022
1k subs : Aug. 11 2023
WAYN Games
When working with DOTS Content Archives, what is one of the primary advantages of using weak references to reference assets or entity scenes?
4 weeks ago | [YT] | 2
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WAYN Games
When do Bakers execute?
1 month ago | [YT] | 0
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WAYN Games
What is a “Baker” in ECS 1.0+?
1 month ago | [YT] | 1
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WAYN Games
Why do networked multiplayer games built with Unity’s Data‑Oriented Technology Stack (DOTS) often use the Unity Physics package instead of Havok Physics for Unity?
1 month ago | [YT] | 0
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WAYN Games
What does the SystemAPI provide in ECS 1.0+?
1 month ago | [YT] | 1
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WAYN Games
Which attribute is used to define when a system should update in relation to another system?
1 month ago | [YT] | 0
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WAYN Games
What does the term “World” refer to in ECS?
1 month ago | [YT] | 0
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WAYN Games
What does the SystemBase class provide compared to ISystem?
1 month ago | [YT] | 0
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WAYN Games
What is an EntityCommandBuffer used for?
1 month ago | [YT] | 3
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WAYN Games
Which ECS feature ensures deterministic simulation steps for physics and netcode?
1 month ago | [YT] | 1
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