I really thank all of the fanart, support, and love that Weathergirl John Doe has received
I know that I've definitely done some bad things in the past but seeing how many people support this concept has made me happy
I accept that she'll never come to forsaken, although I was very ecstatic in my period 1 history class when I saw her UST come out
So sorry for everyone who was still expecting for her to come out
This probably sounds a whole lot sadder than I tend to make it out to be but I don't think many people will be able to see this anyway
I probably should've asked animators/vfx artists/modelers to expand upon her concept, however I assumed the UST would be enough
That's a misfortune on my part
I appreciate everything that has been made of her
Of course, thank Flavor Foley for making weathergirl
I'm glad I introduced so many people to weathergirl
thank you!
CREDITS @Sk4rlet_Sorb3t on twt Unfortunately only found on Google Images and Facebook didn't provide the artist @ad2rian
on twt @n1o_ on YT @r3ii_satchi on tiktok @nbrxszy on twt
i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company
## General Dusekkar Changes/Additions (SUGGESTION)
* Plasma Beam's **startup reduced to 1.5** and makes you **35% slower.**
This is a pretty hard move to hit, and all it can do is make survivors 20% faster or killers 20% slower for 4 seconds. That's... not a lot, considering you are SO endangered while using it and the hitbox isn't easy to hit, either.
* Spawn Protection gives **1 second of slowness, but persists if you keep using it**, and makes you 50% slower.
Spawn Protection is so janky, why does it not shield two times yet? Even AFTER the update? It's really punishing to do, and you're required to be 100 studs away from the killer or be on high ground to use this.
* New ability added, dubbed **"Supercharge"**
This needs a charge of 3 to be used. You can charge up this ability by landing plasma beam, or shielding for more than 5 seconds.
After being charged, Dusekkar will infuse his staff with immense magical energy, causing his staff to become unstable. But, this will make his next ability stronger.
----
**Flowing Plasma** - The product of a supercharged Plasma Beam. On use, you will hold up your staff, it shaking, before unleashing a flowing stream of plasma for 3 seconds. You have Resistance II while using this. This flowing stream does 0.5 ticks per second, and each tick inflicts Slowness II to the killer for 2 seconds, or Speed II to survivors for 2 seconds. Since this is a consistent stream, this does mean you can hit the killer and survivor during it. Dusekkar is completely vulnerable while using this, this can be cancelled. (this is less effective the more dusekkars there are alive) This will end the supercharge. This goes on a 30 second cooldown after.
**Spawn's Grace** - Dusekkar lightly taps the bottom of his staff onto the ground, causing a constant forcefield to appear around him. Survivors can go inside the forcefield to gain Resistance II for as long as they are in it, and gain +10 overheal if they leave, or when this ends. This also heals them by +2 per second. **THIS BLOCKS PROJECTILES.** This lasts for 8 seconds. Dusekkar is completely vulnerable while using this, this can be cancelled. (this is less effective the more dusekkars there are alive. this cannot be used by two dusekkars at once) This will end the supercharge. This goes on a 50 second cooldown after.
**General Guest Changes** * New passive added, dubbed "I'll Save Them All" This works by increasing Guest's stun time by 0.25s for every survivor near him in a 30 stud radius, maximum to 1s more stun time.
* Block increases your hurtbox by 1.25x If you are COLLIDING/TOUCHING a teammate while blocking, they will become a part of YOUR hurtbox. They cannot be hurt under YOUR protection. This also makes you highest priority automatically, which it should be.
* Block gives you 2 seconds of Slowness/endlag instead of 4 Block is so punishing for no reason, and it just gives you a charge for punch, the worst stun, and you can choose to risk it all for a better reward, but the reward being so hard to hit. So much risk and for what? 0.25s more than a Shedletsky slash?
* Block inflicts Slowness I to the killer for 2 seconds instead of giving Guest Speed I for 4 seconds. Speed I to only Guest is selfish. Giving slowness makes it selfless. It shouldn't be that hard to understand
* Better rewards/Add rewards to the following: Add reward for bodyblocking, better reward for parrying
stray
I really thank all of the fanart, support, and love that Weathergirl John Doe has received
I know that I've definitely done some bad things in the past but seeing how many people support this concept has made me happy
I accept that she'll never come to forsaken, although I was very ecstatic in my period 1 history class when I saw her UST come out
So sorry for everyone who was still expecting for her to come out
This probably sounds a whole lot sadder than I tend to make it out to be but I don't think many people will be able to see this anyway
I probably should've asked animators/vfx artists/modelers to expand upon her concept, however I assumed the UST would be enough
That's a misfortune on my part
I appreciate everything that has been made of her
Of course, thank Flavor Foley for making weathergirl
I'm glad I introduced so many people to weathergirl
thank you!
CREDITS
@Sk4rlet_Sorb3t on twt
Unfortunately only found on Google Images and Facebook didn't provide the artist
@ad2rian on twt
@n1o_ on YT
@r3ii_satchi on tiktok
@nbrxszy on twt
@epicifiedd for making my theme come to life
https://www.youtube.com/watch?v=My9hj...
@FLAVORFOLEY for creating weathergirl
https://www.youtube.com/watch?v=M7VSE...
3 weeks ago (edited) | [YT] | 2
View 2 replies
stray
discord.gg/qmujmrUrkC
join my event server.. please… PLEASE WE NEED MORE PEOPLE… we have 60 people right now… we can make it a 100…
2 months ago | [YT] | 1
View 1 reply
stray
i really like her music btw you should support her
5 months ago | [YT] | 5
View 0 replies
stray
so this has to mean im awesome right
6 months ago | [YT] | 4
View 1 reply
stray
for those who are avid weatherdoe fans
6 months ago | [YT] | 10
View 3 replies
stray
I make the best cookies bro 😋 🤤
7 months ago | [YT] | 9
View 7 replies
stray
i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company i cant stop playing limbus company
7 months ago | [YT] | 6
View 1 reply
stray
rate the dusekkar changes
## General Dusekkar Changes/Additions (SUGGESTION)
* Plasma Beam's **startup reduced to 1.5** and makes you **35% slower.**
This is a pretty hard move to hit, and all it can do is make survivors 20% faster or killers 20% slower for 4 seconds. That's... not a lot, considering you are SO endangered while using it and the hitbox isn't easy to hit, either.
* Spawn Protection gives **1 second of slowness, but persists if you keep using it**, and makes you 50% slower.
Spawn Protection is so janky, why does it not shield two times yet? Even AFTER the update? It's really punishing to do, and you're required to be 100 studs away from the killer or be on high ground to use this.
* New ability added, dubbed **"Supercharge"**
This needs a charge of 3 to be used. You can charge up this ability by landing plasma beam, or shielding for more than 5 seconds.
After being charged, Dusekkar will infuse his staff with immense magical energy, causing his staff to become unstable. But, this will make his next ability stronger.
----
**Flowing Plasma** - The product of a supercharged Plasma Beam. On use, you will hold up your staff, it shaking, before unleashing a flowing stream of plasma for 3 seconds. You have Resistance II while using this. This flowing stream does 0.5 ticks per second, and each tick inflicts Slowness II to the killer for 2 seconds, or Speed II to survivors for 2 seconds. Since this is a consistent stream, this does mean you can hit the killer and survivor during it. Dusekkar is completely vulnerable while using this, this can be cancelled. (this is less effective the more dusekkars there are alive) This will end the supercharge. This goes on a 30 second cooldown after.
**Spawn's Grace** - Dusekkar lightly taps the bottom of his staff onto the ground, causing a constant forcefield to appear around him. Survivors can go inside the forcefield to gain Resistance II for as long as they are in it, and gain +10 overheal if they leave, or when this ends. This also heals them by +2 per second. **THIS BLOCKS PROJECTILES.** This lasts for 8 seconds. Dusekkar is completely vulnerable while using this, this can be cancelled. (this is less effective the more dusekkars there are alive. this cannot be used by two dusekkars at once) This will end the supercharge. This goes on a 50 second cooldown after.
7 months ago | [YT] | 6
View 1 reply
stray
my friend converted me into limbus company and I can’t stop playing help
7 months ago | [YT] | 10
View 2 replies
stray
rate the guest change suggestion
**General Guest Changes**
* New passive added, dubbed "I'll Save Them All"
This works by increasing Guest's stun time by 0.25s for every survivor near him in a 30 stud radius, maximum to 1s more stun time.
* Block increases your hurtbox by 1.25x
If you are COLLIDING/TOUCHING a teammate while blocking, they will become a part of YOUR hurtbox. They cannot be hurt under YOUR protection. This also makes you highest priority automatically, which it should be.
* Block gives you 2 seconds of Slowness/endlag instead of 4
Block is so punishing for no reason, and it just gives you a charge for punch, the worst stun, and you can choose to risk it all for a better reward, but the reward being so hard to hit. So much risk and for what? 0.25s more than a Shedletsky slash?
* Block inflicts Slowness I to the killer for 2 seconds instead of giving Guest Speed I for 4 seconds.
Speed I to only Guest is selfish. Giving slowness makes it selfless. It shouldn't be that hard to understand
* Better rewards/Add rewards to the following:
Add reward for bodyblocking, better reward for parrying
8 months ago | [YT] | 17
View 4 replies
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