I’m a deep voice having, buff heavy metal singer/guitarist who loves to talk s*** and joke with like minded badasses while we play some games. Come on in, beers on the table, help yourself, don’t mind the stains on the carpet.


The_Buff_Guy

We did it. Thank you all so fucking much! 🤘🖤

2 months ago | [YT] | 192

The_Buff_Guy

Since season 2, have you all noticed a massive nerf to the netcode? I find every other match laggy as hell, and this never occurred during season 1 for me. I have the best internet money can buy, so it’s not on my end. Is it just me?

3 months ago | [YT] | 26

The_Buff_Guy

ARMOR KING IS BACK! TEKKEN WILL SOON BE SICK AS AF AGAIN!

Oh and fahkumram looks cool, too 😒

3 months ago | [YT] | 59

The_Buff_Guy

So how’s your day going? Mine’s kinda fucked. And rammed.

4 months ago | [YT] | 41

The_Buff_Guy

SCHEDULE UPDATE:

Going forward, I’ll be streaming Tekken 8 Monday, Tuesday, Thursday, and most Fridays every week (aside from holidays and/or family related events where I’ll be indisposed). Every Wednesday will be a different game, most likely starting with resident evil series. I’m aware that 90% of you are here for Tekken, and I do realize that my numbers are going to TANK on Wednesday’s, but I have to keep my own mental health in mind. Tekken 8 is a mess right now, and I can’t stream it 5 days straight for 5+ hours a day in the shape that it’s in. I’m also reserving the occasional Friday for streaming other games, as well. Just in case this whole season 2 horse shit takes longer to fix than we all hope.

Much love, thank you all for the support, stay metal as fuck, and see you next stream 🤘🖤
-Buff

4 months ago | [YT] | 96

The_Buff_Guy

Time to rant. But I will be constructive. Buckle up.

Just 4 days before this post, I posted my lack of love for season 1 in a typical “buff guy”, vulgar display. I swear a lot. It’s who I am. And let’s be honest, season 1 was some of the worst balanced Tekken we have ever seen.

Now I’ve been a Tekken fan for going on 31 years. My first Tekken was literally brand new (at the time) arcade Tekken 1. I have been a fairly casual player, all things considered, for the vast majority of that time. But Tekken 7 inspired me to try to learn how to become a high level player. That inspiration carried on to Tekken 8 season 1. In other words, I’ve been around to see a lot. From the absolute “game changer” that broke the mold for fighting games forever that was Tekken 3, to the major backlash Tekken 4 received, to the beautiful return to form that was Tekken 5, as well as the masterpiece that ware Dark Resurrection. I was especially present for the releases of Tekken 6 and Tag 2, the game that nearly killed the franchise. I’ve seen a lot go down in Tekken’s history.

With Tekken 8 season 1, I’ll admit I wasn’t happy for really most of it. Kazuya didn’t even have access to his left arm until patch 1.05. Dragunov, jin, Nina, the bears, and yoshimitsu were dominating ranked matches the entire year. And the competitive environment was more often boring than not due to the constant sighting of the exact same 10 or fewer characters all year long. However, with the release of Season 2, they have done something to Tekken that I never imagined they’d even entertain the idea of doing. They have completely butchered the game of any nuance, intrigue, learning enjoyment, and long term fun as a whole. Tekken Tag Tournament 2 nearly killed this franchise. And despite that fact, I will go ahead and say that Tekken 8 - Season 2 is the WORST thing to ever happen to Tekken. So much so that the news of this season’s disastrous debut has crossed over beyond fighting game media, beyond video game media, and into the mainstream media itself. It’s truly astonishing.

What did they do that was positive? Because let’s be honest, season 2 does come with its share of positives. Chip damage was universally nerfed from 30% to 25%. Not nearly as big a nerf as necessary, should go down to 10% or even 5%, in my opinion. But it’s a good start. Sidestepping was buffed, as it can be buffered now and feels amazing to do. You can also, for the first time in the franchise’s history, sidestep into the foreground from a crouching position. Yes, that hasn’t been a thing in 30 years, and now it finally is. The best change in season 2 by far. Ranked point distribution now makes perfect sense. No more point win or loss streak. No more abusing the system to rank up. You earn the rank you rightfully deserve, and that’s that. Ranks matter again. Ranks were reset, so Blue Ranks Are high level Tekken players again. All seems right with the world?

Nope. The negatives include input bugs where you are given involuntary ghost inputs that you did not authorize, or your inputs will be outright ignored by the system in general. Whether this is due to the new buffer system, who knows? But it’s a widespread complaint that wasn’t there in season 1, so perhaps it’s an issue with season 2’s coding? On top of that bug, Jack and Paul have been bugged. Jack can infinite loop you at the wall on the ground with his stomp ground pound, plus he has his unbeatable 2,1,uf,1+2 string That has literally zero Counter Play, and that you can also loop until you kill your opponent. Paul gets guaranteed ws3,2 every time you block a f1+2, which can wall splat into ridiculous damage. And all you did was block. Insane, but there will be an emergency patch soon that’ll supposedly fix these issues.

Now for the part that is by far the worst thing they have ever done in the history of this franchise. The thing that’s intentionally done by the developers to target a very casual audience, but executed in the worst way possible. They have consolidated EVERY character archetype in the game into ONE single archetype. Everyone, aside from 2-3 characters, is a bulldog, rushdown style character. Everyone has a running move that’s plus on block to close the neutral quickly and safely.

Everyone is given insane homing moves, which outright removes the entire purpose of buffing sidesteps. If you’re going to improve lateral movement, why are you then adding in safe or plus on block homing attacks that PREVENT sidestepping entirely? Why do you force the defender into situations where they cannot utilize lateral movement at all to dodge the following attack because the attack they just blocked leaves them at such a frame disadvantage? Why do SO MANY MOVES track more than they should? Why is sidestepping all but useless in the biggest 3D fighting game of all time? THREE DIMENSIONAL - meaning sidestepping into the 3rd dimension should have A LOT of practical use to it. Right now, it has next to none. And it’s never been THIS bad. Sidestepping MUST be larger and the new homing attacks (at the very least) MUST be reverted to linear moves. Otherwise the 3D aspect of this game simply doesn’t exist. We might as well be playing street fighter. And I didn’t sign up to play a 2D fighting game when I bought Tekken 8.

The Oki system is basically gone. They’ve removed all the interesting tech that made Tekken 8 just that Little Bit more interesting, like Lee’s wall combo tech, or kazuya’s semi-guaranteed steel pedal after a f4 spike, or Jin’s semi-guaranteed cd1 after certain setups, etc. These are all gone. Why? What purpose did this serve other than dumbing the game down entirely? Casuals weren’t making use of these tools. So if your goal is to appeal to more casuals, why are you punishing the veterans who want to be a little more creative? This serves no purpose other than to make it easier for casual players to get up safely off the ground. It’s a slap in the face to the long time fans.

They have stripped characters of their weaknesses. Tekken is about circumventing the offence of the character you’re up against by learning what their weaknesses are, exploiting them, and doing it in a fun and often stylish way. The characters are DEFINED by their weaknesses. Their weaknesses make them interesting, because it also means the player has to learn exactly how to work around their own character’s weakness once they know their opponent has identified how to play around them. This is TEKKEN. This is the essence of why we love this franchise. We get to use our brains in fun and creative ways, and it looks badass as hell when we’re successful.

If you take a character like my main Kazuya, he had very defined weaknesses that everyone and their dog knew about due to his 30 legacy with the exact same style of play. You sidewalk him to the left to dodge most of his vortex pressure, and you get in his face using fast pokes and pressure tools to make sure he can’t use his good moves to knock you down since he’s very slow, and has horrible neutral at ranges 0-2. But when you give kazuya a homing mid with zero risk whatsoever that wall splats in heat, and even gives him heat back so he can freely repeat the process, you have removed half of that character’s Counter Play, and half of his identity. You don’t give kazuya a SAFE homing mid! His homing attacks REQUIRE that there’s risk to using them, be it being unsafe on block like df2 or ws2, or being slow to come out and susceptible to interrupt, like ws3. Now the kazuya doesn’t have to wave dash to safely realign with a stepping opponent, he just has to press uf1 and they aren’t stepping anywhere. No risk to kazuya whatsoever. FUCK this entire concept. That’s not Tekken! And that’s only kazuya! It gets even MORE egregious than that with most of the other characters in this game and how utterly mutilated their identities have become!

Stripping the characters of what made them unique, identifiable, and interesting, is stripping Tekken of what made it fun in the first place. You’ve reduced this amazing, deep, complex game that people are willing to devote their entire lives to, and make a career out of, to a game that is simply for the most casual of casuals. People who will try the game out, enjoy winning until they start losing, then put it down for a few weeks, if they ever even pick it up again. Is that what Tekken is now? A casual party game where you and your friends just mash buttons until someone gets bored and then ok, on to call of duty now? The devout legacy players can just go fuck ourselves? No more tournament environments where anything truly memorable can happen ever again because solid defence is punished so much harder than random, relentless offence?

Tekken isn’t just a game to me. It’s a part of who I am. It’s been close to me in my life for longer than most PEOPLE have been close to me in my life. It’s part of my career. It’s gotten me through some terrible times in life, and has been there through the best of times in my life. In some cases, it was the main reason some of those times WERE the best. I LOVE TEKKEN! But not what it’s become. I didn’t think it was possible for a video game to do it, but season 2 has truly broken my heart.

5 months ago | [YT] | 217

The_Buff_Guy

Get fucked, season 1.🖕🏻 Wasn’t nice knowing you. Hope you burn in hell even though hell doesn’t exist.
Season 2 looks scary, but I’ll see you guys on stream as soon as the update and patch notes drop. Tune in and we’ll go over every single change to every single character together 🤘🖤

5 months ago | [YT] | 50

The_Buff_Guy

Should they have released the season 2 patch notes during the Tekken talk, or is it smarter to release them with the update?

6 months ago | [YT] | 7

The_Buff_Guy

https://youtu.be/JglSFIwRUTs?si=8job4...

Song 12 off the new album is the final track! I covered this with 2 other amazing musicians, so be sure to check out their bands. Links are in the description.

The full album is out officially everywhere tomorrow, so check it out on Spotify, Apple Music, or wherever you prefer to rock out. Much love, and stay tuned for more Tekken videos 🖤🤘
-Buff

7 months ago | [YT] | 8

The_Buff_Guy

https://youtu.be/814It-YBPoM?si=3Q7L-...

Song 11 off my new album is the biggest face ripper on the album 🤘🖤 enjoy and much love everyone. Next song will be posted tomorrow, and then the full album officially launches everywhere on February 1!

7 months ago | [YT] | 10