local remote = game.ReplicatedStorage:WaitForChild("SammyEventRemote") local player = game.Players.LocalPlayer
local KEY = Enum.KeyCode.F -- ← CHANGE THIS TO ANY KEY YOU WANT
game:GetService("UserInputService").InputBegan:Connect(function(input, gp) if gp then return end -- ignore if player is typing if input.KeyCode == KEY then remote:FireServer(player) end end)
local sammy = script.Parent local hrp = sammy:WaitForChild("HumanoidRootPart") local humanoid = sammy:WaitForChild("Humanoid")
local snapAnim = humanoid:LoadAnimation(sammy:WaitForChild("SnapAnimation"))
-- Event objects local crabRave = workspace:WaitForChild("CrabRaveMusic") local discoFolder = workspace:WaitForChild("DiscoLights") local djEffect = workspace:WaitForChild("DJSystem")
-- Settings local zoomTime = 1.2 -- how fast the camera zooms in local zoomDistance = 6 -- camera distance from sammy
local function activateSammyEvent(player) local plr = player local cam = workspace.CurrentCamera cam.CameraType = Enum.CameraType.Scriptable
-- Camera zooms on sammy for i = 1, 30 do cam.CFrame = hrp.CFrame * CFrame.new(0, 2, zoomDistance) task.wait(zoomTime / 30) end
-- Play snap animation snapAnim:Play()
task.wait(0.4) -- timing before the snap happens
--------------------------------------------- -- SNAP EVENT: Crab Rave + Disco + DJ Trigger ---------------------------------------------
if crabRave then crabRave:Play() end
-- Turn on all disco lights for _, light in pairs(discoFolder:GetChildren()) do if light:IsA("PointLight") or light:IsA("SpotLight") then light.Enabled = true end end
-- Enable DJ system if djEffect:IsA("Folder") then for _, obj in pairs(djEffect:GetChildren()) do if obj:IsA("ParticleEmitter") then obj.Enabled = true end if obj:IsA("Sound") then obj:Play() end end end
-- Restore camera task.wait(1) cam.CameraType = Enum.CameraType.Custom end
-- CALL THIS REMOTELY WHEN SAMMY GETS ACTIVATED game.ReplicatedStorage:WaitForChild("SammyEventRemote").OnServerEvent:Connect(activateSammyEvent)
Get the animation ID from your snap animation and paste it in the Animation object.
---
📌 STEP 2 — Make a “SammyEvent” script
Put a Script inside Sammy called SammyEventScript and paste this:
local sammy = script.Parent local hrp = sammy:WaitForChild("HumanoidRootPart") local humanoid = sammy:WaitForChild("Humanoid")
local snapAnim = humanoid:LoadAnimation(sammy:WaitForChild("SnapAnimation"))
-- Event objects local crabRave = workspace:WaitForChild("CrabRaveMusic") local discoFolder = workspace:WaitForChild("DiscoLights") local djEffect = workspace:WaitForChild("DJSystem")
-- Settings local zoomTime = 1.2 -- how fast the camera zooms in local zoomDistance = 6 -- camera distance from sammy
local function activateSammyEvent(player) local plr = player local cam = workspace.CurrentCamera cam.CameraType = Enum.CameraType.Scriptable
-- Camera zooms on sammy for i = 1, 30 do cam.CFrame = hrp.CFrame * CFrame.new(0, 2, zoomDistance) task.wait(zoomTime / 30) end
-- Play snap animation snapAnim:Play()
task.wait(0.4) -- timing before the snap happens
--------------------------------------------- -- SNAP EVENT: Crab Rave + Disco + DJ Trigger ---------------------------------------------
if crabRave then crabRave:Play() end
-- Turn on all disco lights for _, light in pairs(discoFolder:GetChildren()) do if light:IsA("PointLight") or light:IsA("SpotLight") then light.Enabled = true end end
-- Enable DJ system if djEffect:IsA("Folder") then for _, obj in pairs(djEffect:GetChildren()) do if obj:IsA("ParticleEmitter") then obj.Enabled = true end if obj:IsA("Sound") then obj:Play() end end end
-- Restore camera task.wait(1) cam.CameraType = Enum.CameraType.Custom end
-- CALL THIS REMOTELY WHEN SAMMY GETS ACTIVATED game.ReplicatedStorage:WaitForChild("SammyEventRemote").OnServerEvent:Connect(activateSammyEvent)
---
📌 STEP 3 — Create the RemoteEvent
In ReplicatedStorage, create:
SammyEventRemote (RemoteEvent)
This lets you activate Sammy from any script, button, trigger, etc.
---
📌 STEP 4 — How to trigger the event
Example LocalScript (e.g., button press, proximity prompt, boss activation):
local remote = game.ReplicatedStorage:WaitForChild("SammyEventRemote") local player = game.Players.LocalPlayer
-- Example activation: wait(2) remote:FireServer(player)
Replace the trigger with whatever your game uses.
---
🎉 WHAT THIS SYSTEM ALREADY DOES
✔ Camera zooms into Sammy ✔ Sammy plays finger-snap animation ✔ On snap: ▸ plays Crab Rave ▸ turns on disco lights ▸ enables DJ system ✔ Restores camera after the cutscene
---
⭐ Want it even closer to Steal a Brainrot?
I can add: ✨ Camera shake ✨ Slow-motion effect before snap ✨ Screen blur ✨ Auto-sync lights to Crab Rave beat ✨ Sammy teleporting behind the player
local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local ReplicatedStorage = game:GetService("ReplicatedStorage")
local function IsSaturday() -- os.date("*t").wday: Sunday = 1, Monday = 2, ... Saturday = 7 local day = os.date("*t").wday return day == 7 end
local function ActivateSaturdayEvent() print("Saturday Event Mode ACTIVATED")
-- Global chat message for _, player in ipairs(Players:GetPlayers()) do player:SendNotification({ Title = "Saturday Event!", Text = "Special rewards activated!", Duration = 5 }) end
-- Example: give boosts for _, player in ipairs(Players:GetPlayers()) do local leaderstats = player:FindFirstChild("leaderstats") if leaderstats and leaderstats:FindFirstChild("Coins") then leaderstats.Coins.Value += 500 -- giveaway reward end end
-- Example remote event for client-side fireworks local event = ReplicatedStorage:FindFirstChild("SaturdayEvent") if event then event:FireAllClients() end end
local function DeactivateSaturdayEvent() print("Saturday Event Mode OFF") Lighting.ColorShift_Top = Color3.new(0, 0, 0) end
-- Main loop: check every 60 seconds while true do if IsSaturday() then ActivateSaturdayEvent() else DeactivateSaturdayEvent() end wait(60) end
caaaal123
The fact that callums using the white glock from ep 3 is insane!
4 weeks ago | [YT] | 0
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caaaal123
SOME IDIOT HAS COPIED ME AND VLOGS GAME IM SICK OF IT
1 month ago | [YT] | 0
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caaaal123
did a 500 word story test at my school guess what ITS BACK
1 month ago | [YT] | 0
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caaaal123
1 month ago | [YT] | 0
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caaaal123
local remote = game.ReplicatedStorage:WaitForChild("SammyEventRemote")
local player = game.Players.LocalPlayer
local KEY = Enum.KeyCode.F -- ← CHANGE THIS TO ANY KEY YOU WANT
game:GetService("UserInputService").InputBegan:Connect(function(input, gp)
if gp then return end -- ignore if player is typing
if input.KeyCode == KEY then
remote:FireServer(player)
end
end)
2 months ago | [YT] | 0
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caaaal123
local remote = game.ReplicatedStorage:WaitForChild("SammyEventRemote")
local player = game.Players.LocalPlayer
-- Example activation:
wait(2)
remote:FireServer(player)
2 months ago | [YT] | 0
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caaaal123
local sammy = script.Parent
local hrp = sammy:WaitForChild("HumanoidRootPart")
local humanoid = sammy:WaitForChild("Humanoid")
local snapAnim = humanoid:LoadAnimation(sammy:WaitForChild("SnapAnimation"))
-- Event objects
local crabRave = workspace:WaitForChild("CrabRaveMusic")
local discoFolder = workspace:WaitForChild("DiscoLights")
local djEffect = workspace:WaitForChild("DJSystem")
-- Settings
local zoomTime = 1.2 -- how fast the camera zooms in
local zoomDistance = 6 -- camera distance from sammy
local function activateSammyEvent(player)
local plr = player
local cam = workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
-- Camera zooms on sammy
for i = 1, 30 do
cam.CFrame = hrp.CFrame * CFrame.new(0, 2, zoomDistance)
task.wait(zoomTime / 30)
end
-- Play snap animation
snapAnim:Play()
task.wait(0.4) -- timing before the snap happens
---------------------------------------------
-- SNAP EVENT: Crab Rave + Disco + DJ Trigger
---------------------------------------------
if crabRave then crabRave:Play() end
-- Turn on all disco lights
for _, light in pairs(discoFolder:GetChildren()) do
if light:IsA("PointLight") or light:IsA("SpotLight") then
light.Enabled = true
end
end
-- Enable DJ system
if djEffect:IsA("Folder") then
for _, obj in pairs(djEffect:GetChildren()) do
if obj:IsA("ParticleEmitter") then obj.Enabled = true end
if obj:IsA("Sound") then obj:Play() end
end
end
-- Restore camera
task.wait(1)
cam.CameraType = Enum.CameraType.Custom
end
-- CALL THIS REMOTELY WHEN SAMMY GETS ACTIVATED
game.ReplicatedStorage:WaitForChild("SammyEventRemote").OnServerEvent:Connect(activateSammyEvent)
2 months ago | [YT] | 0
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caaaal123
Got it — you want the Sammy Event Cutscene:
When Sammy activates:
1. Camera zooms in on Sammy
2. He plays a snap animation
3. After the snap → events start:
Crab Rave music
Disco lights
DJ effects
Anything else you want
I’ll give you a clean, plug-and-play system you can drop into Roblox Studio.
---
✅ FULL SAMMY SNAP CUTSCENE SYSTEM
📌 STEP 1 — Sammy Setup
In the workspace:
Your Sammy model needs:
Humanoid
HumanoidRootPart
An Animation inside Sammy called SnapAnimation
Example:
Sammy
├─ Humanoid
├─ HumanoidRootPart
└─ SnapAnimation (Animation object)
Get the animation ID from your snap animation and paste it in the Animation object.
---
📌 STEP 2 — Make a “SammyEvent” script
Put a Script inside Sammy called SammyEventScript and paste this:
local sammy = script.Parent
local hrp = sammy:WaitForChild("HumanoidRootPart")
local humanoid = sammy:WaitForChild("Humanoid")
local snapAnim = humanoid:LoadAnimation(sammy:WaitForChild("SnapAnimation"))
-- Event objects
local crabRave = workspace:WaitForChild("CrabRaveMusic")
local discoFolder = workspace:WaitForChild("DiscoLights")
local djEffect = workspace:WaitForChild("DJSystem")
-- Settings
local zoomTime = 1.2 -- how fast the camera zooms in
local zoomDistance = 6 -- camera distance from sammy
local function activateSammyEvent(player)
local plr = player
local cam = workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
-- Camera zooms on sammy
for i = 1, 30 do
cam.CFrame = hrp.CFrame * CFrame.new(0, 2, zoomDistance)
task.wait(zoomTime / 30)
end
-- Play snap animation
snapAnim:Play()
task.wait(0.4) -- timing before the snap happens
---------------------------------------------
-- SNAP EVENT: Crab Rave + Disco + DJ Trigger
---------------------------------------------
if crabRave then crabRave:Play() end
-- Turn on all disco lights
for _, light in pairs(discoFolder:GetChildren()) do
if light:IsA("PointLight") or light:IsA("SpotLight") then
light.Enabled = true
end
end
-- Enable DJ system
if djEffect:IsA("Folder") then
for _, obj in pairs(djEffect:GetChildren()) do
if obj:IsA("ParticleEmitter") then obj.Enabled = true end
if obj:IsA("Sound") then obj:Play() end
end
end
-- Restore camera
task.wait(1)
cam.CameraType = Enum.CameraType.Custom
end
-- CALL THIS REMOTELY WHEN SAMMY GETS ACTIVATED
game.ReplicatedStorage:WaitForChild("SammyEventRemote").OnServerEvent:Connect(activateSammyEvent)
---
📌 STEP 3 — Create the RemoteEvent
In ReplicatedStorage, create:
SammyEventRemote (RemoteEvent)
This lets you activate Sammy from any script, button, trigger, etc.
---
📌 STEP 4 — How to trigger the event
Example LocalScript (e.g., button press, proximity prompt, boss activation):
local remote = game.ReplicatedStorage:WaitForChild("SammyEventRemote")
local player = game.Players.LocalPlayer
-- Example activation:
wait(2)
remote:FireServer(player)
Replace the trigger with whatever your game uses.
---
🎉 WHAT THIS SYSTEM ALREADY DOES
✔ Camera zooms into Sammy
✔ Sammy plays finger-snap animation
✔ On snap:
▸ plays Crab Rave
▸ turns on disco lights
▸ enables DJ system
✔ Restores camera after the cutscene
---
⭐ Want it even closer to Steal a Brainrot?
I can add: ✨ Camera shake
✨ Slow-motion effect before snap
✨ Screen blur
✨ Auto-sync lights to Crab Rave beat
✨ Sammy teleporting behind the player
Just tell me what effects you want added!
2 months ago | [YT] | 0
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caaaal123
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local event = ReplicatedStorage:WaitForChild("SaturdayEvent")
event.OnClientEvent:Connect(function()
-- Fireworks for event
local part = Instance.new("Part")
part.Anchored = true
part.Size = Vector3.new(1,1,1)
part.Position = workspace.CurrentCamera.CFrame.Position + Vector3.new(0,10,0)
part.Parent = workspace
local explosion = Instance.new("Explosion")
explosion.BlastPressure = 0
explosion.BlastRadius = 0
explosion.Position = part.Position
explosion.Parent = workspace
game:GetService("Debris"):AddItem(part, 5)
end)
2 months ago | [YT] | 0
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caaaal123
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local function IsSaturday()
-- os.date("*t").wday: Sunday = 1, Monday = 2, ... Saturday = 7
local day = os.date("*t").wday
return day == 7
end
local function ActivateSaturdayEvent()
print("Saturday Event Mode ACTIVATED")
-- Global chat message
for _, player in ipairs(Players:GetPlayers()) do
player:SendNotification({
Title = "Saturday Event!",
Text = "Special rewards activated!",
Duration = 5
})
end
-- Example: give boosts
for _, player in ipairs(Players:GetPlayers()) do
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats and leaderstats:FindFirstChild("Coins") then
leaderstats.Coins.Value += 500 -- giveaway reward
end
end
-- Example: change lighting
Lighting.ColorShift_Top = Color3.fromRGB(255, 200, 50)
-- Example remote event for client-side fireworks
local event = ReplicatedStorage:FindFirstChild("SaturdayEvent")
if event then
event:FireAllClients()
end
end
local function DeactivateSaturdayEvent()
print("Saturday Event Mode OFF")
Lighting.ColorShift_Top = Color3.new(0, 0, 0)
end
-- Main loop: check every 60 seconds
while true do
if IsSaturday() then
ActivateSaturdayEvent()
else
DeactivateSaturdayEvent()
end
wait(60)
end
2 months ago | [YT] | 0
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