My name is Kai Kostack, I'm 3D generalist from Berlin specialized in destruction physics. On this channel you'll find:
- Physics based art
- Scientific simulations & visualizations
Most videos are made purely with open source software such as Blender and Gimp.
Over the years I had some influential help that I would like to mention:
Martin Felke - Blender coder who wrote the tool known as Fracture Modifier (FM) a lot of my videos made use of.
youtube.com/user/scorpion8182
Dipl. Arch. ETH Oliver Walter - Research partner for the Bullet Constraints Builder (BCB) software and related videos.
youtube.com/channel/UCou_5dRApxEwth5TMImKPXQ
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Kostack Studio
Still a little more waiting...
The final rendering is taking a bit longer than expected, so it will be a few more days before the full video is ready.
Final rendering sometimes reveals small things that aren't obvious while working on the scene—something missing, a wrong material, or an object getting clipped by the camera. In those cases, there's no shortcut: the affected shots have to be fixed and rendered again.
Some of the cameras in this video are also quite tricky. A few of them move right through the middle of the falling debris, so they have to be positioned very carefully to capture the action without getting hit. It sounds simple, but getting these shots to work can be surprisingly difficult.
To make the wait a little shorter, I've uploaded another finished minute for channel members, featuring the complete collapse sequence from a second perspective.
This is actually one of these difficult shots. The camera moves through the interior of the tower while the collapse is happening around it.
The full video is still coming for everyone, with all perspectives included. Just a little more patience!
1 week ago | [YT] | 8
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Kostack Studio
Every perspective has its own sound.
One unusual aspect of this project is that changing a camera perspective doesn't just mean rendering the images again—the audio has to be regenerated as well.
Just like in Part 1, the sound is generated individually for each shot, taking the camera position into account. The system analyzes the movement of the simulated geometry and derives collision events from it, then turns these into sounds with distance attenuation, frequency filtering, and stereo positioning.
This means each perspective gets its own spatially matching soundtrack. A change in camera position can therefore require both the visuals and the corresponding audio to be regenerated.
The good news is that all perspectives are now done. What's left is mostly polishing and final cut.
1 week ago | [YT] | 151
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Kostack Studio
Working with a really big simulation model.
The model has over 21 million vertices—almost three times as many as the first simulation. Its point-cache file alone is 460 GB in size.
The model grew considerably because it had to include the complete geometry resulting from the first simulation, along with WTC 7 and the adjacent pedestrian bridge.
This also created a practical problem: even under ideal conditions, changing a single frame took at least four seconds. That was simply too slow for working comfortably with the scene.
To make the project more manageable, a proxy model had to be created containing only faces above a specified minimum size, along with its own animation cache. This reduced the point-cache size to 76 GB and brought frame changes down to around half a second, making the scene much easier to work with.
The image shows the proxy model in the viewport. What's surprising is how complete it still looks, even though a large portion of the original geometry is no longer there. At first glance, there are hardly any visible gaps.
The final video will, of course, be rendered using the complete model. The proxy is only used while working on the scene—for things like setting up cameras, lighting, and other scene work.
2 weeks ago | [YT] | 277
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Kostack Studio
A seamless continuation.
The new simulation begins exactly where the first part of WTC Simulation 2025 ended. The final simulation result of the South Tower was transferred directly into the North Tower simulation, becoming part of its starting geometry and allowing the debris and surrounding scene to continue seamlessly into the next phase.
And there's another interesting detail: the debris from the first simulation remains fully dynamic, continuing to react and interact with the collapse of the North Tower.
This image shows the starting point of the new simulation.
As for the progress: the simulation is complete, and the full video is now in the final rendering stage. It should only take a few more days before it's ready.
Channel members can already watch a preview featuring the first finished minute and a complete simulated sequence from one perspective. The finished video, as usual, will be available to everyone.
3 weeks ago | [YT] | 167
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Kostack Studio
The North Tower simulation is complete—yay!
The video is still rendering, so I’ll likely need a few more days before the full version is ready.
For the truly impatient channel members, I’m uploading the first finished minute of the new video right now, featuring a complete simulated collapse sequence from one perspective.
The full video, including all perspectives, will be available to everyone in a few days—as soon as the rendering is finished.
3 weeks ago | [YT] | 265
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Kostack Studio
A new documentary is coming soon: 32 Frames: A 9/11 Mystery.
The film follows the investigation into 32 unreleased photographs recovered from the World Trade Center rubble after 9/11. I had the opportunity to contribute a small amount of footage to the project, and here is the first trailer.
According to the filmmakers, the documentary is expected to be released before the anniversary.
2 months ago | [YT] | 115
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Kostack Studio
The new Blender Open Movie "Singularity" is out. The Blender Studio went fully stylized this time, utilizing Geometry Nodes and custom brushstroke tools for a unique watercolor look. 🌌
Like all Blender Open Movies, the entire production files, assets, and software updates are shared openly with the community, driving the development of the tool itself.
4 months ago | [YT] | 11
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Kostack Studio
The creator behind the YouTube channel DzungBlenderDestruction, from Vietnam, used our BCB software to run simulations of this triple-tower skyscraper concept. The model includes multiple connecting bridges at different heights. This video shows the results, exposing the structure to various earthquakes and an airplane impact. You can find more of their simulation videos on their channel—feel free to check them out.
#BCB #Simulation #StructuralEngineering
4 months ago | [YT] | 18
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