Blackline Interactive

I am a 19-year-old Graphics Developer and Universal Creator focused on real-time rendering, custom graphics algorithms, and game concept architecture.

Open to career opportunities and creative technical collaborations.


Blackline Interactive

Black Engine with Spatium Radiance Cascades Global Illumination

Without TAA, SSGI, DDGI, Voxels, or other…

Works on: C++, SDL3, Apple Metal
(support for OpenGL, Vulkan later)

And other libraries in the list.

The lightweight and fast architecture of the engine, combined with my Spatium RC GI, which demonstrates equally impressive performance, will allow me to showcase what can be built and what level of graphical fidelity can be achieved with nothing more than enough ideas and unconventional solutions.

If the industry isn’t accepting me right now, then I’ll try to make the industry come calling for me. XD

‪@unity‬ ‬‪@UnrealEngine‬ ‬‪@AMD‬ ‪@arm‬‬ ‪@Apple‬ ‪@IGN‬ ‪@Ubisoft‬ ‪@electronicarts‬ ‪@KOJIMAPRODUCTIONS‬ ‪@BlooberTeamSA‬ ‪@ThisIsMaverickGames‬‬ ​‪@XBOX‬ ‪@EpicGamesStore‬

1 day ago (edited) | [YT] | 30

Blackline Interactive

500🥳🎊🎊

2 days ago | [YT] | 20

Blackline Interactive

Radiance Cascades Global Illumination

1 week ago | [YT] | 11

Blackline Interactive

100 💯🎊🥳

1 month ago | [YT] | 8

Blackline Interactive

99👀

1 month ago | [YT] | 7

Blackline Interactive

The amazing progress of PS2Recomp🤩

2 months ago | [YT] | 7

Blackline Interactive

Thank you all for the 80 followers!🥳

4 months ago | [YT] | 6