I create, make tutorials, and cover the news for all things Fortnite Creative and UEFN!

I push for innovation in the creative scene. If you haven't noticed, everything feels the same these days. I want to change that.

How exactly, you may be wondering? By making easy to intermediate tutorials for new or experienced Fortnite Creators to follow to improve their islands. I also keep you updated on the news surrounding FNC and UEFN.

Beyond tutorials, I’m the creator behind Dreamlands and Dreamlands 2 with unique characters like Joe, a humble pizza extraordinaire, and Kreply, a curious pawnshop owner. Dreamlands is a large-scale Fortnite Creative/UEFN story-driven map series. It blends cinematic storytelling, exploration, and combat with a unique lore players unravel as they progress. Dreamlands isn’t just a map, it’s a narrative experience with custom environments, dialogue, and mechanics that push UEFN beyond its limits.

So stop reading this and go watch/play some of my stuff!


Howtwoboss

Today's update video is out now!

8 hours ago | [YT] | 2

Howtwoboss

We got an update from Epic on the ongoing improvements to Iteration/Stability times in UEFN. Here's everything important.

⬆️Push Changes time down 40% and up to 70% down for bigger projects, thanks to incremental cooking and other things.

🐛 "We expanded developer-made island testing, tightened our regression escalation process, and improved root cause analysis. The result: significant improvements through 40.00 and 41.00, measurable across two key metrics: Defect Escape Rate (DER) and Major Defect Escapes."

You can see this in the graphic below. DER or Deflect Escape Rate basically means the percentage of bugs that aren't found. There has been about a 3x decrease in bugs slipping through! Very nice!

39% -> 12% for normal bugs
12% -> 4% for major bugs

⭐Stability Improvements in the future,

- Scene Graph
- Join-in-progress ( JIP )
- Custom UI/UMG
- Validation and publishing
- Matchmaking

Epic also said what they are actively focusing on right now,

🤖"Expanding automation coverage for Scene Graph and JIP workflows"
( So either AI assistant improvements, or they have some sort of auto-debugger )

📈"Increasing developer-scale testing earlier in release cycles"
( More dev islands are being used to spot bugs )


💪"Strengthening release review criteria for high-risk changes"
( For big changes, they are raising the bar for what is acceptable before release)


🔍"Improving visibility into known regressions and future-targeted fixes"
(So even more info on upcoming bugs and when fixes are coming

Lastly, Epic said,

"We’ll continue to be upfront about where challenges remain—developers deserve honesty about the complexity of the tools. What we can commit to is continuing to improve detection of high-impact regressions, communicating more transparently, and sharing the actual data behind the work.

Thank you for continuing to build with UEFN and for the feedback, bug reports, and stability survey responses that help shape these priorities."

You can read the full post here.

forums.unrealengine.com/t/uefn-iteration-time-stab…


Let me know what you think! There's 100 percent a lot more areas Epic need to work on, like scene graph crashes or other stability problems, but it seems we're getting there.

1 day ago (edited) | [YT] | 26

Howtwoboss

We got new details on the Discover Revamp announced yesterday at the State of Unreal livestream, and also a look at new Quests!

1 week ago | [YT] | 3

Howtwoboss

FULL UNREAL FEST BREAKDOWN OUT NOW

1 week ago | [YT] | 7

Howtwoboss

Unreal Fest is live now!
https://www.youtube.com/watch?v=9ikOo...

1 week ago | [YT] | 3

Howtwoboss

Virtual Pointers / Cursors tutorial is out now!
https://youtu.be/T-EbS8kuRLg?si=9qz-I...

1 week ago | [YT] | 31

Howtwoboss

I'm back! A Virtual Pointers (Cursors) tutorial should be out tomorrow!

Covers UI interaction and Scene Graph editing using virtual pointers through raycasting. It's still experimental, so no publishing with it yet, but it's really cool!

Also, Unreal Fest is on the 17th! Don't forget! I won't be covering it live, but I will do a recap and give my thoughts on all the announcements quite soon after.

1 week ago (edited) | [YT] | 66

Howtwoboss

While I wanted to cover a lot of the stuff from the update, like all the scene graph features and sick kicks and so on, I'm going to be busy until the 11th! So don't expect any tutorials until then!

Once I'm back, I'll cover everything leading up to Unreal Fest on the 17th! If you have any tutorials you want to see, let me know!

I already covered custom weapons if you missed it, though!

2 weeks ago (edited) | [YT] | 3

Howtwoboss

My tutorial on Custom Weapons is out now!

2 weeks ago | [YT] | 8

Howtwoboss

We got a pretty chunky update today with some long-awaited features!

- Sidekicks NPCS + a ton of sidekick related props
- Custom Weapons
- Custom mobile HUDs + A ton of HUD improvements
- Skeletal Animation in Scene Graph (Experimental)
- Pushing Changes/Iteration times improvements
- Session Inspector
- Publishing Report
- Player Movement Device Update
- Community Events

2 weeks ago (edited) | [YT] | 7