The official YouTube channel of GamersPrey. All the latest videogame trailers and full gameplay walkthroughs in full HD (And 4K) quality, all in one place. All gameplay videos are recorded and edited by me.
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GamersPrey
🚨 GTA VI’s now-removed PEGI 18 rating has revealed a TON of new details about the game.
A PEGI listing for Grand Theft Auto VI briefly appeared before being removed, and its full content description went into considerably more detail than a normal age rating.
According to the listing, GTA VI is rated PEGI 18 for extreme/graphic violence, sexual content, nudity, drugs and in-game purchases.
The description confirms Jason Duval and Lucia Caminos as the playable protagonists, describing them as two criminals caught up in a larger criminal conspiracy following a failed robbery. Players will be able to explore the open world of Leonida, drive and steal vehicles, rob establishments, fight NPCs and take part in high-speed police chases.
But the REALLY interesting stuff came from PEGI's detailed content breakdown:
🔴 Violence & Gore: Violence is described as bloody and highly realistic. Certain weapons can cause significantly greater damage, including detailed dismemberment and decapitation. Because of the open-world nature of GTA VI, players can also attack civilians, criminals and law enforcement.
💊 Drug Use: PEGI says drug use is frequent and prominent. Players can apparently participate in drug use with other characters and use illegal drugs directly from their inventory. The listing specifically mentions that cocaine can be carried by the player and snorted directly from their hand at any time.
🔞 Sexual Content: The game contains strong sexual themes, including nudity, scenes involving intercourse and occasional sexual fetishes. Nightclubs will apparently allow players to purchase private dances, with the listing mentioning physical interaction with dancers during them.
🐕 Animals: Domestic animals are present throughout the world and can be harmed by the player, although PEGI notes that injuries to animals don't feature the same level of graphic detail as injuries to human characters.
🤬 Language: Frequent strong language is featured throughout the game, including some of the strongest profanity. PEGI also says discriminatory language can occasionally be heard through TV programs and radio stations within the game.
💰 In-Game Purchases: GTA VI includes the ability to purchase in-game items, although PEGI specifically states that the game can still be played without purchasing them.
One strange part of the listing showed October 2, 2026 beside PS5 and Xbox Series X|S, but PEGI's own consumer notice specifically stated that the release date remains November 19, 2026. So this was NOT a new release date announcement.
The PEGI page has since been removed.
If the information from the listing remains accurate for the final game, GTA VI looks like Rockstar is pushing the series' mature open-world systems significantly further than before. 👀
POLL: Which leaked PEGI detail surprised you the most?
#gamersprey #GTA6 #GTAVI #GrandTheftAutoVI #RockstarGames
4 days ago | [YT] | 24
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GamersPrey
End of Abyss Review : A Creepy Metroidvania With Some Rough Edges
End of Abyss is one of those games where I went in not entirely sure what to expect and ended up enjoying it quite a bit, even if there were a few points during my playthrough where the game absolutely drove me mad.
The developer, Section 9, is made up of former Little Nightmares staff, and you can definitely see some of that influence here. The environments are creepy, industrial and generally pretty unsettling, while the music has this constant ominous feeling that fits the game really well.
That being said, I wouldn't go into End of Abyss expecting Little Nightmares with a different coat of paint. The easiest way I can describe it is almost like Little Nightmares with guns, more exploration and much more involved boss fights.
The world itself also has a very Metroidvania-style layout. Each section can have multiple floors, branching paths and areas that you simply can't access the first time you come across them. As you progress through the game and unlock new equipment, you're encouraged to go back through older areas and see what you might have missed.
A good example of this is the Incinerator. You don't get it until fairly late in the game, but there are sections much earlier on where you can return with it and burn your way into hidden rooms containing weapon modules and other upgrades.
There is honestly quite a lot to explore.
Under normal circumstances, it took me around 12 hours to find all of the weapons, optional bosses and most of the additional content scattered throughout the game. My actual playtime ended up going beyond 25 hours, but there is a pretty big reason for that.
Bugs.
During my time playing End of Abyss, there were at least three patches released, and unfortunately I ran into a few progression issues along the way. Doors that I had previously unlocked suddenly became locked again, and I also had computer terminals that were supposed to unlock additional areas become inaccessible when I needed them.
Those bugs didn't stop me from completing the main story, but they did cause problems when I started going after the optional bosses and trying to explore everything the game had to offer. At one point I even had to do some save editing on my end just to get around one of the issues.
I completely understand that I was playing the game before launch, so hopefully these aren't problems Day One players will have to deal with. They were easily the most frustrating part of my experience.
Performance outside of those progression bugs was thankfully really good for me on PC. I didn't experience any noticeable stuttering or graphical issues during my playthrough.
Combat is pretty straightforward and generally feels good. Aiming and dodging always made sense to me, although weapon switching could occasionally feel like it hung for a moment. It wasn't always the quick weapon swap I expected it to be, which could be a little annoying during combat.
You do get a pretty decent selection of weapons throughout the game.
There is the Pulse Gun, which is basically your pistol, the Riot Breaker shotgun, the Security Rifle, the Incinerator — flamethrower, weeee — the Support Gun, which is more of an SMG-style weapon, and finally the Particle Disruptor, which is the last weapon you'll find.
Having that variety is nice, but weapon balancing did feel a little strange.
Once I had the Pulse Gun fully upgraded, it was capable of doing more damage than the majority of the other weapons I had collected. At that point it starts to defeat the purpose of having this larger arsenal, especially when some of the stronger-looking weapons also have longer reload animations where you really don't want to be getting hit.
There is also a decent selection of enemies throughout the game. I wouldn't say there are an enormous number of enemy types, but there are enough to keep things interesting, and learning how to deal with the different enemies never felt overly repetitive.
Boss fights are probably where End of Abyss shines the most for me.
Early on, some of the bosses can actually be pretty challenging. Once you reach around the halfway point of the game though, I would strongly recommend exploring instead of just pushing through the story.
Find weapon upgrades. Find extra health stim slots. Look for optional areas.
Doing that made a massive difference to my playthrough, and by the later stages I was noticeably stronger than I had been earlier in the game.
Every boss you defeat also gives you a Vault Key, which can usually be used to unlock a player mod that gives you another advantage.
One of those mods, the Radiation Mod, is basically a must-have before properly exploring the Containment Sector. Without it, radiation constantly chips away at your health while you're moving through the area, which gets annoying very quickly.
The final boss was definitely the hardest fight in the game for me. It has two full phases and the second phase can get a little tricky, particularly when trying to time the telekinesis ability if you're standing too close.
It wasn't "break your controller" difficult though.
It was challenging enough that I had to pay attention, learn what was happening and stay on my toes, which is exactly where I like boss difficulty to sit.
The story itself also carries some of that Little Nightmares-style mystery.
You're thrown into this massive facility as Cel and slowly start piecing together what happened through the environment, terminals and hidden Data Shards scattered throughout the game.
There is a hidden ending for collecting all of the Data Shards, although I wouldn't go into it expecting some massive groundbreaking revelation. Thankfully, by the time you reach the Lower Levels — the final major area of the game — tracking down the remaining shards isn't particularly difficult.
Once you've defeated the final boss, there also isn't a New Game Plus mode. The game simply places you back at your save in the pod room shortly before the final encounter, so you can continue exploring and finish anything you might have missed.
When it comes to value, I really can't complain.
For what End of Abyss retails for, there is a good amount of game here, especially if you're someone who likes exploring every room, finding optional bosses and collecting every upgrade you can.
I also think it's important not to sell this purely as something for hardcore Little Nightmares fans.
Despite Section 9's history, End of Abyss is very much doing its own thing. If you're coming into it expecting another Little Nightmares, you might not necessarily enjoy the direction it takes.
If you enjoy exploration-heavy games, Metroidvania-style progression, going back through older areas with new equipment and fighting bosses along the way, I think you're much more likely to get something out of it.
Overall, I enjoyed my time with End of Abyss.
Yes, some of the bugs drove me absolutely mad, especially when they started interfering with the optional content I was trying to finish, but they never prevented me from completing the main story. With the number of patches Section 9 was already pushing out during my playthrough, I'm hoping those issues will be cleaned up for players going into the game at launch.
Underneath those problems is a genuinely enjoyable exploration-focused game with a creepy industrial world, solid combat, fun boss fights and plenty of reasons to go poking around somewhere the game probably doesn't want you to be yet.
And honestly, that's usually where I had the most fun with it.
Huge thanks to Section 9 for the early copy. Make sure to tune in tomorrow for my walkthrough coverage :)
6 days ago | [YT] | 5
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GamersPrey
Bungie has revealed its plans for the future of Marathon, with the game set to expand well beyond its original PvEvP extraction focus.
The biggest changes begin this December with the Symbiosis update, which will introduce Marathon’s first permanent PvE mode, an experimental Team Deathmatch mode, an expanded Perimeter, improved onboarding, a new social space with a firing range, and Bishop — a new robot samurai Shell.
Then in March 2027, Bungie plans to take things even further with interconnected permanent PvE, PvP, and PvEvP experiences, deeper Shell progression, more focused story content, new alien enemies, and an entirely new zone.
The Nightfall Refresh arrives first in October with changes to progression, rewards, and the overall live experience.
What do you think of Marathon’s new direction? 👀
📊 POLL:
What change are you most excited for?
1 week ago | [YT] | 25
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GamersPrey
🚨 ACTIVISION IS DEVELOPING THE NEXT HALO GAME
Xbox has announced a massive new restructuring across its first-party studios.
Activision will now oversee Rare and World’s Edge and is creating a new, dedicated team to develop the next Halo game, separate from Call of Duty development.
Other major changes include:
• Bethesda will now oversee Obsidian, which is also working on a new Fallout project alongside Bethesda Game Studios.
• Playground Games and Turn 10 are merging into ONE studio focused on Forza and Fable.
• King will oversee Microsoft Casual Games.
• Compulsion Games, Double Fine, and Undead Labs have transitioned away from Microsoft ownership with their IP and back catalogs.
• State of Decay 3 is still planned to launch day one on Game Pass under a new publisher.
• Two attempts to divest Ninja Theory fell through, and Microsoft is now consulting employees on a proposed closure while continuing to explore alternatives.
• Consultation regarding Arkane is also ongoing.
Microsoft also confirmed another 268 roles are being eliminated across Halo Studios, other first-party teams, and Xbox management.
This is easily one of the biggest shake-ups Xbox has made to its studios yet. 👀
#Xbox #Halo #Activision #Bethesda #GamingNews
POLL: What’s the biggest surprise from the new Xbox restructuring?
2 weeks ago | [YT] | 39
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GamersPrey
Hideo Kojima has revealed the lead cast for PHYSINT, his upcoming action-espionage game from Kojima Productions! 🎮🔥
Bill Skarsgård will play the lead role, joining Charlee Fraser, Don Lee, and Minami Hamabe. A new poster was also revealed featuring Skarsgård and Fraser alongside the tagline:
“THE NEXT COLD WAR BEGINS.”
PHYSINT is being developed by Kojima Productions in partnership with Xbox, expanding their collaboration beyond OD. Kojima has described the project as a major return to the action-espionage genre and the culmination of his decades of experience creating games.
What do you think of the cast so far? 👀
POLL: How are you feeling about PHYSINT after the cast reveal?
#PHYSINT #HideoKojima #KojimaProductions #Xbox #TGS2026
2 weeks ago | [YT] | 51
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GamersPrey
LOLLIPOP CHAINSAW IS OFFICIALLY GETTING A SEQUEL! 🍭🧟♀️
Lollipop Chainsaw 2 Back2Back has been officially announced for PS5 and is planned to launch in 2027!
The game is an all-new entry in the series and will once again follow Juliet Starling, who returns with a new outfit and even more power. San Romero has also been rebuilt into “Jaredwood,” a sprawling metropolis centered around the film industry.
After a mysterious director traps Juliet inside his twisted zombie movie, she’ll have to fight alongside her allies, uncover the conspiracy behind the chaos, and face a new threat known as the Corrupted Realm zombies.
The development team also includes Final Fantasy XV director Hajime Tabata, original Lollipop Chainsaw co-producer and scenario writer Masahiro Yuki, and original character concept artist NekoshowguN.
Lollipop Chainsaw 2 Back2Back launches in 2027.
Are you excited for Lollipop Chainsaw 2 Back2Back?
2 weeks ago | [YT] | 53
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GamersPrey
🚨 Rayman Legends Retold has been delayed and will now release on December 3rd.
The Rayman Dev Team shared the following official statement:
Hello, Rayman fans,
Rayman Legends Retold will release on December 3rd.
While the game has officially gone gold, we have decided to take extra time to make sure every detail gets the care it deserves.
In the meantime, we can't wait for you to see what we've been working on, starting with a Game Overview trailer on September 22. That same day, a selection of creators and press will share fresh hands-on impressions.
On behalf of all the teams working on this game, thank you for your patience, support and trust.
– The Rayman Dev Team
How do you feel about the delay?
3 weeks ago | [YT] | 30
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GamersPrey
👀 We’ve been playing Rayman Legends Retold!
We can’t share any details just yet, but our impressions are coming very soon. Excited to show more gameplay! 🎮 Footage will go live at September 22nd at 9AM PT!
How are you feeling about Rayman Legends Retold so far?
3 weeks ago | [YT] | 17
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GamersPrey
BlizzCon 2026’s Opening Ceremony is officially over! 🔥
We got a ton of huge reveals including Diablo 5, the new StarCraft open-world shooter, Overwatch Doctrine, World of Warcraft: Midnight Eclipse, World of Warcraft: The Last Titan, World of Warcraft: Forever, Hearthstone’s Monk, Heroes of the Storm’s Xal’Atath and more.
How would you rate the BlizzCon 2026 Opening Ceremony overall? 👀
3 weeks ago | [YT] | 25
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GamersPrey
🚨 BIG PHYSINT NEWS 🚨
Hideo Kojima’s upcoming action-espionage game PHYSINT will now be published by Xbox Game Studios after Sony Interactive Entertainment made the decision to step away from the project.
Sony says its relationship with Kojima Productions remains strong, while Xbox says the deal expands its partnership with Hideo Kojima beyond OD.
Kojima also confirmed that development on PHYSINT will continue, with the studio still aiming to “redefine the action-espionage genre.”
The Xbox/Kojima Productions partnership is also set to expand beyond games, with plans to collaborate across film and television.
Platforms and a release date for PHYSINT have not yet been announced.
👀 What do you think about this move?
3 weeks ago | [YT] | 34
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