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πŸ“‚ FOLDER STRUCTURE
StarterGui
β€’ ScriptingUI (ScreenGui)
 ‒ InstructionLabel (TextLabel)
 ‒ CodeBox (TextBox)
 ‒ RunButton (TextButton)

ReplicatedStorage
β€’ LessonNumber (IntValue) β€” tracks what lesson the player is on

Workspace
β€’ ScriptOutput (Folder) β€” where created parts will go

StarterPlayer β†’ StarterPlayerScripts
β€’ ScriptingManager (LocalScript)

🧠 FULL SCRIPT (ScriptingManager LocalScript):
lua
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local lessonNumber = ReplicatedStorage:WaitForChild("LessonNumber")
local runButton = script.Parent:WaitForChild("ScriptingUI"):WaitForChild("RunButton")
local codeBox = script.Parent:WaitForChild("ScriptingUI"):WaitForChild("CodeBox")
local instructionLabel = script.Parent:WaitForChild("ScriptingUI"):WaitForChild("InstructionLabel")
local outputFolder = workspace:WaitForChild("ScriptOutput")

-- Instructions for each lesson
local lessons = {
[1] = {
instruction = "Lesson 1: Let's make a part!\nType this:\nlocal part = Instance.new(\"Part\")\npart.Parent = workspace",
code = 'local part = Instance.new("Part")\npart.Parent = workspace',
action = function()
local part = Instance.new("Part")
part.Position = Vector3.new(0, 5, 0)
part.Size = Vector3.new(4, 1, 4)
part.Parent = outputFolder
end,
},
[2] = {
instruction = "Lesson 2: Move the part!\nType this:\npart.Position = Vector3.new(0, 10, 0)",
code = 'part.Position = Vector3.new(0, 10, 0)',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Position = Vector3.new(0, 10, 0)
end
end,
},
[3] = {
instruction = "Lesson 3: Change its color!\nType this:\npart.BrickColor = BrickColor.new(\"Bright red\")",
code = 'part.BrickColor = BrickColor.new("Bright red")',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].BrickColor = BrickColor.new("Bright red")
end
end,
},
[4] = {
instruction = "Lesson 4: Add a name to your part\nType this:\npart.Name = \"MyPart\"",
code = 'part.Name = "MyPart"',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Name = "MyPart"
end
end,
},
[5] = {
instruction = "Lesson 5: Make it anchored\nType this:\npart.Anchored = true",
code = 'part.Anchored = true',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Anchored = true
end
end,
},
[6] = {
instruction = "Lesson 6: Add a touch event!\nType this:\npart.Touched:Connect(function() print(\"Touched!\") end)",
code = 'part.Touched:Connect(function() print("Touched!") end)',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Touched:Connect(function()
print("Touched!")
end)
end
end,
},
[7] = {
instruction = "Lesson 7: Change material\nType this:\npart.Material = Enum.Material.Neon",
code = 'part.Material = Enum.Material.Neon',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Material = Enum.Material.Neon
end
end,
},
[8] = {
instruction = "Lesson 8: Make it shiny!\nType this:\npart.Reflectance = 0.5",
code = 'part.Reflectance = 0.5',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Reflectance = 0.5
end
end,
},
[9] = {
instruction = "Lesson 9: Make it spin! (Visual Only)\nType this:\ngame:GetService(\"RunService\").Heartbeat:Connect(function() part.CFrame = part.CFrame * CFrame.Angles(0, 0.1, 0) end)",
code = 'game:GetService("RunService").Heartbeat:Connect(function() part.CFrame = part.CFrame * CFrame.Angles(0, 0.1, 0) end)',
action = function()
local RunService = game:GetService("RunService")
if #outputFolder:GetChildren() > 0 then
local p = outputFolder:GetChildren()[1]
RunService.Heartbeat:Connect(function()
p.CFrame = p.CFrame * CFrame.Angles(0, 0.1, 0)
end)
end
end,
},
[10] = {
instruction = "Lesson 10: YOU'RE READY!\nNow type your own code to build cool things.",
code = "",
action = function()
print("Free play unlocked.")
end,
}
}

-- Updates the UI for current lesson
local function updateLesson()
local current = lessonNumber.Value
local data = lessons[current]
if data then
instructionLabel.Text = data.instruction
end
end

-- Move to next lesson
local function nextLesson()
if lessonNumber.Value < #lessons then
lessonNumber.Value += 1
updateLesson()
end
end

-- Button click handler
runButton.MouseButton1Click:Connect(function()
local current = lessonNumber.Value
local lesson = lessons[current]

if not lesson then return end

if lesson.code == "" or codeBox.Text == lesson.code then
lesson.action()
nextLesson()
else
instructionLabel.Text = "❌ Incorrect. Try again."
end
end)

-- First setup
updateLesson()
πŸ₯Š BONUS: Where to Add Combat
Once they reach lesson 10, you can teleport them to a β€œCombat Zone”:

lua
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-- Inside lesson 10 action function:
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(100, 5, 0)) -- teleport to combat zone
Then load a combat script like a dummy to hit or a simple M1 punch system.

8 months ago | [YT] | 1