This channel captures every heartbeat, skill, goal, and moment in football, turning them into unforgettable edits
Every clip is carefully selected, every transition precise, every beat synced to create emotion
For fans who donβt just watch football but feel every dribble, pass, tackle, and goal
Relive legendary goals, insane dribbles, clutch saves, last-minute winners, and moments that define careers
Expect cinematic storytelling, high-energy edits, smooth visuals, minimalistic elegance, and hype compilations
Tributes to legends, rising star spotlights, tactical brilliance, team chemistry, stadium atmospheres, and iconic moments
Fast edits that make your heart race, slow-motion storytelling that evokes emotion, and clean edits highlighting skill
Football isnβt just 22 players chasing a ball; itβs rhythm, creativity, intelligence, teamwork, passion, artistry, and magic
Every video is made for you...
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Merry Christmas ππ
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Christmas is coming π₯πβ¨
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tommorow is the big day
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10 days left and the comp is over
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Thanks for 70+ Subs
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whos gonna win the 2026 ucl
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youtube wtf
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youtube wtf
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GUYS JOIN KAHOOT IN THIS 9318456
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π FOLDER STRUCTURE
StarterGui
β’ ScriptingUI (ScreenGui)
ββ’ InstructionLabel (TextLabel)
ββ’ CodeBox (TextBox)
ββ’ RunButton (TextButton)
ReplicatedStorage
β’ LessonNumber (IntValue) β tracks what lesson the player is on
Workspace
β’ ScriptOutput (Folder) β where created parts will go
StarterPlayer β StarterPlayerScripts
β’ ScriptingManager (LocalScript)
π§ FULL SCRIPT (ScriptingManager LocalScript):
lua
Copy
Edit
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local lessonNumber = ReplicatedStorage:WaitForChild("LessonNumber")
local runButton = script.Parent:WaitForChild("ScriptingUI"):WaitForChild("RunButton")
local codeBox = script.Parent:WaitForChild("ScriptingUI"):WaitForChild("CodeBox")
local instructionLabel = script.Parent:WaitForChild("ScriptingUI"):WaitForChild("InstructionLabel")
local outputFolder = workspace:WaitForChild("ScriptOutput")
-- Instructions for each lesson
local lessons = {
[1] = {
instruction = "Lesson 1: Let's make a part!\nType this:\nlocal part = Instance.new(\"Part\")\npart.Parent = workspace",
code = 'local part = Instance.new("Part")\npart.Parent = workspace',
action = function()
local part = Instance.new("Part")
part.Position = Vector3.new(0, 5, 0)
part.Size = Vector3.new(4, 1, 4)
part.Parent = outputFolder
end,
},
[2] = {
instruction = "Lesson 2: Move the part!\nType this:\npart.Position = Vector3.new(0, 10, 0)",
code = 'part.Position = Vector3.new(0, 10, 0)',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Position = Vector3.new(0, 10, 0)
end
end,
},
[3] = {
instruction = "Lesson 3: Change its color!\nType this:\npart.BrickColor = BrickColor.new(\"Bright red\")",
code = 'part.BrickColor = BrickColor.new("Bright red")',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].BrickColor = BrickColor.new("Bright red")
end
end,
},
[4] = {
instruction = "Lesson 4: Add a name to your part\nType this:\npart.Name = \"MyPart\"",
code = 'part.Name = "MyPart"',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Name = "MyPart"
end
end,
},
[5] = {
instruction = "Lesson 5: Make it anchored\nType this:\npart.Anchored = true",
code = 'part.Anchored = true',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Anchored = true
end
end,
},
[6] = {
instruction = "Lesson 6: Add a touch event!\nType this:\npart.Touched:Connect(function() print(\"Touched!\") end)",
code = 'part.Touched:Connect(function() print("Touched!") end)',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Touched:Connect(function()
print("Touched!")
end)
end
end,
},
[7] = {
instruction = "Lesson 7: Change material\nType this:\npart.Material = Enum.Material.Neon",
code = 'part.Material = Enum.Material.Neon',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Material = Enum.Material.Neon
end
end,
},
[8] = {
instruction = "Lesson 8: Make it shiny!\nType this:\npart.Reflectance = 0.5",
code = 'part.Reflectance = 0.5',
action = function()
if #outputFolder:GetChildren() > 0 then
outputFolder:GetChildren()[1].Reflectance = 0.5
end
end,
},
[9] = {
instruction = "Lesson 9: Make it spin! (Visual Only)\nType this:\ngame:GetService(\"RunService\").Heartbeat:Connect(function() part.CFrame = part.CFrame * CFrame.Angles(0, 0.1, 0) end)",
code = 'game:GetService("RunService").Heartbeat:Connect(function() part.CFrame = part.CFrame * CFrame.Angles(0, 0.1, 0) end)',
action = function()
local RunService = game:GetService("RunService")
if #outputFolder:GetChildren() > 0 then
local p = outputFolder:GetChildren()[1]
RunService.Heartbeat:Connect(function()
p.CFrame = p.CFrame * CFrame.Angles(0, 0.1, 0)
end)
end
end,
},
[10] = {
instruction = "Lesson 10: YOU'RE READY!\nNow type your own code to build cool things.",
code = "",
action = function()
print("Free play unlocked.")
end,
}
}
-- Updates the UI for current lesson
local function updateLesson()
local current = lessonNumber.Value
local data = lessons[current]
if data then
instructionLabel.Text = data.instruction
end
end
-- Move to next lesson
local function nextLesson()
if lessonNumber.Value < #lessons then
lessonNumber.Value += 1
updateLesson()
end
end
-- Button click handler
runButton.MouseButton1Click:Connect(function()
local current = lessonNumber.Value
local lesson = lessons[current]
if not lesson then return end
if lesson.code == "" or codeBox.Text == lesson.code then
lesson.action()
nextLesson()
else
instructionLabel.Text = "β Incorrect. Try again."
end
end)
-- First setup
updateLesson()
π₯ BONUS: Where to Add Combat
Once they reach lesson 10, you can teleport them to a βCombat Zoneβ:
lua
Copy
Edit
-- Inside lesson 10 action function:
game.Players.LocalPlayer.Character:MoveTo(Vector3.new(100, 5, 0)) -- teleport to combat zone
Then load a combat script like a dummy to hit or a simple M1 punch system.
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